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Jivaii

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Everything posted by Jivaii

  1. So it's not yet implemented, still WIP. No PNG reliance allows for said support though, just need to figure out how to. I'm willing to help out with debugging it RoverDude, I actually really want the ability to send kerbals out into the far yonder =D
  2. This doesn't say if that support is built in already or if it's a WIP. I wouldn't have asked if it had said something along the lines of having support already that worked. The multiple star systems mod just got stable enough for release after all.
  3. Any support for StarSystems yet? Or is planetary resources still WIP?
  4. I deleted the B9 CFG from tweakscale, that worked.
  5. Has anyone had an issue with the intakes locking the game up?
  6. No, this mod was not designed during the time after 0.25 came out, therefore is completely incapable of working with it. If KSP is started while this mod is installed, the Kraken will come to life and suck your computer into the abyss.
  7. I want to know if there's plans down the road that if you have say, two in-line with some distance between them (same craft, but say it's fairly long, with one at each end) if the bubbles would mesh together and co-operate.
  8. I wanna buy you a cake =P (Yes, it's a reference). Speaking of which, that alcubierre drive, any chance of...extending...the bubble? For things like, if we got a long ship. Also posted in the alcubierre drive thread.
  9. This mod will be amazing beyond belief with Regolith, all the USI mods, Interstellar, and EPL (At least these ones), combined with the power of 64 bit =D
  10. Or you know, dual-booting with Linux? Just land it somewhere close, then take an FTT HoneyBadger to go pick it up (Or your preferred heavy-lift VTOL Crane) Rover, is this what you were talking about for the support of things adding in other planets?
  11. At 32 gigs of RAM, my computer is wondering what the issue is. And why all I do is tickle it with a feather. (Other then when I do my video work, I almost never see more then 10 gigs of ram usage)
  12. Check out the bottom of the OP. Right side motors need to be changed to reverse motor due to an unknown bug (But at least it's got an easy workaround.)
  13. Unless he's planning on keeping that logic in the framework, just refining it alot more.
  14. Likewise, I can't wait till KerbalStats is integrated into MKS efficiency like it is with EPL.
  15. I always bring anything with "SCANSat" in the extra/more info window on my scanner type probes just so I can be guaranteed to get every last bit of mapping done.
  16. Roverdude, are you considering adding in KerbalStats support?
  17. If these were to get worked on and added to your part pack...you'd get so many followers...or I should say, zealots, wanting to carry your children.
  18. This is why I just download the USI_ALLMODS because I use all of the USI mods, and enjoy them ALL!
  19. RoverDude, when I'm trying to setup the DERP for an emergency escape system, what's the combination of activation sequences to use?
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