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A lazy noob

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Posts posted by A lazy noob

  1. Looks like the ShortBoom and ShortBoom2 need their texture pointer changed from "Squad/Parts/Aero/cones/Cones" "Squad/Parts/Aero/cones/Assets/Cones" for 1.12, else it uses the placeholder texture

    pairing that with the fix from Angel-125 on the previous page makes it load with no errors in the log for me aside from the usual no drag cube ones.

  2. @theonegalen Noticed the S variants of the Rotors (EM-16S,EM-32S, EM-64S) havn't been placed properly in the new tree, Especially considering their non-s counterparts. Currently they are in Advanced Landing, Scanning Tech, and Advanced Motors, Respectively. Their part names are rotor_01s, rotor_02s, rotor_03s Respectively.

    They fall under the Serenity Expansion

  3. for those of us using the "simple adjustable fairings" mod: here you go

    Spoiler
    
    @PART[SimpleAdjustableFairing_KWRocketry_Size0,SimpleAdjustableFairing_KWRocketry_Size0Expanded]:AFTER[zzzUnkerballedStart]:NEEDS[SimpleAdjustableFairings-KWRocketry,CommunityTechTree]{
    	@TechRequired = earlyAviation
    }
    @PART[SimpleAdjustableFairing_KWRocketry_Size1,SimpleAdjustableFairing_KWRocketry_Size1Expanded]:AFTER[zzzUnkerballedStart]:NEEDS[SimpleAdjustableFairings-KWRocketry,CommunityTechTree]{
    	@TechRequired = aviation
    }
    @PART[SimpleAdjustableFairing_KWRocketry_Size1_5,SimpleAdjustableFairing_KWRocketry_Size1_5Expanded,SimpleAdjustableFairing_KWRocketry_Size2,SimpleAdjustableFairing_KWRocketry_Size2Expanded]:AFTER[zzzUnkerballedStart]:NEEDS[SimpleAdjustableFairings-KWRocketry,CommunityTechTree]{
    	@TechRequired = aerodynamicSystems
    }
    @PART[SimpleAdjustableFairing_KWRocketry_Size3,SimpleAdjustableFairing_KWRocketry_Size3Expanded]:AFTER[zzzUnkerballedStart]:NEEDS[SimpleAdjustableFairings-KWRocketry,CommunityTechTree]{
    	@TechRequired = advAerodynamics
    }
    @PART[SimpleAdjustableFairing_KWRocketry_Size4,SimpleAdjustableFairing_KWRocketry_Size4Expanded]:AFTER[zzzUnkerballedStart]:NEEDS[SimpleAdjustableFairings-KWRocketry,CommunityTechTree]{
    	@TechRequired = heavyAerodynamics
    }

     

    @Corax I like this idea, definitely going to set this up on my personal build.

  4. @wyvernfink I can help you out on that end regarding misplaced parts. Also to save you some time, here are the Cogswell and Spacely Engines redone along with patches for ReStock, RealPlume, and Realplume+ReStock. Just replace "MyPatches" with the actual mod folder. (1.8.1)

    Spacely.cfg

    Spoiler
    
    +PART[liquidEngine2]:NEEDS[!ReStock]{
        @author = SpinkAkron and Noob
        @name = UKSEngineLVT10
        @title = LV-T10 "Spacely" Liquid Fuel Engine
        @description = Although criticized by some due to their not insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. This T10 Model looks like a Model T45.
        @TechRequired = generalRocketry   
        @rescaleFactor = 0.5
        @cost *=.5
        @mass = .1875
        bulkheadProfiles = size0
        @MODULE[ModuleEnginesFX]{
            @maxThrust = 21
        }

     

    SpacelyReStockPatch.cfg

    Spoiler
    
    +PART[liquidEngine2]:AFTER[ReStock]:NEEDS[ReStock,MyPatches]{
        @author = SpinkAkron and Noob
        @name = UKSEngineLVT10
        @title = LV-T10 "Spacely" Liquid Fuel Engine
        @description = Although criticized by some due to their not insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. This T10 Model looks like a Model T45.
        @TechRequired = generalRocketry   
        @rescaleFactor = 0.5
        @cost *=.5
        @mass = .1875
        bulkheadProfiles = size0
        @MODULE[ModuleEnginesFX]{
            @maxThrust = 21
        }

     

