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Posts posted by A lazy noob
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@theonegalen Noticed the S variants of the Rotors (EM-16S,EM-32S, EM-64S) havn't been placed properly in the new tree, Especially considering their non-s counterparts. Currently they are in Advanced Landing, Scanning Tech, and Advanced Motors, Respectively. Their part names are rotor_01s, rotor_02s, rotor_03s Respectively.
They fall under the Serenity Expansion
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for those of us using the "simple adjustable fairings" mod: here you go
Spoiler@PART[SimpleAdjustableFairing_KWRocketry_Size0,SimpleAdjustableFairing_KWRocketry_Size0Expanded]:AFTER[zzzUnkerballedStart]:NEEDS[SimpleAdjustableFairings-KWRocketry,CommunityTechTree]{ @TechRequired = earlyAviation } @PART[SimpleAdjustableFairing_KWRocketry_Size1,SimpleAdjustableFairing_KWRocketry_Size1Expanded]:AFTER[zzzUnkerballedStart]:NEEDS[SimpleAdjustableFairings-KWRocketry,CommunityTechTree]{ @TechRequired = aviation } @PART[SimpleAdjustableFairing_KWRocketry_Size1_5,SimpleAdjustableFairing_KWRocketry_Size1_5Expanded,SimpleAdjustableFairing_KWRocketry_Size2,SimpleAdjustableFairing_KWRocketry_Size2Expanded]:AFTER[zzzUnkerballedStart]:NEEDS[SimpleAdjustableFairings-KWRocketry,CommunityTechTree]{ @TechRequired = aerodynamicSystems } @PART[SimpleAdjustableFairing_KWRocketry_Size3,SimpleAdjustableFairing_KWRocketry_Size3Expanded]:AFTER[zzzUnkerballedStart]:NEEDS[SimpleAdjustableFairings-KWRocketry,CommunityTechTree]{ @TechRequired = advAerodynamics } @PART[SimpleAdjustableFairing_KWRocketry_Size4,SimpleAdjustableFairing_KWRocketry_Size4Expanded]:AFTER[zzzUnkerballedStart]:NEEDS[SimpleAdjustableFairings-KWRocketry,CommunityTechTree]{ @TechRequired = heavyAerodynamics }
@Corax I like this idea, definitely going to set this up on my personal build.
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just noticed i forgot to update the stock plume to be resized, lmao. Was too focused on the RealPlume ones. will update my comment above when they are fixed ~NVM KSP fx_"STUFF" does not have a scale implemented in it.~
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@wyvernfink I can help you out on that end regarding misplaced parts. Also to save you some time, here are the Cogswell and Spacely Engines redone along with patches for ReStock, RealPlume, and Realplume+ReStock. Just replace "MyPatches" with the actual mod folder. (1.8.1)
Spacely.cfg
Spoiler+PART[liquidEngine2]:NEEDS[!ReStock]{ @author = SpinkAkron and Noob @name = UKSEngineLVT10 @title = LV-T10 "Spacely" Liquid Fuel Engine @description = Although criticized by some due to their not insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. This T10 Model looks like a Model T45. @TechRequired = generalRocketry @rescaleFactor = 0.5 @cost *=.5 @mass = .1875 bulkheadProfiles = size0 @MODULE[ModuleEnginesFX]{ @maxThrust = 21 }
SpacelyReStockPatch.cfg
Spoiler+PART[liquidEngine2]:AFTER[ReStock]:NEEDS[ReStock,MyPatches]{ @author = SpinkAkron and Noob @name = UKSEngineLVT10 @title = LV-T10 "Spacely" Liquid Fuel Engine @description = Although criticized by some due to their not insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. This T10 Model looks like a Model T45. @TechRequired = generalRocketry @rescaleFactor = 0.5 @cost *=.5 @mass = .1875 bulkheadProfiles = size0 @MODULE[ModuleEnginesFX]{ @maxThrust = 21 }
SpacelyRealPlume.cfg
