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Everything posted by mythbusters844
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9/10 Love that quote
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BetterEmissives Note: As of 1.0.5, a version of the fix this mod applies has been merged into stock, meaning that this mod is more or less stock functionality now. You can, however, (maybe) still use it as a patch to temporarily fix any outdated mod with an engine that still uses ModuleAnimateEmissive Tired of engines not glowing even after ten minutes of continuous usage due to the new 1.0 heat changes? Hate how there's no longer a way to visibly see if a jet engine is on or not, apart from smoke effects? Angry over how engines take eons for their emissive to cool down after they're switched off? Then this mod is for you! This mod is my first ever mod, but calling it a mod is sort of a stretch. It's basically a ModuleManager config that changes the way engine emissives work, switching it to the same system that the ion engine uses (FXModuleAnimateThrottle). That means that the emissives are updated not with heat, but with the throttle. This offers mostly pre-1.0 like behavior, apart with some quirks with specific engines (see Known Issues). Pics: [TABLE=width: 500] [TR] [TD=align: center]BEFORE: [/TD] [TD=align: center][/TD] [TD=align: center]AFTER: [/TD] [/TR] [TR] [TD=align: center]Jets' emissives show up without the need to fly around for 2 hours! [/TD] [TD=align: center][/TD] [TD] So pretty! [/TD] [/TR] [/TABLE] This mod works best with stock, but there's really no reason why it shouldn't work with any other mod (apart from tweaking the response times). Remember, engines still heat up regardless of what it looks like. This means that an engine can look like it's completely cold, but can be close to overheating (but it should say in the staging UI if it actually is). You shouldn't trust it; rather, you should trust the new visual cue added in 1.0.2 (the orange highlight when a part overheats.) DOWNLOAD: KerbalStuff REQUIRES MODULEMANAGER: GET IT HERE Changelog: v1.3 (August 30, 2015) -Jet engine and skipper patches are no longer applied when Ven's Stock Revamp is installed v1.2 (July 06, 2015) -The patch now applies itself to engines only so other parts with emissives (ex: nose cones) don't glow from throttle but from heat (as they're supposed to). -Updated to 1.0.4 v1.1 (May 30, 2015) -Tweaked the Skipper's responseSpeed to make it heat up slower (consequently making it take longer to cool down, like the jets) -Changed the config to automatically patch parts with no thermalAnim name differently, so ModuleManager will throw no errors when the config encounters an engine with no thermalAnim name. This means that all mods should theoretically work perfectly with this mod, apart from response speed tweaks. v1.0 (May 23, 2015) - Inital release Known Issues: + Jet engines' emissives stay active for a long time after being disabled. This is because the response time needed to be decreased, since using a higher value would make the engine's emissive animate (or "heat up") much too quickly. + Jet engines eventually start glowing blue. This was present [URL="http://forum.kerbalspaceprogram.com/threads/98650-Blue-Jet-Engine"]even before 1.0[/URL] but only happened when the engine was near overheating.Explanation why it becomes blue now is [URL="http://forum.kerbalspaceprogram.com/threads/122673-1-0-2-BetterEmissives-v1-0-Pre-1-0-like-engine-emissives?p=1983763&viewfull=1#post1983763"]here[/URL]. + The Skipper glows completely white when you run it for a long time and takes a while to cool back down. This was because of a change of the emissives's response speed in v1.1. Explanation on why it burns white [URL="http://forum.kerbalspaceprogram.com/threads/122673-1-0-2-BetterEmissives-v1-0-Pre-1-0-like-engine-emissives?p=1983763&viewfull=1#post1983763"]here[/URL]. The reason why it takes a while to cool back down is the same as the reason for the jets. + The LVT-30, (maybe) Toroidal Aerospike, and (maybe) all engines with no ThermalAnim defined have no emissives. + KW Rocketry engines do not receive this patch. This is because they use a custom emissive module. + The LV-909 glows brightly as if it was burning in a vacuum. I might make this an intentional feature later on though. + [B]MAJOR ISSUE: Engines cause FAR to spam voxelize when throttling. This is a huge issue with the Skipper and the jet engines since they almost constantly animate and I have no idea how to fix it. [U]If you have any issues with voxelization spam and have this mod installed, post here first instead of on the FAR thread.[/B][/U] I'd really appreciate it if you notified me in this thread of any issues you find with this mod . Issues include value tweaking, bugs, better configs, etc. Wishlist: + Actual pre-1.0-like emissive animation instead of some ghetto stock workaround. This could be hard, especially since I have no coding experience. I might have an idea with ModuleAnimateEmissive though. License: This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. It's included with the download.
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9/10 Nice format and the banners aren't intrusive
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7/10 I don't really massive spacecraft company banners.
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oh man i Ì·amÌ· n̢̡oÃÂtÌ´ ß̷gáoÃÂoâd ÞÃÅ“wáÃÂitÃĄ̂h̕Ü̵ çÃÂo̢Þßâ̧m̵̡páu̶Ư̈tØ̡̕ÃÂâeÃÂÌ¡rÞ̢Þâ ̡̧ÀÀÀPâßÃÂLâ̴Sß̴̨̨ ÃÂÃÅ“T҉Þ̨OÀ҉ßÃÂ̸ àà̸áHà̡Þ̨҉EÃÂÌ›L̄ÃÂ̈̀Ą̲̳̣̬̜̈̅̎̂Ù̜ÓPÃÂ̂̆ÃΏÌÂ̶̠̲̣̅
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-29 Do go gentle into that good negative side Old positives should burn and rave at close at zero Rage, rage, against the dying of the -tide.