    SpacelyRealPlume.cfg

    Spoiler
    
    @PART[UKSEngineLVT10]:NEEDS[SmokeScreen,zRealPlume,MyPatches,!ReStock] // LV-T45 "Swivel" Liquid Fuel Engine
    {
        PLUME
        {
            name = Kerolox-Upper
            transformName = thrustTransform
            localRotation = 0,0,0
            flarePosition = 0,0,0.45
            plumePosition = 0,0,0.6
            plumeScale = 0.175
            flareScale = 0.225
            energy = 0.8
            speed = 0.6
        }
        @MODULE[ModuleEngines*]
        {
            %powerEffectName = Kerolox-Upper
    		!runningEffectName = DELETE
        }
    }

     

    SpacelyRealPlumeReStock.cfg

    Spoiler
    
    @PART[UKSEngineLVT10]:NEEDS[ReStock,MyPatches]:AFTER[MyPatches]{
      !EFFECTS {}
    }
    @PART[UKSEngineLVT10]:AFTER[zzRealPlume]:NEEDS[ReStock,MyPatches]{
    	@EFFECTS
        {
            @Kerolox_LowerAlt
            {			
    			@MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-flare]{
    				@fixedScale = .025
    			}
    			@MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-plume]{
    				@fixedScale = .3
    			}
    			@MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-plume2]{
    				@fixedScale = .3
    			}
    			@MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-plume3]{
    				@fixedScale = .3
    			}
    			@MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-blaze]{
    				@fixedScale = .3
    			}
    			@MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-flame]{
    				@fixedScale = .325
    			}
    		}
    	}
    }

     

    Cogswell.cfg

    Spoiler
    
    +PART[liquidEngine]:NEEDS[!ReStock]{
        @author = SpinkAkron and Noob
        @name = UKSEngineLVT05
        @title = LV-T05 “Cogswell” Liquid Fuel Engine
        @description = Although criticized by some due to their not insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. The T05 model, however, appears to be a toy version of their T30 Model.
        @TechRequired = basicRocketry   
        @rescaleFactor = 0.5
        @cost *=.5
        @mass = .156
        bulkheadProfiles = size0
        @MODULE[ModuleEnginesFX]{
            @maxThrust = 23
        }

     

    CogswellReStockPatch.cfg

    Spoiler
    
    +PART[liquidEngine]:AFTER[ReStock]:NEEDS[ReStock,MyPatches]{
    	@author = SpinkAkron and Noob
    	@name = UKSEngineLVT05
    	@title = LV-T05 “Cogswell” Liquid Fuel Engine
    	@description = Although criticized by some due to their not insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. The T05 model, however, appears to be a toy version of their T30 Model.
    	@TechRequired = basicRocketry	
    	@rescaleFactor = 0.5
    	@cost *=.5
    	@mass = .156
    	bulkheadProfiles = size0
    	@MODULE[ModuleEnginesFX]{
    		@maxThrust = 23
    	}

     

    CogswellRealPlume.cfg

    Spoiler
    
    @PART[UKSEngineLVT05]:NEEDS[SmokeScreen,zRealPlume,!ReStock,MyPatches] // LV-T30 "Reliant" Liquid Fuel Engine
    {
        PLUME
        {
            name = Kerolox-Lower
            transformName = thrustTransform
            localRotation = 0,0,0
            flarePosition = 0,0,0.5
            plumePosition = 0,0,0.78
            plumeScale = 0.125
            flareScale = 0.3
            energy = 1.0
            speed = 0.6
        }
        @MODULE[ModuleEngines*]
        {
            %powerEffectName = Kerolox-Lower
            !runningEffectName = DELETE
        }
    }

     

    CogswellRealPlumReStock.cfg

    Spoiler
    
    @PART[UKSEngineLVT05]:NEEDS[ReStock,MyPatches]:AFTER[MyPatches]{
      !EFFECTS {}
    }
    //add in turbo exhaust and rescale effects from copied engine
    //copied from RealPlume - ReStock Configs
    @PART[UKSEngineLVT05]:AFTER[zzRealPlume]:NEEDS[ReStock,MyPatches]
    {
    	@EFFECTS
          {
                @Kerolox_LowerAlt
                {
          		MODEL_MULTI_SHURIKEN_PERSIST
          		{
          			transformName = fxTransformTurbo
          			localRotation = 90,0,0
          			localPosition = 0,0,0
          			fixedScale = 0.25//scaled down by 50%
          			energy = 1
          			speed = 1
          			emissionMult = 2
          			name = turbopump
          			modelName = RealPlume/Jade_FX/Engines/BDB/vernierPump
          			fixedEmissions = false
          			sizeClamp = 50
          			randomInitalVelocityOffsetMaxRadius = 0.2
          			randConeEmit
          			{
          			   density = 1 0.2
          			   density = 0 0.5
          			}
          			linGrow
          			{
          				density = 1.0 0
          				density = 0.5 0.2
          				density = 0.2 1.5
          				density = 0.0 3
          			}
          			emission
          			{
          				power = 1.0 1
          				power = 0.01 0.1
          				power = 0.0 0.0
          			}
          			speed
          			{
          				density = 1.0 1
          				density = 0.0 0.8
          			}
          			energy
          			{
          				density = 1.0 1
          				density = 0.0 0.8
          			}
    