Spoiler@PART[UKSEngineLVT10]:NEEDS[SmokeScreen,zRealPlume,MyPatches,!ReStock] // LV-T45 "Swivel" Liquid Fuel Engine { PLUME { name = Kerolox-Upper transformName = thrustTransform localRotation = 0,0,0 flarePosition = 0,0,0.45 plumePosition = 0,0,0.6 plumeScale = 0.175 flareScale = 0.225 energy = 0.8 speed = 0.6 } @MODULE[ModuleEngines*] { %powerEffectName = Kerolox-Upper !runningEffectName = DELETE } }
SpacelyRealPlumeReStock.cfg
Spoiler@PART[UKSEngineLVT10]:NEEDS[ReStock,MyPatches]:AFTER[MyPatches]{ !EFFECTS {} } @PART[UKSEngineLVT10]:AFTER[zzRealPlume]:NEEDS[ReStock,MyPatches]{ @EFFECTS { @Kerolox_LowerAlt { @MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-flare]{ @fixedScale = .025 } @MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-plume]{ @fixedScale = .3 } @MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-plume2]{ @fixedScale = .3 } @MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-plume3]{ @fixedScale = .3 } @MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-blaze]{ @fixedScale = .3 } @MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-flame]{ @fixedScale = .325 } } } }
Cogswell.cfg
Spoiler+PART[liquidEngine]:NEEDS[!ReStock]{ @author = SpinkAkron and Noob @name = UKSEngineLVT05 @title = LV-T05 “Cogswell” Liquid Fuel Engine @description = Although criticized by some due to their not insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. The T05 model, however, appears to be a toy version of their T30 Model. @TechRequired = basicRocketry @rescaleFactor = 0.5 @cost *=.5 @mass = .156 bulkheadProfiles = size0 @MODULE[ModuleEnginesFX]{ @maxThrust = 23 }
CogswellReStockPatch.cfg
Spoiler+PART[liquidEngine]:AFTER[ReStock]:NEEDS[ReStock,MyPatches]{ @author = SpinkAkron and Noob @name = UKSEngineLVT05 @title = LV-T05 “Cogswell” Liquid Fuel Engine @description = Although criticized by some due to their not insignificant use of so-called "pieces found lying about", the LV-T series engines have proven themselves as comparatively reliable. The T05 model, however, appears to be a toy version of their T30 Model. @TechRequired = basicRocketry @rescaleFactor = 0.5 @cost *=.5 @mass = .156 bulkheadProfiles = size0 @MODULE[ModuleEnginesFX]{ @maxThrust = 23 }
CogswellRealPlume.cfg
Spoiler@PART[UKSEngineLVT05]:NEEDS[SmokeScreen,zRealPlume,!ReStock,MyPatches] // LV-T30 "Reliant" Liquid Fuel Engine { PLUME { name = Kerolox-Lower transformName = thrustTransform localRotation = 0,0,0 flarePosition = 0,0,0.5 plumePosition = 0,0,0.78 plumeScale = 0.125 flareScale = 0.3 energy = 1.0 speed = 0.6 } @MODULE[ModuleEngines*] { %powerEffectName = Kerolox-Lower !runningEffectName = DELETE } }
CogswellRealPlumReStock.cfg
Spoiler@PART[UKSEngineLVT05]:NEEDS[ReStock,MyPatches]:AFTER[MyPatches]{ !EFFECTS {} } //add in turbo exhaust and rescale effects from copied engine //copied from RealPlume - ReStock Configs @PART[UKSEngineLVT05]:AFTER[zzRealPlume]:NEEDS[ReStock,MyPatches] { @EFFECTS { @Kerolox_LowerAlt { MODEL_MULTI_SHURIKEN_PERSIST { transformName = fxTransformTurbo localRotation = 90,0,0 localPosition = 0,0,0 fixedScale = 0.25//scaled down by 50% energy = 1 speed = 1 emissionMult = 2 name = turbopump modelName = RealPlume/Jade_FX/Engines/BDB/vernierPump fixedEmissions = false sizeClamp = 50 randomInitalVelocityOffsetMaxRadius = 0.2 randConeEmit { density = 1 0.2 density = 0 0.5 } linGrow { density = 1.0 0 density = 0.5 0.2 density = 0.2 1.5 density = 0.0 3 } emission { power = 1.0 1 power = 0.01 0.1 power = 0.0 0.0 } speed { density = 1.0 1 density = 0.0 0.8 } energy { density = 1.0 1 density = 0.0 0.8 } } MODEL_MULTI_SHURIKEN_PERSIST { transformName = fxTransformTurbo