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Everything posted by tajampi
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[WIP] TajamSoft Exploration Systems (Screenshots are up!)
tajampi replied to tajampi's topic in KSP1 Mod Development
News! - I will be splitting the mod into the Resources thing, and the probe parts, so you can delete the resources if you don't like them (The download will include both, for easy installation) - I'm making code for a solar sail (I think there was a mod wich added one, but it was VERY low power, with my plugin, i will implement a much more "kerbally" one, with better thrust, but, it will still be very little thrust, so only for probes ) I will upload news about this module in the future, once it works - Instead of the kernon tank i used on the screenshots, i will redistribute a "procedural" tank, in which you can change what resource it holds (Less ram usage). - I will be implementing my old (But still working) tajamsoft generators mod, now with custom code, and many new things. (The air generator will finally work on any atmosphere, as it will not work using the intake air resource!) - Gravity Electric generator, which only works when acceleration is present (And at the right orientation) for all your low power rover needs (In real life, it always needs a little power present for running, but it's so little it's free energy (Very little ammount of energy, but i will boost it to become more "kerbally", keeping under RTG power, but way lighter )) - And, a release will be up soon Feedback about these features is, as always, welcome! Cheers! -
El Tac Life Support tiene una versión de desarollo, yo la tengo instalada y funciona perfectamente, descárgala desde el post de tac life support En el caso de que no quieras instalar una versión de desarollo, dudo que tenga algún conflicto. Lo único que puede ocurrir es que los mods no saben usar los recursos del otro, con lo cual, al solo poner partes de, por ejemplo, el Ioncross, los kerbals no sobrevivirÃÂan, necesitas poner partes de ambos mods (Es mejor solo instalar uno de ellos) Feliz año nuevo!
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Making your KSP screenshots better! [Big Images]
tajampi replied to tajampi's topic in KSP Fan Works
Here we go ComicBstudeo's Probe: https://www./?oie1h2ccmhfk0y7 FishInferno Stage Separaton: https://www./?23ghsa428af69ld Guerra's Artificial Sun Eclipse: https://www./?1f4dmds8net3llb Kerboman's old style flying machine: https://www./?oie1h2ccmhfk0y7 MartGonzo's SSTO: https://www./?1f4dmds8net3llb Mythbusters844's Kerbal: https://www./?4z36qkxvzw5h57n Nik_601's Replica: https://www./?4z36qkxvzw5h57n Weegee Flying over Kerbin: https://www./?4z36qkxvzw5h57n EDIT: Some of them are not done yet, they will come soon! Happy new year everyone! (Well, it's not new year yet, but soon) Cheers! -
Making your KSP screenshots better! [Big Images]
tajampi replied to tajampi's topic in KSP Fan Works
I'm back! I'm finishing some of these, Farex and Raven's screenshots are done Raven's: Farex's Cheers! -
^^^^ Mostly that The only good use of it that i have seen, are photographers who upload their photos there (With photographer i mean somebody like nassault) Cheers!
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One of my best "Like a boss" moments in KSP: Landing on Duna with a rover, while filming to youtube. The rover just flipped many times, and magicaly standed up there, then the skycrane just fell a few meters in front of me Cheers!
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I use different flags for every planet, for example, a mission to Tylo, will use Jool's Flag. EDIT: How transparent flags look like when planted? Cheers!
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RemoteTech is one of these mods that i can't play without, it adds a lot of immersion to all your probe missions, but RemoteTech alone makes "probeing" out of the Kerbin system almost impossible (How could you land on Dres with minutes of delay?). RemoteTech is perfect to be used along other mods (I real love to use it along KOs, programming stuff for the probe to do while comms are off). Also, without any life support mod or the like, it will draw probes useless for a lot of people! Cheers!
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Amazing mod, finally managed to get my shuttle in orbit with no weird engine placement! Cheers!
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Nice job! Very entertaining Cheers!
