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tajampi

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Everything posted by tajampi

  1. News! - I will be splitting the mod into the Resources thing, and the probe parts, so you can delete the resources if you don't like them (The download will include both, for easy installation) - I'm making code for a solar sail (I think there was a mod wich added one, but it was VERY low power, with my plugin, i will implement a much more "kerbally" one, with better thrust, but, it will still be very little thrust, so only for probes ) I will upload news about this module in the future, once it works - Instead of the kernon tank i used on the screenshots, i will redistribute a "procedural" tank, in which you can change what resource it holds (Less ram usage). - I will be implementing my old (But still working) tajamsoft generators mod, now with custom code, and many new things. (The air generator will finally work on any atmosphere, as it will not work using the intake air resource!) - Gravity Electric generator, which only works when acceleration is present (And at the right orientation) for all your low power rover needs (In real life, it always needs a little power present for running, but it's so little it's free energy (Very little ammount of energy, but i will boost it to become more "kerbally", keeping under RTG power, but way lighter )) - And, a release will be up soon Feedback about these features is, as always, welcome! Cheers!
  2. El Tac Life Support tiene una versión de desarollo, yo la tengo instalada y funciona perfectamente, descárgala desde el post de tac life support En el caso de que no quieras instalar una versión de desarollo, dudo que tenga algún conflicto. Lo único que puede ocurrir es que los mods no saben usar los recursos del otro, con lo cual, al solo poner partes de, por ejemplo, el Ioncross, los kerbals no sobrevivirían, necesitas poner partes de ambos mods (Es mejor solo instalar uno de ellos) Feliz año nuevo!
  3. Here we go ComicBstudeo's Probe: https://www./?oie1h2ccmhfk0y7 FishInferno Stage Separaton: https://www./?23ghsa428af69ld Guerra's Artificial Sun Eclipse: https://www./?1f4dmds8net3llb Kerboman's old style flying machine: https://www./?oie1h2ccmhfk0y7 MartGonzo's SSTO: https://www./?1f4dmds8net3llb Mythbusters844's Kerbal: https://www./?4z36qkxvzw5h57n Nik_601's Replica: https://www./?4z36qkxvzw5h57n Weegee Flying over Kerbin: https://www./?4z36qkxvzw5h57n EDIT: Some of them are not done yet, they will come soon! Happy new year everyone! (Well, it's not new year yet, but soon) Cheers!
  4. I'm back! I'm finishing some of these, Farex and Raven's screenshots are done Raven's: Farex's Cheers!
  5. ^^^^ Mostly that The only good use of it that i have seen, are photographers who upload their photos there (With photographer i mean somebody like nassault) Cheers!
  6. One of my best "Like a boss" moments in KSP: Landing on Duna with a rover, while filming to youtube. The rover just flipped many times, and magicaly standed up there, then the skycrane just fell a few meters in front of me Cheers!
  7. I use different flags for every planet, for example, a mission to Tylo, will use Jool's Flag. EDIT: How transparent flags look like when planted? Cheers!
  8. RemoteTech is one of these mods that i can't play without, it adds a lot of immersion to all your probe missions, but RemoteTech alone makes "probeing" out of the Kerbin system almost impossible (How could you land on Dres with minutes of delay?). RemoteTech is perfect to be used along other mods (I real love to use it along KOs, programming stuff for the probe to do while comms are off). Also, without any life support mod or the like, it will draw probes useless for a lot of people! Cheers!
  9. Hey there! Having some problems with icon compression: (The icons on the toolbar (Stock and blizzy's) are very blurry.) Is there any way to stop ATM from compressing low resolution textures? (ATM basic x86) Cheers!