localRotation = 90,0,0 localPosition = 0,0,0 fixedScale = .5//Scaled down by 50% energy = 1 speed = 1 emissionMult = 1 name = fumeDark modelName = RealPlume/Jade_FX/Engines/BDB/vernierFumeDark fixedEmissions = false sizeClamp = 50 randomInitalVelocityOffsetMaxRadius = 0.2 randConeEmit { density = 1 0 density = 0.4 0.1 density = 0.1 0.5 density = 0.01 0.8 density = 0.0 1 } linGrow { density = 1.0 0 density = 0.0 4 } emission { power = 1.0 1 power = 0.01 0.1 power = 0.0 0.0 } speed { density = 1.0 1 density = 0.0 0.8 } energy { density = 1.0 0.5 density = 0.0 0.4 } } //scaling down all other plumes by 50% @MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-flare]{ @fixedScale = .025 } @MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-plume]{ @fixedScale = .3 } @MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-plume2]{ @fixedScale = .3 } @MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-plume3]{ @fixedScale = .3 } @MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-blaze]{ @fixedScale = .3 } @MODEL_MULTI_SHURIKEN_PERSIST[Kerolox_LowerAlt-flame]{ @fixedScale = .325 } @MODEL_MULTI_SHURIKEN_PERSIST[*],*//copied and merged from Realplume-ReStock configs { offsetDirection = 0,1,0 } } } }
these all come from my GameData/MyPatches folder, thus MyPatches will need to change.
Def down for a collaboration. Just PM me.
and yes, some of the comments mention the parent engine. was too lazy to change them, but the scaling is readjusted properly for the parts
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Redid the patches by UnanimousCoward for the most recent version of ReStock and ReStock plus. Also included a depreciated part remover, for those who don't want them in their advanced part filters (This will break crafts containing old parts).
ReStock Patch
Spoiler//Patch for ReStock Texutures and Models by Noob. Written from the patch by UnanimousCoward @PART[pointyNoseConeA_1p5]:AFTER[MissingHistory]:NEEDS[ReStock]{//depreciated part @MODEL { @model = ReStock/Assets/Structural/restock-nosecone-125-2 } } @PART[pointyNoseConeB_1p5]:AFTER[MissingHistory]:NEEDS[ReStock]{//depreciated part @MODEL { @model = ReStock/Assets/Structural/restock-nosecone-125-2 } } @PART[ServiceBay_187,ServiceBay_187_v2]:AFTER[ReStock]:NEEDS[MissingHistory]{//old version is depreciated @MODEL { @model = ReStock/Assets/Payload/restock-service-bay-125-1 } //copied directly from restock-service-bays.cfg @MODULE[ModuleAnimateGeneric] { @animationName = DoorsOpen } @MODULE[ModuleSeeThroughObject] { @transformName = NewBay125 } MODULE { name = ModulePartVariants useMultipleDragCubes = false baseVariant = Opaque VARIANT { name = Opaque displayName = #LOC_Restock_variant-service-bay-opaque primaryColor = #ffffff secondaryColor = #ffffff GAMEOBJECTS { ServiceBay125_Opaque = true ServiceBay125 = false ServiceBay125_Transparent = false FloorColliders = true } } VARIANT { name = Transparent displayName = #LOC_Restock_variant-service-bay-transparent primaryColor = #ffffff secondaryColor = #999999 GAMEOBJECTS { ServiceBay125_Opaque = false ServiceBay125 = false ServiceBay125_Transparent = true FloorColliders = true } } VARIANT { name = Hollow displayName = #LOC_Restock_variant-service-bay-hollow primaryColor = #ffffff secondaryColor = #000000 GAMEOBJECTS { ServiceBay125_Opaque = false ServiceBay125 = true ServiceBay125_Transparent = false FloorColliders = false } } } //end copied material } @PART[probeStack_1p5]:AFTER[MissingHistory]:NEEDS[ReStock]{ @MODEL { @model = ReStock/Assets/Command/restock-drone-core-125-1 } } @PART[reactionWheel_1p5]:AFTER[MissingHistory]:NEEDS[ReStock&!IndicatorLights]{ @MODEL { @model = ReStock/Assets/Control/restock-reactionwheel-125-1 } } @PART[solidBooster_1p5]:AFTER[MissingHistory]:NEEDS[ReStock]{ @MODEL { @model = ReStock/Assets/Engine/restock-engine-srb-thumper-1 } } @PART[xenonTank_1p5]:AFTER[MissingHistory]:NEEDS[ReStock]{ @MODEL { @model = ReStock/Assets/FuelTank/restock-fueltank-xenon-125-1 } } @PART[battery_1p5]:AFTER[MissingHistory]:NEEDS[ReStock&!IndicatorLights]{ @MODEL { @model = ReStock/Assets/Electrical/restock-battery-125-1 } } @PART[MediumOreTank]:AFTER[MissingHistory]:Needs[ReStock]{ @MODEL { @model = ReStock/Assets/Resource/restock-oretank-125-1 } }
ReStock Plus Patch
Spoiler//Patch for MissingHistory and ReStock by Noob. Written from the patch by UnanimousCoward //just hides the MissingHistory Parts @PART[liquidEngine303]:NEEDS[ReStockPlus]:AFTER[MissingHistory]{ %TechHidden = True @category = none @subcategory = 0 } @PART[liquidEngineT15]:NEEDS[ReStockPlus]:AFTER[MissingHistory]{ %TechHidden = True @category = none @subcategory = 0 } @PART[ServiceBay_187_v2]:NEEDS[ReStockPlus]:AFTER[MissingHistory]{ %TechHidden = True @category = none @subcategory = 0 } @PART[MediumOreTank]:NEEDS[ReStockPlus]:AFTER[MissingHistory]{ %TechHidden = True @category = none @subcategory = 0 }
Depreciated Part Remover (This will break crafts with old parts!)
Spoiler//Missing History Obsolete Part Remover //removes the hidden parts from missing history !PART[pointyNoseConeA_1p5,pointyNoseConeB_1p5,Size3_Size2_Tank,nuclearEngineKANDL,ServiceBay_187]:NEEDS[MissingHistory]:AFTER[MissingHistory]{}
Just getting into module manager patching, if y'all notice anything i can improve/missed, let me know.
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@_Zee Noticed the tiny basic wing does not compile when ReStock enabled. Made a quick and dirty patch to allow it to load back in.
//ReallyTinyFinRestockPatch @PART[size0_basicFin]:AFTER[ProbesBeforeCrew]:NEEDS[ReStock]{ @MODEL{ @model = ReStock/Assets/Aero/restock-winglet-basic-1 } }
pretty straightforward. I just have it in my zzzPersonalPatches folder
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Looks like there are a few textures missing from the folder structure and is causing the game to throw some warnings on load:
Texture 'RealPlume/Jade_FX/Engines/Generic/smoke1' not found!
Texture 'RealPlume/Jade_FX/Engines/Generic/smoke3' not found!
Texture 'RealPlume/Jade_FX/Engines/Turbine/shock2' not found!
Texture 'RealPlume/Zorg_FX/soft' not found!
Not sure if this affects anything in-game
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On 4/6/2020 at 3:19 PM, Nightside said:
The mod itself works fine...
You are correct. Functionality wise, the mod works fine. Just noticed the kspedia compile error when going through my logs.
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@Electrocutor @DMagic it also needs a recompile for 1.8.1, lol.
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For KSP1.8.1 the Kspedia Entries need to be recompiled. @Poodmund
[1.4.x-1.8.x] Airplane Plus - R26.4 (Fixed issues/Github is up to date) (Dec 21, 2019)
in KSP1 Mod Releases
Posted · Edited by A lazy noob
Looks like the ShortBoom and ShortBoom2 need their texture pointer changed from "Squad/Parts/Aero/cones/Cones" "Squad/Parts/Aero/cones/Assets/Cones" for 1.12, else it uses the placeholder texture
pairing that with the fix from Angel-125 on the previous page makes it load with no errors in the log for me aside from the usual no drag cube ones.