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Riding a bike with 20 Space Shuttle SRBs strapped to it. Eating food.
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Ask a stupid question, Get a stupid answer back.
mythbusters844 replied to ThatKerbal's topic in Forum Games!
Because the glue we have right now isn't strong enough. How does the concept stagger beside the strange abandon? -
HÒ‰E̶ÃÂY̨̕ ááÃÂÃÂTßßÀ̡H̶̕ÞEÌ·ÃœÞR̷̨ßEß̵̷ÃÂ
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I create a new universe from scratch and make a hill in it. My hill.
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-33 khakhakhakha
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Richard Wagner's music SUCKS! Especially , it sucks SOOOOOO MUCH!!!!!!!!!!!!!!!!!!!
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-47 ok
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Remake of an old thread! Ending is the new beginning!
mythbusters844 replied to Prof. Endwalker's topic in Forum Games!
Niagara -
False. The user below me has listened to Phillip Glass's music before
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-48 vieleicht......nein. positive team ist doof.
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This is from another thread: I honestly don't think that a model rocket engine should have a higher specific impulse than an aerospace-grade rocket booster, no matter how "kerbal" it is. SRBs should also have a definite cost advantage over liquid engines.
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Ask a stupid question, Get a stupid answer back.
mythbusters844 replied to ThatKerbal's topic in Forum Games!
You sitoop. How do yo-OH NO MAN EL HOMBRE I AM NOT GOOÃÂ̈èÂ̸̛̳ÇỤ̳́DÃŒÂÌ̃̀̿ÌÂÑ̓ÎÅ̤̤̯Ṳ̀ ̋äÄË̑̎á̶̗W̽ÌÂéÆ̑ìÃÂÄÃĄ̛̬̦̺̬̂IÄ̇ÌÂÃÂé̒ÌÂ̎ÃÀ̛â̩̫̗̣̣̫T̂êì̾ÌÂÞÓ̪̟Ö̠̟ÅH̚çÑ̚Ãą̈̓ÃḀ̬̂ ÃŒ×̃ÄÃÂÌ‘ÃÂêâ҉̣ÌÂÕ̞̙̰CÒÑÃÒêÊ̢̞Oë̄×̓ËÌ̛Ø̻̺̙̖̖̬Õ̖MÆ̛̰ÌÂ̜̤çæ̀Ä̖̮̰̙Õ̟̙Pą̊̒ÈUäÌÂÃÂÃèâ̕ÌÂ̯TãáàÃÂ̦ÈÅRÆî̈ÒÃÂÃŒÂËÃ҉Ư̳̻̈ îÌÂçË̶̌àß̙̮ÓÉÎP̋̇ïêì̊ÃΎÃœßàÌẬ̲̖LÌ‚Ì„ÌÂ̌̚äÃÅ ÃÂÃÂÕS̋Êç̀ã̆̚Æ̀À̹̫̹̠Ù̮̥ èä̽ÌÂÃŒâ€ÃŒÂĄ̃Ụ̧̳̘̠̫̞̱̺̺̳̞̖̻̞̙̈Ã…Té̉̽æëëÌÂã×̅̚Ãî̷̴̵̕ßÎ̪̩ÙÚÇÃÂÃŒÂÃŒÂ̰̳̖̜̟̘̬Ãâ„¢OëÃÂÌ€ÌÂ̆Êç̃Ìâ€Ã¤Ã¤Ìâ€Ã—ÌÂ̓îéÌÂØ̷̯̕ÃÂ̟̳̺̙̪̹ÌÂ̦̥̖̖̣Ãâ€ÃŒÂ¹ ÃŒÂé̓äÌ̑é̵ÃÂà̷Ç̼Å̬̩HÑ̽̇ÌÂÒä̉ÃŒäç̶̡̛ÃœÈÙ̮̻É̫Ç̬̤̟̯̠ÚÖ̮̹ÃŽȂ̌̇̉ÌÂÃŒÂå̂̃Òé×̉ÃÂ̶̢̺̤Õ̩̥̫̠̼̳̠̥L̈̽ÆãîÃÂÃÂ̒Æ̓̆̚ÌÂå̅ÃÂàÃÂ̫Õ̪̰ÃÂÓÃâ€Ã™Ì Ã‡Ì˜Ãâ€ÃŒÂ³ÃŒÂ¹ÃŒÂ¤ÃŒÂ»ÃŒÂ«ÃŒÂ»PÃÆ’ÃÂ̈Â̿̈ÊåÃ̕Øà̧Ø̦ÙÉ̳̠ÌÂ̬Ẹ̘̻̀ÎÉ̬̬Ú̻ -
Remake of an old thread! Ending is the new beginning!
mythbusters844 replied to Prof. Endwalker's topic in Forum Games!
Identical -
10/10 Hilarious quote!
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My hill. My hill.
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9/10 Woah, you're a kerbal