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mythbusters844

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Everything posted by mythbusters844

  1. I started work on the fuselage for a TU-95 I'm making: The control surfaces and the wings are all temporary--I plan to replace them with B9 Pwings in the future. I just put them on to test how the engines would sound (they're from this pack, but their sounds are custom-made and the textures too if a simple tweak to make them gray counts ) but it SOMEHOW started flying, even with FAR. I didn't get to land it though as the runway's collision mesh disappeared for some reason, and I just sank into the ground. If you're curious, the fuselage is from Procedural Parts and the cockpit is the one from KAX, and they both have a custom grey texture. The engines are from the pack I mentioned above but with a gray texture (notice a pattern?) and custom sounds. The engine's running sounds are from and this FlightGear mod (I also got the starter sounds from it). Since these two sources probably disallow any re-use of their content, I'll probably never release them.
  2. You shouldn't use it anyway as it's usually inaccurate. Use the numbers and graphs instead.
  3. That, and the ground texture stretching bug, the VAB build soundtrack looping and getting cut up randomly, the KSC birdsong cutting out after a while, the mk3 landing gear's wheels being locked, the game's massive memory leaks, and tons of other bugs that will probably be never fixed.
  4. Banned for not hyperlinking your Youtube channel link.
  5. It doesn't work completely. It still has a massive lagspike when stopping timewarp. Also, if you travel to another SOI and return to the space center, it and the rest of Kerbin completely disappear and it requires a game restart in order to fix.
  6. I've only ever done this once but it was quite hilarious. No you aren't.
  7. Banned for mentioning that even though you joined a mere three months ago.
  8. If I recall correctly, that is a confirmed memory leak. Not a surprise though: most things in the game leak memory, including tweakables and simply flying around.
  9. Found it: http://forum.kerbalspaceprogram.com/threads/120-Kerbal-Space-Program-Fanart?p=675&viewfull=1#post675 Found his deviantart post here too: http://mk01.deviantart.com/art/Kerbal-Space-Odyssey-243246016
  10. I have no knowledge of coding or KSP's limitations, but it feels like it only has to save the actively loaded crafts and it only has to quicksave when you pause and want to replay something. It would then load that save when you go back to realtime. Obviously this wouldn't allow something like reverting to a specific point in the replay, but it would be good enough.
  11. Considering how Squad's behaved in the past, I don't think we can see anything in KSP's future other than 1.0.3 and maybe Unity 5. Multiplayerâ€â€though I would absolutely love to see it in the gameâ€â€will probably be canceled and after that they'll most likely add no new major features and eventually sell it to some other game company. Or they'll just leave the game be and modders will continue to improve the game as they always have. >implying KSP has a future
  12. Kerbals really obstruct proper laws or real times. kgsdad
  13. Seems like you forgot this: But who cares I'll do it anyway: Good ink kills dead fish, joking, good hair saves red grease (vaseline) and secures everyone hairy. phglasok
  14. Noooo! But skidding is kerbal! It should be left in the game! Nah, I'm kidding, I'd love to see a mod that fixes this infuriating bug.
  15. Nope. The user below me is a Kerbal.
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