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NathanKell

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Everything posted by NathanKell

  1. It could not be fixed by me, but it was fixed by @Thomas P.! \o/
  2. @Yemo I used my words advisedly. I asked the spacedock admins. They said they cannot (not will not, cannot) do it.
  3. Do you not have SmokeScreen installed?
  4. Realism Overhaul explicitly does not require RSS, exactly for the above reason--so you can use it with this mod!
  5. So first, no, you can't use old data. Think about reentry. We actually tried doing something similar, and it blew up badly. But second, as the devnotes pointed out, I've done a lot of optimization work and thermo adds barely any overhead now.
  6. Inclination should be about 28.9 or 29 IIRC. The flight path was a bit off east.
  7. The other heavy LV rolled out this month is the carrier for Sylph 1, a Venus surface lander / orbital bus pairing broadly similar to Sprite 4 launched a few years back. Sylph 1 makes a textbook-perfect ascent and trans-Venus injection burn, and is all set for a Venus encounter a few months from now. Meanwhile we use our third pad, rated for only sub-800-tonne stacks, to launch a 'faster, better, cheaper' Mars mission, Sylph 3. It's a Martian orbital mission only.
  8. @Nukeknockout welcome to the forums! I'm afraid you're rather outdated then, the way to ascend changed radically in 1.0. I suggest you look up some post 1.0 tutorials on ascending, I know Scott Manley on youtube has a good one. The key is to turn early (once you reach 100m/s) and follow prograde smoothly. You should only need 3000-3500m/s to reach a parking orbit. The numbers for a geostationary transfer and circularization haven't changed, though: 800m/s or so for the transfer and apokerb kick.
  9. Good stuff! Feel free to borrow what bits I put here, it's dated but might help: https://github.com/NathanKell/RealSolarSystem/wiki/PQSMods-supported-in-the-cfg
  10. @fallout2077 thank you, but as it was uploaded under @frizzank's account, only he can publish it (i.e. make it available to people other than him). Not even SpaceDock adminds can, I asked.
  11. Why would it rescale by a factor of 10? The atmospher of Kerbin (at 1x scale) is already 80% the pressure-at-a-given-height as Earth's.
  12. Please also note that RO/RP-0 have avionics limitations; if you intend your payload to be controllable, make sure you pack enough avionics.
  13. tl;dr we use the drag equation, and Cd * S is calculated per part.
  14. @Charlie the Kerbal You're welcome! As to 2 ( Svm420 answered 1), all hypergolic means is "propellants ignite on contact". All pressure-fed means is "the engine does not have a pump and relies on tank pressure for propellant flow". Neither one has anything to do with "propellants are kept near the engine and pressurant gases are kept far away", which is what not needing ullage means. Note also that all tanks are pressurized, just to varying pressure levels (~2atm for normal and 20+atm for pressure-fed). RCS are assumed to have bladder tanks or surface-tension tanks. Those types of tanks use either impermeable membranes or fancy meshes to keep propellant near the engine (and pressurant away), and so you don't need to settle the propellants via ullage thrust.
  15. @crab453 No I am saying that stock (size/stat part-using ) craft files are not compatible with craft files made under RO, and vice versa. RO totally changes all the parts so you can't use non-RO craft files.
  16. Stock or RO? Because that's correct, the LM had 4 0.5kN quads for its 15t mass.
  17. Looks like your throttle is at half. Some engines (modern hydrolox engines in particular) do throttle, so that would probably be it. And welcome!
  18. Regular KSP craft files and RO craft files are not interchangeable. RO comes with craft files however. CKAN may not auto-install them, but they're in the RO release you manually download.
  19. @FullMetalMachinist RealChute parachutes resize differently: Go to action group editor mode (yes, RP-0 makes that available at all VAB/SPH tiers) and click on the chute. Change the parameters in the window on the left that comes up.They do stuff there, not via right-click. Note that appears on for RealChute procedural chutes (stack, cone, radial), not the Mk X parachutes.
  20. @ZooNamedGames @Mad Rocket Scientist thanks! Mad, you have a PM with contact info. I'm happy to just spectate (and offer any help I can) for this one, I certainly don't want to bump anyone! Going forward, I'd say I'm probably best at craft design (LV then payload, in that order), and figuring out decent launch profiles for a given design (though that's more experience than talent, I'd wager). I was actually just talking about this to @pjf today, that I get more fun out of (and spend more time on) designing stuff than flying. I should be online by noon or so EST tomorrow, for the record.
  21. And I have said before that your probe will be messed up if you do not have RF (and RO) installed when creating it. But I'm done here.
  22. I hate to invoke authority here, but I wrote RO, and no they are not a good choice. Seriously, if you think adding an RW to a probe, and no RCS, is going to work...it's really not. :] Controllable probes should be controllable, because the orbit you get from the LV will not be the orbit you desire. The tolerances are just too fine. Now, you could use upper stage RCS and have a totally unguided probe, but...why not take advantage of the probe's avionics?
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