          		}
    
                      MODEL_MULTI_SHURIKEN_PERSIST
          		{
          			transformName = fxTransformTurbo
                            localRotation = 90,0,0
          			localPosition = 0,0,0
          			fixedScale = .5//Scaled down by 50%
          			energy = 1
          			speed = 1
          			emissionMult = 1
          			name = fumeDark
          			modelName = RealPlume/Jade_FX/Engines/BDB/vernierFumeDark
          			fixedEmissions = false
          			sizeClamp = 50
          			randomInitalVelocityOffsetMaxRadius = 0.2
          			randConeEmit
          			{
          				density = 1 0
          				density = 0.4 0.1
          				density = 0.1 0.5
          				density = 0.01 0.8
          				density = 0.0 1
          			}
          			linGrow
          			{
                                  density = 1.0 0
                                  density = 0.0 4
          			}
          			emission
          			{
                                  power = 1.0 1
                                  power = 0.01 0.1
                                  power = 0.0 0.0
          			}
          			speed
          			{
                                  density = 1.0 1
                                  density = 0.0 0.8
          			}
          			energy
          			{
                                  density = 1.0 0.5
                                  density = 0.0 0.4
          			}
          		}
          		//scaling down all other plumes by 50%
          		@MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-flare]{
          			@fixedScale = .025
          		}
          		@MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-plume]{
          			@fixedScale = .3
          		}
          		@MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-plume2]{
          			@fixedScale = .3
          		}
          		@MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-plume3]{
          			@fixedScale = .3
          		}
          		@MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-blaze]{
          			@fixedScale = .3
          		}
          		@MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-flame]{
          			@fixedScale = .325
          		}
          		@MODEL_MULTI_SHURIKEN_PERSIST[*],*//copied and merged from Realplume-ReStock configs
          		{
          			offsetDirection = 0,1,0
          		}
    		}
    	}
    }

     

    these all come from my GameData/MyPatches folder, thus MyPatches will need to change.

    Def down for a collaboration. Just PM me.

    and yes, some of the comments mention the parent engine. was too lazy to change them, but the scaling is readjusted properly for the parts

     

  5. Redid the patches by UnanimousCoward for the most recent version of ReStock and ReStock plus. Also included a depreciated part remover, for those who don't want them in their advanced part filters (This will break crafts containing old parts).

    ReStock Patch

    Spoiler
    
    //Patch for ReStock Texutures and Models by Noob. Written from the patch by UnanimousCoward
    
    @PART[pointyNoseConeA_1p5]:AFTER[MissingHistory]:NEEDS[ReStock]{//depreciated part
        @MODEL {
            @model = ReStock/Assets/Structural/restock-nosecone-125-2
        }
    }
    
    @PART[pointyNoseConeB_1p5]:AFTER[MissingHistory]:NEEDS[ReStock]{//depreciated part
        @MODEL {
            @model = ReStock/Assets/Structural/restock-nosecone-125-2
        }
    }
    
    @PART[ServiceBay_187,ServiceBay_187_v2]:AFTER[ReStock]:NEEDS[MissingHistory]{//old version is depreciated
        @MODEL {
            @model = ReStock/Assets/Payload/restock-service-bay-125-1
        }
    
