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Everything posted by NathanKell
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Heh, talk about extremes of TWR difference, going from 5m DCSS to...that with an SSME!
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
NathanKell replied to bac9's topic in KSP1 Mod Development
So that you can selectively enable crossfeeding across surface-attach, I presume, without enabling it globally. -
[WIP] Dangerously Shaded Stock Refresh
NathanKell replied to DangerouslyDave's topic in KSP1 Mod Development
Afraid I don't know about deformation. Regarding emissives...pinging @ferram4 who probably knows better than I. I *think* there's a fairly sharp fade in (from non to emissive) from the bottom of the combustion chamber to the throat, then a gradual fade out from the throat to some bit down the nozzle proper, that place being somewhere before the nozzle proper ends (and before the extension begins, if there is one). It's also vaguely possible that the start of the extension might glow, although I don't know for sure--that would be the first area not regeneratively cooled, and the exhaust might still be hot enough. That assumes a regeneratively-cooled nozzle (with or without a radiatively-cooled extension). For the ablatively-cooled AJ10s, it might well have been different.- 90 replies
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Dawn Isp and KSP Wiki
NathanKell replied to Teilnehmer's topic in KSP1 Gameplay Questions and Tutorials
Yeah, that one's even more out of date. :] -
Dawn Isp and KSP Wiki
NathanKell replied to Teilnehmer's topic in KSP1 Gameplay Questions and Tutorials
As of 1.0 that's wrong, it's 9.80665 now. Yet another holdover from the pre-1.0 era on the wiki... Same with RCS. -
Rockets Can't Leave Atmosphere
NathanKell replied to arsenal3185's topic in KSP1 Technical Support (PC, modded installs)
Yeah, that's your problem. You should be tipping over gently well before you reach a single kilometer up. And don't give yourself too much thrust, either. -
@ZobrAA You may have to change the names of some curves, and you will *certainly* need to change the node structure, they are completely different. But yes, anything BodyLoader can do, Kopernicus can do.
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Yep, just note that . in that field is probably _ in the cfg (KSP converts any _ to . when loading part names).
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@ZobrAA: https://github.com/Kopernicus/Kopernicus/blob/effc3ff10ba282eee470383ac0194b28b96e4e93/Kopernicus/Configuration/AtmosphereLoader.cs#L115-L209 Edit: and scroll up for atmosphere adiabatic index and molar mass.
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@CitizenVeen which mod's RL10? The stock one (i.e. uses the Skipper model) or the FASA one or the AIES one or the KW one or...?
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Realism Overhaul Discussion Thread
NathanKell replied to NathanKell's topic in KSP1 Mods Discussions
@gonzo98x your best bet is using B9 Proc Wings (they're a recommended addition for RP-0, just one tiny step down from utterly required). Use the spaceplane version of the wings, they unlock in, um, Practical Spaceplanes I think? Once you place the wing, hover over it and press J, and then you can use the interface to resize it. -
Will you have trouble? Well, that depends. Open BuildID.txt in your KSP folder. If it says build 1024, then you need to redownload KSP.
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@Luciano this does have the RS-25, it's just fairly late (TL5 hydrolox). Regarding only one tech at a time: the problem is this. KCT applies the same rate to each tech, so if you can research multiple techs at a time, then your science rate is no longer x/day, it's (x * number of techs being researched) per day. So you thus have an incentive to keep queuing up techs, since the more techs you have researching, then, the faster they all get done. That's hilariously unbalanced.
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@TiktaalikDreaming awesome! Give @saabstory88 a poke and tell him I sent you.
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Pressure at a given altitude
NathanKell replied to Teilnehmer's topic in KSP1 Gameplay Questions and Tutorials
It's fairly easy to dump the values the game uses. On a plugin that runs at start of Main Menu or later, go through FlightGlobals.Bodies and dump their curves to the log. -
Yes, it's normal sadly. I *think* when you first open the archive you can see the experiments, but don't quote me.
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[WIP] Dangerously Shaded Stock Refresh
NathanKell replied to DangerouslyDave's topic in KSP1 Mod Development
That. On emissives, yep, the issue here is that the combustion chamber is where it gets hottest, but that's very strongly regeneratively cooled. The nozzle throat has a bit less cooling and glows, and the glow gradually fades out as you go down the nozzle because the flow expands and cools, thus doubly reducing heating. Indeed, that's why the base of a nozzle is often black (see e.g. RL10B or Merlin 1D Vac), because it's cool enough there you can get away with using radiatively cooled RCC rather than fully regeneratively cooling all the way down.- 90 replies
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Pressure at a given altitude
NathanKell replied to Teilnehmer's topic in KSP1 Gameplay Questions and Tutorials
You can replicate it more or less by going here, and typing in 1.25x the altitude you have in KSP (i.e 8km in KSP -> 10km here). http://www.digitaldutch.com/atmoscalc/ -
Haven't read 1954 yet, but as of 53, continuing good stuff! I'm surprised you start your turn so late, and I'm *very* surprised your AJ10 managed more than double its rated burn time!