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ShadyAct

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Everything posted by ShadyAct

  1. I'm working on a patch that extracts a resource amount from the module and uses that to calculate the part's volume for another new module, then delete the IFS module. Thank you for the help.
  2. @PART[*]:HAS[@MODULE[InterstellarFuelSwitch]]:NEEDS[ConfigurableContainers] { @MODULE[InterstellarFuelSwitch] { @resourceAmounts ^= :^(\d+),:$1: } @description = #$MODULE[InterstellarFuelSwitch]/resourceAmounts$ } I'm trying to get this regex to pull a specific string from InterstellarFuelSwitch in parts like this (in this case I would want the description to be 756) but I end up getting the entire resourceAmounts string in the description The expression works in regex testers so something about my usage of MM regex must be causing problems; help would be appreciated.
  3. HL is a form factor in B9 that resembles MK3, the parts have an option to change shapes slightly which changes the volume and the default fuel-switching module accounts for that. That's good to know, I'll pm you a link.
  4. The HL parts have a slight volume increase when switched from the standard HL shape to round but CC isn't picking up on that with the cost and mass patches enabled. The difference is negligible but I wanted to know if that's expected behavior. Edit: Also the B9 patch is done.
  5. Thank you. This is a much more elegant solution than deleting the entire module and adding a copy without tankType.
  6. How would I make a patch to delete all the tankType variables from this? MODULE { name = ModuleB9PartSwitch moduleID = fuelSwitch switcherDescription = Tank Setup baseVolume = 14740.0 SUBTYPE { name = Structural transform = STR } SUBTYPE { name = LFO tankType = B9_HX_LFO transform = LFO } SUBTYPE { name = MonoPropellant title = MonoProp tankType = B9_HX_MonoPropellant transform = RCS } SUBTYPE { name = Battery tankType = B9_HX_Battery transform = Capacitor } }
  7. Glad to see this mod back, AGX is overkill for someone who just wants to change the action groups that exist.
  8. You could think of it as RP-1 and liquid oxygen if it puts you at ease xp
  9. I think that's good for preserving the experience that the creator of the mod intended. A lot of non-fuel tank parts hold fuel in B9 though. For the last part, maybe you could forbid things like radioactive materials in wings? That wouldn't be very kerbal though
  10. Yes, do you think that cargo bays should have a small amount of fuel? Also I think that mono-propellant containers in cockpits could be changed to a simple gas container with a mono-propellant default.
  11. @allistaI'm in the process of making a B9 compatibility patch if you're interested. The mass patch variable doesn't seem to be working with the procedural wings though.
  12. Does this mod have any compatibility with TweakScale or do the 2 mods just overwrite each others changes?
  13. Is there a real-life equivalent for 'Wall to Beam Power'?
  14. Is this known to not work with Kerbal NRAP? I deployed a test weight set to 650 tons but the payload in the profile saved as 2 tons. I found the KSTS profiles in my sfs though so it was an easy fix. Also, would something bad happen if a vessel was KSTS spawned near an active vessel?
  15. How would I go about calculating the fuel usage (in in-game units) for a reactor running at x% for y amount of days? I plan on using Li6-He3 in the CBF Reactor (4.48 GW @ 3.75m according to the thermal panel)
  16. Yeah, I had some issues with .6 where my nozzles would immediately explode on activation.
  17. Is it normal to get heavy lag right as the mass driver activates? Like 1 frame every few seconds? After the mass clears the accelerator it goes back to normal. Is it powered?
  18. I got a .6 release on CKAN with the same issue so I copied over my fixes for the availability being false and the lack of LiquidFuel and LFO configurations. I would install it manually to rule CKAN issues out but .5 is the most recent on the front of this thread. On a positive note I love the mod and I really appreciate how far you've taken it.
  19. There's the Janitors Closet mod but i don't know of any external tools for part removal. (mod is on CKAN)
  20. Are availableinflight and availableineditor supposed to be false for the wrapper tanks? And if so, why? Edit: In the fuel switcher module
  21. What's the rationale behind the constant power draw for relay dishes?
  22. I referred to my installation giving me 44% for the radius modifier when the sizes match as a bug. I'm not a programmer so I may be using the wrong terminology.
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