  10. Amazing mod, finally managed to get my shuttle in orbit with no weird engine placement! Cheers!
  11. Nice job! Very entertaining Cheers!
  12. Found a little game breaking bug when clicking "disable camera" on any camera. It just makes the game "break", you can't revert, change cameras, or anything, and the game throws some exceptions, here is the code chunk: (Just when i clicked it) [EXC 20:27:14.624] TypeLoadException: Could not load type 'System.Func`2' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'. MuMechModuleHullCamera.EnableCamera () BaseEvent.Invoke () UIPartActionButton.OnClick () [LOG 20:27:23.930] Game Paused! [LOG 20:27:32.162] Game Unpaused! [WRN 20:27:32.163] Can not play a disabled audio source [LOG 20:27:34.494] Game Paused! [LOG 20:27:34.957] Game Unpaused! [WRN 20:27:34.957] Can not play a disabled audio source [LOG 20:27:41.229] Game Paused! [EXC 20:27:44.625] NullReferenceException SpriteMesh.CreateMesh () SpriteMesh.get_mesh () SpriteRoot.Delete () SpriteBase.Delete () UIListItemContainer.Delete () UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) ContractsApp.OnDestroy () [EXC 20:27:44.629] NullReferenceException SpriteMesh.CreateMesh () SpriteMesh.get_mesh () SpriteRoot.Delete () SpriteBase.Delete () UIListItemContainer.Delete () UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) ResourceDisplay.OnDestroy () [EXC 20:27:44.633] NullReferenceException UnityEngine.Component.get_transform () SpriteRoot.SetCamera (UnityEngine.Camera c) AutoSpriteControlBase.SetCamera (UnityEngine.Camera c) SpriteRoot.UpdateCamera () UIListItemContainer.UpdateCamera () UIScrollList.SetupCameraAndSizes () UIScrollList.UpdateCamera () ScrollListResizer.ScaleListToFitContent (Int32 offsetTop, Int32 offsetBottom, Int32 offsetLeft, Int32 offsetRight, Boolean stdDirection) ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) UIApp.OnDestroy () [EXC 20:27:44.641] NullReferenceException ScreenSafeUIButton.setTextureState (Int32 st) ScreenSafeUIButton.Unlock () MapViewFiltering.OnInputLocksModified (FromToAction`2 action) EventData`1[GameEvents+FromToAction`2[ControlTypes,ControlTypes]].Fire (FromToAction`2 data) InputLockManager.RemoveControlLock (System.String lockID) FlightDriver.OnDestroy () Amazing mod btw! Cheers!
  13. *Screenshots are up, i'm finishing the migration to Regolith, a first release candidate may be ready soon! Cheers! *They are really renders
  14. I don't know why i haven't noticed this before, i really hate to keep grinding the boring contracts Going to try this out, i hope it works! Cheers!
  15. (Now you can see my creativity at names ) Hey There! Today i come with a nice, photorealistic render of a SSP SSTO orbiting Kerbin. Made in Blender And GIMP. Enjoy! Cheers!
  16. Hey there! After 3~ hours, this thing was done: Enjoy! Done using Blender and GIMP. Cheers!
  17. Amazing mod, it's very boring to only have near kerbin asteroids A nice feature will be to make "harder to reach" asteroids yield more science and stuff Cheers!
  18. I just finished my overenginered mission to Duna. The ship is now orbiting Duna with 5k DeltaV left
  19. I have only one install, but 4 gamedata folders. One for playing, another for mod developing, another for RSS, and another for challenges (stock) Cheers!
  20. Also remember that most lights on KSP are spotlights, and, as far as i know, are the most laggy... Cheers!
  21. New stuff! I will be adding resources to this mod, using ORS, i will make a lot of planetary, atmospheric and oceanic resources, that can be used to generate fuel, or you may even sell them for tons of money! Most of the resource related stuff is finishing planing phase! I will be uploading screenshots of my progress soon, i'm not at the computer i have the files at. Cheers!
  22. A notice to anybody who has memory problems with even the agressive version of this installed: Disable mipmaps. It can be noticed, but once you get to it, there is no quality difference, and saves a lot of memory (It might not save it on game launch, but comparing the RAM after 5 launches with mipmaps vs 5 with no mipmaps makes the difference ) EDIT: Also, deleting texturecache folder seems to reduce the RAM usage another 600 MB (I don't know whats going on with my ksp installation...) Cheers!
  23. Hey there! Remove this thread i made, my problem got solved by just rebooting the game http://forum.kerbalspaceprogram.com/threads/101826-Need-help-with-Science-Definitions!#post1573774 Thanks!
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