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Superfluous J

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Everything posted by Superfluous J

  1. Because different games have different characters in them. Does it really matter all that much?
  2. We're back to "realisitcally, pretty much EVERYTHING should be unlocked from the start of the game but that's boring"
  3. I hated that signal delay. Totally killed the fun of the game for me. The "need" for relay satellites was introduced into the base game as well and IMO the way the base game did relays was far better. It "just worked" and didn't require you to set up targets in menus in multiple craft.
  4. I assume it encouraged long signatures so was removed
  5. I found this interesting review of the Sydney Tower. Emphasis mine.
  6. A) That's why I said from a science standpoint. B) What you described sounds a lot like the history of Human spaceflight.
  7. I don't recall that video. Is it more than 10 years old? Because this is the first one I recall having a non-Kerbal life form in it:
  8. Those are just clickbait to get viewers. People make them for everything and KSP is just getting its fair share.
  9. Your root part is on that dropped stage. In the VAB, click the "reroot" tool (I think you can hit "4" as well) and then click your command pod to set it as the root part. You may need to click a second time for no good reason but just do it if it stays in "root" mode. Also, this is an indicator that you may be building your rockets backwards, from the bottom-up. If you're building an orbiter that's supposed to return to Kerbin, you should build it in this order, attaching the new stuff to the bottom of what you already have: The capsule, with parachutes and maybe a heat shield (not necessary right now) A small tank of fuel and an engine to do orbital maneuvers. A larger tank of fuel and larger engine to get into orbit from the air. An even larger tank of fuel and engine to get off the pad, perhaps with some side boosters.
  10. He did it without using a space telescope, yes. Or are you proposing we set up tripods outside the astronaut complex and have Bob right click them and "view Duna"? ---- Forum merged my two completely unrelated posts ----- I think it could be pretty interesting if the planets were randomly, procedurally generated and we really couldn't tell what exactly was there until we either went there or used a big enough telescope to see them. Don't restrict play for not using telescopes, but let the telescopes assist play. That could add something interesting. However, 99% of my interplanetary missions didn't have a specific spot on the surface I wanted to land. I tended to always chose my landing spot immediately before my deorbit burn. So for me I wouldn't really need to use the telescopes. But I probably would.
  11. Every game out there has dumb correlations between what you do and what you unlock. How does killing a guy with a pick axe teach you how to make a bow and arrow? Dunno, but it worked for Lara Croft. In Factorio, making ridiculous numbers of random items and then burning them in geodesic domes teaches you all kinds of things, from how to make better conveyor belts to how to make bullets to how to build a rocket ship. In D&D (and most any rpg be it pen/paper or computerized), the main way to improve yourself in EVERY WAY is to kill people. In all these situations, the mechanic is always the same: Do the stuff that is the main reason you're playing the game, earn things that let you do that stuff . In KSP, it should be: Fly rockets, get stuff that makes flying rockets better/easier/more/whatever. An easy way to do that is to have us collect "science points" that are somewhat limited and have interesting restrictions on how and where they can be collected, and those "science points" can unlock either everything or a set of things. That's exactly what they did in KSP1, and that's exactly what they're doing in KSP2. It's how games work and it's (IMO) the right way to do it. The stuff that KSP1 got wrong was that there was no reward for doing original stuff (once you got a surface sample from Mun, the rest of the planets' surface samples are pretty much the same), and you had to click way too many things to do it. KSP2 seems to be fixing both of those. I'll wait for 0.2 to come out before I decide it actually did fix both of them, but for now it seems to me that that's the goal.
  12. From a science standpoint, the most realistic mode in KSP1 was sandbox mode. We've unlocked pretty much their entire tech tree and I don't recall any surface samples being returned from Pluto. People complain that you can unlock the entire tech tree without leaving Kerbin's SOI. We've done it and have barely left Earth's SURFACE.
  13. I wouldn't want the person who designed the grid fins working on code, any more than I'd want the person fixing bugs to work on grid fins.
  14. By no means should you link to that footage, someone might see it!
  15. If you want it to be realistic, it should actually snap in half, but I'll accept wobble because I know no one actually wants rockets snapping in half.
  16. Click your name in the upper right, then Account Settings, then in the bottom of the list on the left side of the screen "Signature" It edits just like a post would, though the forum limits the vertical size. Preview it before you commit to make sure you don't go over that size, which will make your signature look dumb. (Source: I did it and my signature looked dumb)
  17. According to the presentation done on Saturday, 0.1.5 will come out "this week". Today's over so I'd guess some time between Tuesday and Friday inclusive.
  18. More seriously, the new rocket looks a bit TOO stable, but if it makes people happy I'm good with it.
  19. One data point is not a pattern. You cannot extrapolate ANYTHING from one number. I'd go so far as to say when the road map has only 1 item left on it, we MIGHT have enough data to make a wild stab guess at when the final one could be added, and even that I'd be willing to accept being wrong by double or more.
  20. Anything short of what we had a decade ago, where you could type in a little thing for what you liked about the post, will satisfy me. I STILL miss that to this day.
  21. I find it amusing the upcoming update is named after my favorite KSP1 mod, and seems to contain what in that mod made it my favorite.
  22. I can't help but wonder how many people who wanted more communication, after this weekend's big announcement, now feel like they've been communicated to a reasonable amount. I know what my gut's telling me (based on comments on that announcement thread) but I'm curious if my gut's correct.
  23. Can't wait to find out more. I might be buying myself an early Christmas present this year...
  24. One possibility is reporting on bugs that are fixed will preempt Nate's presentation this weekend.
  25. I bought the Hitman franchise, and played it for multiple hours (5 or so) over about 3 days (1 more than the return policy). Then my internet happened to go down for a bit and I found out I *could* *not* *play* this single player game at all because it couldn't contact the server. I put in for a refund stating that as the reason, and got my refund with no further questions asked. I don't know your situation exactly, but if you explain in detail the reason you feel you deserve a refund, they may agree with you. They may not. Opinions differ. But they may.
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