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Everything posted by WooDzor
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HA! I was just wondering where you were Keep them coming!
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When do you do your Gravity Turns?
WooDzor replied to Tank Buddy's topic in KSP1 Gameplay Questions and Tutorials
70 degrees @7500 45 degrees @ 15000 and I put the rocket flat as soon as my apoapsis is above 45.000 -
I exported to 3ds though, couldn't find the decimating bit.. what would be the best filetype to export from sketchup to Blender? FBX didn't work for me.. I cleaned it up by hand. How many triangles would you expect in a model like mine? the planned parts in white. the texture on the model still looks a bit rough around the edges..literally
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Of all the 3d programs I know how to work with sketchup is simply the easiest.. no fuss just model things up baam. Anybody remembers 3d modeling in autocad R14? *bangs head on table*
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@Majorjim Don't worry he's French :-D @Dakitess. How is it cheating? From experience I expect he had to lose some fuel, so i'am sure as MJ said that there is no cheating involved. You still need to push all the weight to orbit.. this time it just looks good. I work with Engineers and as an Architect I can tell you.. 'it ain't pretty'..
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@blackheart. Cool Thanks. Blender added a whole bunch of funny lines to the model too. I spend an hour cleaning that up (including figuring out how to model in Blender) because it was causing me trouble with seaming the model. Not sure what normals are though.. you mean inverted faces? I am pretty sure I didn't have any. In the beginning one or two popped up when trying to get rid of the double lines, but I am pretty sure there's non left. I spend quite some time cleaning up the model and I only used 1 material through out. About the the decimate tip; I am not quite sure whether I used it.. probably not.. Bad thing?
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enough for today.. I am getting sloppy. @Riggerlee. I agree. But as I said before it's just me trying to learn a new software program and having some fun with it at the same time. And since I love KSP and the Gemini Spacecraft I decided to build that one. Other than orbiting and a bit of docking I can't think of much else to do with it. I already have nice Stock Gemini in my VAB (sorry this one has an additional stage to land with it on the Mun, couldn't find another picture). @Woopert. Thanks. I already cut the nose a bit shorter the dimension vs length was of, it looks a lot better now @MK3424. Thank you! @IRnifty and Orionkermin. Thanks for getting me started
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So started fresh this morning, and trying to make it a bit more Kerbal then before. Though I do get some funny triangles at some places in my texture even though the face is completely flat. Anybody an idea what could have caused this? I can't even resolve it with the mark sharp edges.
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We were both right, since I had messed around with the diameters of the pod to get the angles somehow right, the nose of the had a smaller diameter making the correctly dimensioned nosecone look funny. Fixed it. Thanks for the tip!
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But I'll restart tomorrow and get rid of all the internal rubbish and openable doors.. BUT I've learned quite a bit already Blender was one of the worst pieces of software earlier today.. Now it's actually not too bad Still wouldn't touch it fpr modeling though..
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Kestrel-Kerbooster: Partially Reusable Flyback Booster
WooDzor replied to Torquemadus's topic in KSP1 The Spacecraft Exchange
Nice craft. Why didn't you land it on it's wheels and used your breaks to save DV? Also what are the ghost shadows next to your wheels? Come on guys. Some people enjoy scrolling. BTW what hellish internet connection do you have? I am not far of the COG of Africa and I am happily scrolling through the images.. -
Perspective does funny things.. it's exactly like the blue prints :S .. well sort of. I used some artistic freedom, but only with the diameters of the parts.
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Introduction So I am trying something new (Yes I know there's a very beautiful Gemini Spacecraft already). My first baby steps into modding KSP, and I thought; I need a central point to ask stupid questions and feed back and as a logbook of a complete MOD noob to get other people excited about modding too. Lessons learned and tips received -Start simple don't go all in with a crazy project that you'll never finish with interiors and other funky stuff like I did. While you might learn a lot, you'll be pulling out your hair. Especially if you don't know how to use one of the programs - - Software used -Sketchup -Photoshop -Blender Latest image Time spend 12 hours from the restart. Initial Concept
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Modding Tutorial Series: Volume 1, Custom Parts
WooDzor replied to IRnifty's topic in KSP1 Modelling and Texturing Discussion
so the plan is (just for funz) to have a low poly model with an interior that is visible when you open one of the doors. Maybe not sure whether I should model Kerbals inside too, it would be weird to see them sitting there while on EVA.. -
Modding Tutorial Series: Volume 1, Custom Parts
WooDzor replied to IRnifty's topic in KSP1 Modelling and Texturing Discussion
I tried everything. FBX doesn't even show up when I import, 3ds and dea do.. This is where i am stuck at the moment.. I don't want any fancychmancy animations.. i just want to start photoshopping and see whether i can get this thing into KSP.. I think I cocked up the scale too.. but I am still thinking about which scale to go for.. probably size 2 (orange tank width) -
Modding Tutorial Series: Volume 1, Custom Parts
WooDzor replied to IRnifty's topic in KSP1 Modelling and Texturing Discussion
So; I am quite proficient when it comes to modeling, I am just brand new to texturing and Blender. How did you manage to get that texture UV-map thing done. I spend an hour struggling last night to figure out how you did it.. but failed and ran back to sketchup :$ -
pareidolia much http://en.wikipedia.org/wiki/Pareidolia oh, learned something new Mars, the happiest place in our solar system
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Clipping my friend.. Clipping..
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Thank Kod for time acceleration.. Second time will go quicker
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And not a single Kerbal was killed Buran style launcher though.. couldn't get the spaceshuttle right :-/
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Voyager Labs aeronautics and space administration done!
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Did anyone ever build a craft in the text editor btw? I'd rep that!