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A lazy noob

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Everything posted by A lazy noob

  1. Looks like the ShortBoom and ShortBoom2 need their texture pointer changed from "Squad/Parts/Aero/cones/Cones" "Squad/Parts/Aero/cones/Assets/Cones" for 1.12, else it uses the placeholder texture pairing that with the fix from Angel-125 on the previous page makes it load with no errors in the log for me aside from the usual no drag cube ones.
  2. @theonegalen Noticed the S variants of the Rotors (EM-16S,EM-32S, EM-64S) havn't been placed properly in the new tree, Especially considering their non-s counterparts. Currently they are in Advanced Landing, Scanning Tech, and Advanced Motors, Respectively. Their part names are rotor_01s, rotor_02s, rotor_03s Respectively. They fall under the Serenity Expansion
  3. for those of us using the "simple adjustable fairings" mod: here you go @Corax I like this idea, definitely going to set this up on my personal build.
  4. just noticed i forgot to update the stock plume to be resized, lmao. Was too focused on the RealPlume ones. will update my comment above when they are fixed ~NVM KSP fx_"STUFF" does not have a scale implemented in it.~
  5. @wyvernfink I can help you out on that end regarding misplaced parts. Also to save you some time, here are the Cogswell and Spacely Engines redone along with patches for ReStock, RealPlume, and Realplume+ReStock. Just replace "MyPatches" with the actual mod folder. (1.8.1) Spacely.cfg SpacelyReStockPatch.cfg SpacelyRealPlume.cfg SpacelyRealPlumeReStock.cfg Cogswell.cfg CogswellReStockPatch.cfg CogswellRealPlume.cfg CogswellRealPlumReStock.cfg these all come from my GameData/MyPatches folder, thus MyPatches will need to change. Def down for a collaboration. Just PM me. and yes, some of the comments mention the parent engine. was too lazy to change them, but the scaling is readjusted properly for the parts
  6. Redid the patches by UnanimousCoward for the most recent version of ReStock and ReStock plus. Also included a depreciated part remover, for those who don't want them in their advanced part filters (This will break crafts containing old parts). ReStock Patch ReStock Plus Patch Depreciated Part Remover (This will break crafts with old parts!) Just getting into module manager patching, if y'all notice anything i can improve/missed, let me know.
  7. @_Zee Noticed the tiny basic wing does not compile when ReStock enabled. Made a quick and dirty patch to allow it to load back in. //ReallyTinyFinRestockPatch @PART[size0_basicFin]:AFTER[ProbesBeforeCrew]:NEEDS[ReStock]{ @MODEL{ @model = ReStock/Assets/Aero/restock-winglet-basic-1 } } pretty straightforward. I just have it in my zzzPersonalPatches folder
  8. Looks like there are a few textures missing from the folder structure and is causing the game to throw some warnings on load: Texture 'RealPlume/Jade_FX/Engines/Generic/smoke1' not found! Texture 'RealPlume/Jade_FX/Engines/Generic/smoke3' not found! Texture 'RealPlume/Jade_FX/Engines/Turbine/shock2' not found! Texture 'RealPlume/Zorg_FX/soft' not found! Not sure if this affects anything in-game
  9. You are correct. Functionality wise, the mod works fine. Just noticed the kspedia compile error when going through my logs.
  10. For KSP1.8.1 the Kspedia Entries need to be recompiled. @Poodmund
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