        //copied directly from restock-service-bays.cfg
        
        @MODULE[ModuleAnimateGeneric]
        {
            @animationName = DoorsOpen
        }
        @MODULE[ModuleSeeThroughObject]
        {
            @transformName = NewBay125
        }
        MODULE
        {
            name = ModulePartVariants
            useMultipleDragCubes = false
            baseVariant = Opaque
            VARIANT
            {
                name = Opaque
                displayName = #LOC_Restock_variant-service-bay-opaque
                primaryColor = #ffffff
                secondaryColor = #ffffff
                GAMEOBJECTS
                {
                    ServiceBay125_Opaque = true
                    ServiceBay125 = false
                    ServiceBay125_Transparent = false
                    FloorColliders = true
                }
            }
            VARIANT
            {
                name = Transparent
                displayName = #LOC_Restock_variant-service-bay-transparent
                primaryColor = #ffffff
                secondaryColor = #999999
                GAMEOBJECTS
                {
                    ServiceBay125_Opaque = false
                    ServiceBay125 = false
                    ServiceBay125_Transparent = true
                    FloorColliders = true
                }
            }
            VARIANT
            {
                name = Hollow
                displayName = #LOC_Restock_variant-service-bay-hollow
                primaryColor = #ffffff
                secondaryColor = #000000
                GAMEOBJECTS
                {
                    ServiceBay125_Opaque = false
                    ServiceBay125 = true
                    ServiceBay125_Transparent = false
                    FloorColliders = false
                }
            }
        }
        //end copied material
    }
    
    @PART[probeStack_1p5]:AFTER[MissingHistory]:NEEDS[ReStock]{
        @MODEL {
            @model = ReStock/Assets/Command/restock-drone-core-125-1
        }
    }
    
    @PART[reactionWheel_1p5]:AFTER[MissingHistory]:NEEDS[ReStock&!IndicatorLights]{
        @MODEL {
            @model = ReStock/Assets/Control/restock-reactionwheel-125-1
        }
    }
    
    
    @PART[solidBooster_1p5]:AFTER[MissingHistory]:NEEDS[ReStock]{
        @MODEL {
            @model = ReStock/Assets/Engine/restock-engine-srb-thumper-1
        }
    }
    
    @PART[xenonTank_1p5]:AFTER[MissingHistory]:NEEDS[ReStock]{
        @MODEL {
            @model = ReStock/Assets/FuelTank/restock-fueltank-xenon-125-1
        }
    }
    
    @PART[battery_1p5]:AFTER[MissingHistory]:NEEDS[ReStock&!IndicatorLights]{
        @MODEL {
            @model = ReStock/Assets/Electrical/restock-battery-125-1
        }
    }
    
    @PART[MediumOreTank]:AFTER[MissingHistory]:Needs[ReStock]{
        @MODEL {
            @model = ReStock/Assets/Resource/restock-oretank-125-1
        }
    }

     

    ReStock Plus Patch

    Spoiler
    
    //Patch for MissingHistory and ReStock by Noob. Written from the patch by UnanimousCoward
    //just hides the MissingHistory Parts
    @PART[liquidEngine303]:NEEDS[ReStockPlus]:AFTER[MissingHistory]{
      %TechHidden = True
      @category = none
      @subcategory = 0
    }
    @PART[liquidEngineT15]:NEEDS[ReStockPlus]:AFTER[MissingHistory]{
      %TechHidden = True
      @category = none
      @subcategory = 0
    }
    @PART[ServiceBay_187_v2]:NEEDS[ReStockPlus]:AFTER[MissingHistory]{
      %TechHidden = True
      @category = none 
      @subcategory = 0
    }
    @PART[MediumOreTank]:NEEDS[ReStockPlus]:AFTER[MissingHistory]{
      %TechHidden = True
      @category = none
      @subcategory = 0
    }
    
    

     

    Depreciated Part Remover (This will break crafts with old parts!)

    Spoiler
    
    //Missing History Obsolete Part Remover
    //removes the hidden parts from missing history
    !PART[pointyNoseConeA_1p5,pointyNoseConeB_1p5,Size3_Size2_Tank,nuclearEngineKANDL,ServiceBay_187]:NEEDS[MissingHistory]:AFTER[MissingHistory]{}

     

    Just getting into module manager patching, if y'all notice anything i can improve/missed, let me know.

  6. @_Zee Noticed the tiny basic wing does not compile when ReStock enabled. Made a quick and dirty patch to allow it to load back in.

    //ReallyTinyFinRestockPatch
    @PART[size0_basicFin]:AFTER[ProbesBeforeCrew]:NEEDS[ReStock]{
    	@MODEL{
    		@model = ReStock/Assets/Aero/restock-winglet-basic-1
    	}
    }

    pretty straightforward. I just have it in my zzzPersonalPatches folder

  7. Looks like there are a few textures missing from the folder structure and is causing the game to throw some warnings on load:

    Texture 'RealPlume/Jade_FX/Engines/Generic/smoke1' not found!

    Texture 'RealPlume/Jade_FX/Engines/Generic/smoke3' not found!

    Texture 'RealPlume/Jade_FX/Engines/Turbine/shock2' not found!

    Texture 'RealPlume/Zorg_FX/soft' not found!

    Not sure if this affects anything in-game

     

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