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Everything posted by Thesonicgalaxy
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[WIP] Renaissance Compilation (artworks remake)
Thesonicgalaxy replied to Proot's topic in KSP1 Mod Development
want want want want want want want want want want want want want want want want want want want want want want want want want want want want Dang it man, you're just like my girlfriend. You tease me and toy with my heart, but it turns me on and I love it. Keep up the good work, you're doing a fantastic job! C: -
[WIP] Renaissance Compilation (artworks remake)
Thesonicgalaxy replied to Proot's topic in KSP1 Mod Development
I'm trying hard, Master Proot, bu it's so hard T_T -
[WIP] Renaissance Compilation (artworks remake)
Thesonicgalaxy replied to Proot's topic in KSP1 Mod Development
stop it. Stoooooop. Stoooooooooooooooooooooooooooooooooooooooooooooooooooooooop. Stop making me want to kill myself everyday i see how amazing the mod will be, then realize it's not out. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
The only other lights I know of, is the Earthlights. They however are for RSS, and are also Earth lights, not Kerbin lights. -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Thesonicgalaxy replied to Cepheus's topic in KSP1 Mod Releases
Don't download from here, Go here. -
Component Space Shuttle - dev thread [IMG heavy!]
Thesonicgalaxy replied to a topic in KSP1 Mod Development
Awesome! This is one of my favorite mods, and i'm glad to see that it's actually...hehe...rolling smoothly again. -
Component Space Shuttle - dev thread [IMG heavy!]
Thesonicgalaxy replied to a topic in KSP1 Mod Development
A Fixed EFT is a good EFT. -
Component Space Shuttle - dev thread [IMG heavy!]
Thesonicgalaxy replied to a topic in KSP1 Mod Development
I was being a dumbo and put the ETC.cfg in the wrong folder. It feels so good actually being able to land this beast after not being able to. Only thing is that when i brake, i got really scared. It looked like it was going to blow up if i didn't let go of B. (Oh and the EFT size still needs to be fixed but that's okay c:) -
Component Space Shuttle - dev thread [IMG heavy!]
Thesonicgalaxy replied to a topic in KSP1 Mod Development
So after getting it fixed, I managed to do one full flight. From orbit to ground. Two words - Amazing Mod. -
Component Space Shuttle - dev thread [IMG heavy!]
Thesonicgalaxy replied to a topic in KSP1 Mod Development
I think I found my problem, thanks for the help. -
Component Space Shuttle - dev thread [IMG heavy!]
Thesonicgalaxy replied to a topic in KSP1 Mod Development
So what then, mine just was like "Screw you!" and just didn't want to fly? EDIT: Just go ahead and change that to doesn't. No matter what i do this shuttle just does not want to fly. It just keeps spinning in circles until it falls apart. -
You mean that one video that barely explains anything and expects you to understand what everything already does? I mean, you can put a planet in using it, but half of the crap there i had to learn by trial and error.
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Component Space Shuttle - dev thread [IMG heavy!]
Thesonicgalaxy replied to a topic in KSP1 Mod Development
Seems kinda silly that the .craft file wouldn't already be struted, but whatever. Should probably include some sort of note in a readme or something. -
Component Space Shuttle - dev thread [IMG heavy!]
Thesonicgalaxy replied to a topic in KSP1 Mod Development
Beautiful. -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Thesonicgalaxy replied to Cepheus's topic in KSP1 Mod Releases
not to be a downer, but i'm betting you're going to have something horrible happen. Judging from the amazing luck this mod gets to run into. -
[WIP] Renaissance Compilation (artworks remake)
Thesonicgalaxy replied to Proot's topic in KSP1 Mod Development
Oh, assumed he meant how much RAM ksp was using in total. Not how much RAM it adds. -
[WIP] Renaissance Compilation (artworks remake)
Thesonicgalaxy replied to Proot's topic in KSP1 Mod Development
I'd say around 2.9 GB, that's what i get when i "kinda" use this. -
[WIP] Renaissance Compilation (artworks remake)
Thesonicgalaxy replied to Proot's topic in KSP1 Mod Development
I'm pretty much running this mod of mods. I have about 2.8 GB of ram. -
[WIP] Renaissance Compilation (artworks remake)
Thesonicgalaxy replied to Proot's topic in KSP1 Mod Development
I keep throwing my money at the screen. But nothing happens. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
The limit's all over the place. Some people crash at 2.9, Some 3.4, Some 4, It's different depending on what computer you have. Mine usually happens at 3.1-3.5. Normally at 3.4 though. The new versions probably add 500 MB depending on what version you use. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
From what i can tell, you're running out of memory. Load up Task Manager and check how much RAM ksp goes through. If it passes 3.4 GB of RAM, you've found your problem. Download Rbray's Active Texture Management mod and see if you're still running out. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
Are you able to open up the menu? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
Operate means what? You need to be more clear with what the actual problem is. -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Thesonicgalaxy replied to Cepheus's topic in KSP1 Mod Releases
Glad to hear the wheels are working. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Thesonicgalaxy replied to rbray89's topic in KSP1 Mod Releases
You don't do anything with them, unless you use universe replacer.