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[1.1]Hullcam VDS - mod adopted by linuxgamer
tajampi replied to Albert VDS's topic in KSP1 Mod Releases
Found a little game breaking bug when clicking "disable camera" on any camera. It just makes the game "break", you can't revert, change cameras, or anything, and the game throws some exceptions, here is the code chunk: (Just when i clicked it) [EXC 20:27:14.624] TypeLoadException: Could not load type 'System.Func`2' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'. MuMechModuleHullCamera.EnableCamera () BaseEvent.Invoke () UIPartActionButton.OnClick () [LOG 20:27:23.930] Game Paused! [LOG 20:27:32.162] Game Unpaused! [WRN 20:27:32.163] Can not play a disabled audio source [LOG 20:27:34.494] Game Paused! [LOG 20:27:34.957] Game Unpaused! [WRN 20:27:34.957] Can not play a disabled audio source [LOG 20:27:41.229] Game Paused! [EXC 20:27:44.625] NullReferenceException SpriteMesh.CreateMesh () SpriteMesh.get_mesh () SpriteRoot.Delete () SpriteBase.Delete () UIListItemContainer.Delete () UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) ContractsApp.OnDestroy () [EXC 20:27:44.629] NullReferenceException SpriteMesh.CreateMesh () SpriteMesh.get_mesh () SpriteRoot.Delete () SpriteBase.Delete () UIListItemContainer.Delete () UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) ResourceDisplay.OnDestroy () [EXC 20:27:44.633] NullReferenceException UnityEngine.Component.get_transform () SpriteRoot.SetCamera (UnityEngine.Camera c) AutoSpriteControlBase.SetCamera (UnityEngine.Camera c) SpriteRoot.UpdateCamera () UIListItemContainer.UpdateCamera () UIScrollList.SetupCameraAndSizes () UIScrollList.UpdateCamera () ScrollListResizer.ScaleListToFitContent (Int32 offsetTop, Int32 offsetBottom, Int32 offsetLeft, Int32 offsetRight, Boolean stdDirection) ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) UIApp.OnDestroy () [EXC 20:27:44.641] NullReferenceException ScreenSafeUIButton.setTextureState (Int32 st) ScreenSafeUIButton.Unlock () MapViewFiltering.OnInputLocksModified (FromToAction`2 action) EventData`1[GameEvents+FromToAction`2[ControlTypes,ControlTypes]].Fire (FromToAction`2 data) InputLockManager.RemoveControlLock (System.String lockID) FlightDriver.OnDestroy () Amazing mod btw! Cheers! -
[WIP] TajamSoft Exploration Systems (Screenshots are up!)
tajampi replied to tajampi's topic in KSP1 Mod Development
*Screenshots are up, i'm finishing the migration to Regolith, a first release candidate may be ready soon! Cheers! *They are really renders -
[0.90] No More Grind v1.2 - Configurable facility upgrade prices
tajampi replied to nlight's topic in KSP1 Mod Releases
I don't know why i haven't noticed this before, i really hate to keep grinding the boring contracts Going to try this out, i hope it works! Cheers! -
(Now you can see my creativity at names ) Hey There! Today i come with a nice, photorealistic render of a SSP SSTO orbiting Kerbin. Made in Blender And GIMP. Enjoy! Cheers!
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Your Blender/Maya/3dMax/etc fan art section (Animation,Pics,etc)
tajampi replied to Supergamervictor's topic in KSP Fan Works
Hey there! After 3~ hours, this thing was done: Enjoy! Done using Blender and GIMP. Cheers! -
The lighting is amazing! Good job on these! Cheers!
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[1.12.x] Custom Asteroids 1.9.0 - January 24
tajampi replied to Starstrider42's topic in KSP1 Mod Releases
Amazing mod, it's very boring to only have near kerbin asteroids A nice feature will be to make "harder to reach" asteroids yield more science and stuff Cheers! -
I just finished my overenginered mission to Duna. The ship is now orbiting Duna with 5k DeltaV left
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Why do lights cause FPS drop?
tajampi replied to zekes's topic in KSP1 Gameplay Questions and Tutorials
Also remember that most lights on KSP are spotlights, and, as far as i know, are the most laggy... Cheers! -
[WIP] TajamSoft Exploration Systems (Screenshots are up!)
tajampi replied to tajampi's topic in KSP1 Mod Development
New stuff! I will be adding resources to this mod, using ORS, i will make a lot of planetary, atmospheric and oceanic resources, that can be used to generate fuel, or you may even sell them for tons of money! Most of the resource related stuff is finishing planing phase! I will be uploading screenshots of my progress soon, i'm not at the computer i have the files at. Cheers! -
A notice to anybody who has memory problems with even the agressive version of this installed: Disable mipmaps. It can be noticed, but once you get to it, there is no quality difference, and saves a lot of memory (It might not save it on game launch, but comparing the RAM after 5 launches with mipmaps vs 5 with no mipmaps makes the difference ) EDIT: Also, deleting texturecache folder seems to reduce the RAM usage another 600 MB (I don't know whats going on with my ksp installation...) Cheers!
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Hey there! Remove this thread i made, my problem got solved by just rebooting the game http://forum.kerbalspaceprogram.com/threads/101826-Need-help-with-Science-Definitions!#post1573774 Thanks!