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KSP2 Release Notes
Everything posted by Superfluous J
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Bug Status [10/23]
Superfluous J replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
More seriously, the new rocket looks a bit TOO stable, but if it makes people happy I'm good with it. -
One data point is not a pattern. You cannot extrapolate ANYTHING from one number. I'd go so far as to say when the road map has only 1 item left on it, we MIGHT have enough data to make a wild stab guess at when the final one could be added, and even that I'd be willing to accept being wrong by double or more.
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Anything short of what we had a decade ago, where you could type in a little thing for what you liked about the post, will satisfy me. I STILL miss that to this day.
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You promised us communication, where is it?
Superfluous J replied to RayneCloud's topic in KSP2 Discussion
I can't help but wonder how many people who wanted more communication, after this weekend's big announcement, now feel like they've been communicated to a reasonable amount. I know what my gut's telling me (based on comments on that announcement thread) but I'm curious if my gut's correct. -
I bought the Hitman franchise, and played it for multiple hours (5 or so) over about 3 days (1 more than the return policy). Then my internet happened to go down for a bit and I found out I *could* *not* *play* this single player game at all because it couldn't contact the server. I put in for a refund stating that as the reason, and got my refund with no further questions asked. I don't know your situation exactly, but if you explain in detail the reason you feel you deserve a refund, they may agree with you. They may not. Opinions differ. But they may.
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I hate to say it but gaming news sites talk about games people want to hear about. KSP2 was never destined to be anything more than a momentary interesting blip on the radar, no matter how well it released. Mainstream gaming just doesn't care about it.
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I just picked one I recalled being particularly nasty in the comments. If that was the last one, so be it. Also I don't actually consider 5 months all that long. Especially when I don't consider that kind of communication worth it. It's possible that they decided to not bother and that's why they're not doing that anymore. I don't know, but it seems totally reasonable. And to be sure, I'm not saying they're all crying and hurt feelingsed and sad because of meanie meanie mean people being mean to their poor snowflake selves. I mean looking at time spent vs result and saying "well that was a total waste. Lesson learned."
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I'm not (and I don't think anybody else is either) talking about internal communications. So to be as clear as I can be, I meant: To the best of my knowledge no one on the team has ever mentioned that they will tell US something, and then not later actually tell us the thing. I'm aware they've not said what people want to hear, but they've always said it.
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Thank you for making my point. Chris' time would have been better spent that day working on the problem instead of explaining it to us lot.
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Any example? If the developers are so afraid of everything, then how did they get the courage to release the game and then talk about how proud they are of it? I mean, the forum...? But if you need a specific case, this write-up that could easily have taken a full work day to compose devolved into nitpicking about how x y or z wasn't being simulated. And I don't recall saying anybody was afraid of anything. I'm not sure where that came from. But if you keep getting your hand bit every time you put it in the cage, eventually you gotta wonder why you keep feeding that thing.
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I'd be happy with that, but there is at least one popular thread on this board asking why they don't communicate enough and I expect it'd be even more popular if nothing came out at all. It seems to me if they don't post anything, people complain that they're not posting. If they post a teaser, people read way too much into it. If they post a detailed essay about a problem and solutions they're working on/considering, people complain jointly that this should have happened 4 years ago and also that the solution proposed is terrible. The ONLY communication that could possibly be well received is "we've fixed bugs x, y, and z and also here's science mode, also bug free." And even then the first post after it would probably be "Multiplayer when?" --- EDIT --- I feel I should add, I do not recall an instance where someone said "we'll be discussing xyz soon" and then no discussion of xyz appeared. Sure they didn't say what people wanted to hear ("we're still working on it" instead of "it works now better than ever"), but still thing xyz WAS discussed as promised.
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I think communication is fine, yes. I truthfully don't know what or how they could communicate in a way that would satisfy anybody. Except making sure every single point of communication is on the Forum as a post by an Intercept employee or official Forum volunteer, but I gave up on that desire long before KSP2 was even announced. I truthfully, 100% believe that what everybody's upset about isn't that they don't communicate. It's that there's nothing to communicate.
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I see we're back to "everything is a lie" At this rate we should be back to "they don't communicate enough" before midnight GMT.
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It was so cloudy and dark here we couldn't tell. We were petty far out from the line though.
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So we've seen human beings make mistakes. I wish I could go through life without it too but sadly it happens. Far, far too often.
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Here's a burger and a single movie ticket.
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I don't work for Take Two. In fact, the software I support is actually there to help our customers do their jobs.