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Everything posted by NathanKell
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Can't science at KSC
NathanKell replied to ocbaker's topic in KSP1 Technical Support (PC, modded installs)
RSS does not. RP-0 does. -
How do rocket stage seperate in real life?
NathanKell replied to Hyrogen's topic in Science & Spaceflight
The interstage uses explosive bolts, yes. You usually also have retros on the lower stage, and ullage motors on the upper (unless you're hot-staging / doing fire-in-the-hole staging). -
Lift is calculated relative to the vessel, not the wing. If the vessel is at 0 degrees AoA, 0 degrees roll, and pointing at the horizon, by definition upwards force and lift will be identical. Upwards force is *all* upwards force, IIRC, including the upwards component of thrust.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
NathanKell replied to ferram4's topic in KSP1 Mod Releases
Total range AFAIK. It wouldn't know how far you have to fly home unless you told it where home was.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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You're most welcome! On the contrary, those dimensions look correct: that's the same diameter but twice the height of the Saturn S-II stage, which was 490t wet (vs 800t for Blok V-II) S-II was a pure cylinder with integral tanks and had a common bulkhead, so that explains the higher volume utilization.
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[1.0.5] Advanced Jet Engine v2.6.1 - Feb 1
NathanKell replied to camlost's topic in KSP1 Mod Releases
blowfish: I think legoclone09 sees AJE's configs like Realism Overhaul's engine configs, but wants RF Stockalike-style engine configs. -
I suggest installing via CKAN, that makes it very easy.
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HotRockets! Particle FX Replacement + Tutorial
NathanKell replied to Nazari1382's topic in KSP1 Mod Development
You may lose any action groups you've assigned to engines, however, if they weren't already ModuleEnginesFX. -
Procedural Soviet R-7 style boosters ?
NathanKell replied to baldamundo's topic in KSP1 Mods Discussions
There you go. -
3% structural fraction for kerolox at OF 2.5:1. 22.3% structural for LH2 only (you'd use a ballooncryo tank instead, not Default, for this reason ). 2.76% for LOX only. You didn't ask, but 6.4% for OF 5.5:1 hydrolox.
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physics laws are changed?
NathanKell replied to f.pelosa's topic in KSP1 Gameplay Questions and Tutorials
For 1, please post a picture of your rocket. That said, trying to turn 10 full degrees is a bit much to do at a time, try going to say 88 degrees at 50m/s, 86 at 60, 84 at 70, and so forth. For 2, you need to wait until you're going < 250m/s to deploy safely on Kerbin. Any faster than the parachute will shred/melt. Right-click on the parachute part during flight, and in the menu that pops up, it will say whether it is safe, risky, or unsafe to deploy right then. -
Body lift's cyan arrows (and the body lift algorithm) already exclude lift induced drag (because drag is already calculated for the parts). Wing lift is however fully calculated as perpendicular to the lifting source, and thus it (and the blue arrows) do include lift induced drag. So yes, total lift adds those values together. Upward force is the dot product of that and the up axis, so that may well be what you want.
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ebigunso: Thanks for digging! When I get slightly less buried in 1.0.5 I'll try to take a look as well, and go over your report in more detail.
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Ravenchant: It's totally possible to add HTP consumption, look at what I did with the Taerobee V-2 engine.
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Wing Part .CFG Mystery Number
NathanKell replied to Right's topic in KSP1 Gameplay Questions and Tutorials
Yep, Red nailed it! -
[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
NathanKell replied to Beale's topic in KSP1 Mod Releases
OTmikhail, unless you don't want the fins to count as aero surfaces, welding is a bad idea. EDIT: komodo, FAR will apply drag properly but not lift, i.e. the same downside as stock. -
Unintuitive behavior of active radiator panels?
NathanKell replied to Snark's topic in KSP1 Gameplay Questions and Tutorials
Note: We're aware of the issue and working on it. -
[1.7.2] KK Launchers - Delta, Atlas Pack
NathanKell replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Looks amazing! -
Squadcast Summary 2015/10/09 - The Nutshell Report
NathanKell replied to KerbMav's topic in KSP1 Discussion
Gregroxmun, this isn't the first or the fourth time you've said that. Please stop spreading misinformation...