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Everything posted by Sirine
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FIX: Dock / Undocking Bug in 0.23.5
Sirine replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
@Claw: Sorry, not means to be hijacking, just share my part of the solution. The are the same solution, just explain it differently. Here. Did try download the above file and load it. But my notebook can't handle that much load, and crash twice. So, I give up. Well, just browse the file with Excel, and found that station name was 'Galileo Station' if not mistaken. -
July Newsletter for KerbalEdu (some interesting point)
Sirine replied to Sirine's topic in KSP1 Discussion
The intention for reviving this post is for you to READ this.. -
Well, seems no one really read.
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Design Challenge:- Zodiac Signs.
Sirine replied to Sirine's topic in KSP1 Challenges & Mission ideas
Art by Analyn Perez Here you go. -
@Norcalplanner Intakes per engines is really subjective from person to person. I'm running 8 per engines. Give me maximum air, and altitude of 32km before frame out. Well, I like it I play it my ways. You should play it your ways. 5 makes you happy, then stick it with 5. Anyhow more than 8 per engines is waste of parts, due to the maximum it take is 8 more than that it give no advantages. Check this out. Here There are 3 major Spaceplane categories. 1) Use the rocket to push, air-intake engines just for landing. (Rocket heavy) 2) Use the rocket and air-intake engines to push. (Balance) 3) Use air-intake engines to push, and minimum rocket to achieve orbit. (Air-intakes Engines heavy) Each of them give difference advantages. 1) Rocket heavy, Example the in-game stock craft. It gets to orbit pretty fast (Very fast). Refuel, and land back to KSC. 2) Balance, Normally consist of 2~4 intakes per engines, well, balance, enough saying. I will say this is the slowest of both. 3) The maximum air intakes. It gets to maximum altitudes 32km before switching to rocket for a minimal push for orbit. (Some technique allow it to orbit without rocket engines. It can be done). This takes some times to build up the speed.
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Do you feel 'lonely' -ness in KSP environment?
Sirine replied to Sirine's topic in KSP1 Suggestions & Development Discussion
http://www.pcgamer.com/2013/12/12/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/ 9 Months later. Not a word. -
Design Challenge:- Zodiac Signs.
Sirine replied to Sirine's topic in KSP1 Challenges & Mission ideas
7 months later...not a single entry... -
July Newsletter for KerbalEdu (some interesting point)
Sirine replied to Sirine's topic in KSP1 Discussion
Just doing some old thread reading and bump to this. Hey, it still not being lock yet! Please Read the below Link. kerbal-space-program-ama-reveals-origin-of-kerbals-plans-for-1-0 Well, this thread might never be lock. Do some reading above and you should know why. -
Altitude meter vs landscape
Sirine replied to Failatlaunch's topic in KSP1 Gameplay Questions and Tutorials
1) Avoid landing at night. (If you have to, use the Radar Altimeter). 2) Pack plenty of fuel before landing. 3) Read the Nav-Ball on how to do precision landing. You can choose where to land, and not end up on a sloppy hill. -
KSP is taking 10+ minutes to load
Sirine replied to MuadDib's topic in KSP1 Technical Support (PC, unmodded installs)
Well, if you problem have not been solve. I believe thats the Hamachi causing the problem. Try this. 1) Using the IObit Uninstaller to uninstall Hamachi. (You will be surprise how much Hamachi did to your computer.) 2) If you can't find Hamachi on the uninstall list. Install Hamachi again for uninstall purposes. 2) Start KSP and enjoy! -
@O-Doc : Nothing much, I just feel being rob (in internet bandwidth term). Again and again and again every time I visited the 1st page, of this thread or of my previous hosted challenge thread. (Browser does not cache that much). And again, is like showing that 'he' have a Lamborghini or Porsche all around, hater gonna hate, yeah. Nvm now, I have a solution for it, and it solve my problem. And I just want to shows the other on how to do it. Nothing too much personal. @Voculus: Spoiler tag does not help. Please mind the other feeling. If you really want to feel how we 'poor' people feel, every time you post your thread please download 10 set of this photos. Here Or a direct link here. (It just a photo of the galaxy). 24.6GB each photo x 10 sets each time you do a post. I don't know you and you don't know me. We recognize each other just by an ID and what we post. It serve no meaning for our personal life. We just close our browser, and off we go. I really want to be considerate and play nice, but some people just don't realize. Sorry if I hurt you somehow, but I'm the victims in the 1st place.
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Build something similar to a truck. Put a Kerbal on it. Then switch to the truck and move. Weirdness. The Kerbal don't stay on the truck. Instead it stay in relativity to the gravity of where it stand. There is not enough 'pull' to stick Kerbal feet on the truck so they can move along with the truck. I know that that is the game engines "Unity" that cause this. My question for discussion:- 1) Is it logical to have this rectify? Some reading http://en.wikipedia.org/wiki/Analytical_dynamics
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Build a car, drive them to VAB, have them climb to the VAB roof, and let them stand there to watch for your launches. PS: My way. Build a rocket and crash at the VAB roof. Make sure they survive and ... well, let them stand there.
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Option to screenshot as jpg.
Sirine replied to Sirine's topic in KSP1 Suggestions & Development Discussion
You forget that there are 70% of the world are still using CRT monitor. One simple question, your so-called smartphone, by turning the brightness higher means consuming more power or the other ways round? LED work the same. Black does save some degree of energy. -
Option to screenshot as jpg.
Sirine replied to Sirine's topic in KSP1 Suggestions & Development Discussion
goecogoogle.com I will just place 1 link above. You search the keyword... Eco.