Jump to content

Jivaii

Members
  • Posts

    629
  • Joined

  • Last visited

Everything posted by Jivaii

  1. As I'm always looking for new pods that I can use, I'll be keeping an eye on this. The modeling looks fantastic though on the picture!
  2. @steedcrugeon I've taken to using the capacitors from near future electrical to boost the power on the mk1C. As for the OTAV re-entry, I haven't had any issues getting her to come in during the burn, but when it gets down near the ground with the lower speed, the lack of yaw control is horrible for me.
  3. OTAV - for splitting the airbrake, you can possibly gain some yaw control. One side raises, causing more drag on that side, and the craft turns. I was having issues with that during testing and use. Cryo Pod - Maybe reach out and see if the Deep Freeze author knows of a way that you can make a one time "emergency" freeze potential? Miniparachutes - No, I don't have RealChute installed. Looking in the OP, I don't see mention of it? New small gripe, I noticed the retro-rocket pod wasn't deploying when I'd select for it to deploy. Is there a dependency there? I got the mod from the GitHub master if that helps any?
  4. Going to feedback. The airbrake and elevron for the OTAV, break them into seperate pieces. I mean by that, cut them in half. Add another node to the top for two seperate airbrakes, and then cut the elevron on the bottom in half (already two nodes there). Maybe add some small control surface to the winglets that only activate when deployed? (currently testing with the Retractable Lifting mod installed) The Cryo pod doesn't have the energy storage for freezing a kerbal? I'm using stock settings across the board right now. Miniature parachutes don't function either. Finished testing, definitly need better control surfaces on the OTAV. Cryo pod is decent to use for long haul transits, using them to store frozen kerbals for easy discharge from vessel if there's an emergency.
  5. Tch, giving out bad gouge is horrible. I was wondering about that before...
  6. My point is, I didn't understand because it's not written out that it needs it. It looks like it's literally just named "Cryo Pod" but has 0 cryo functionality. Honestly I still don't understand. I've seen other mods label stuff that makes you think it can do something, but in reality, is just an empty tube or a basic command pod.
  7. It's not listed in recommended mods nor is it in any changelogs though?
  8. Have you thought about possibly adding support for Deep Freeze for the space rescue pod?
  9. RPM officially updated today! Hopefully we get to see a B9 release soon?
  10. I'll see if anything is on them when I get home from work Upon further testing, it seems a set of antenna from a mod is causing the problem And now it isn't....I'm going through all my pieces that are on the station, but it's not related to this mod. The log shows science being done, but I don't get to see it. I know it's done cause the review science option is there, but nothing ever pops up. I'll eventually find the problem and see what's up. In the end, the thing just needed to be fully rebuilt. One of the mods updated and broke it, which is why all newly crafted vessels are fine, but that older crafted station is not.
  11. Has this been tested in 1.2.2? I'm still trouble shooting my install, but my new station I'm building doesn't want to show the science pop up, and I can't review my science experiments. I have a MPL-DSD-2 attached to it with four scientists in it. I'm using mostly UKS Tundra parts, some near future solar panels, and heat control radiators. I'm on mobile right now so I can't troubleshoot more atm. If there's anything I can get to help out when I get home, let me know.
  12. Both EXEs look at the same identical GameData folder. If the mod is in there, it'll be in the game no matter which EXE you used to start the game up.
  13. New update to playing with your mod. None of the rcs on the MAV or pheonix capsules like rcs sounds (dunno what mod installed it). RCS thrusters have a thrust slider. It works. I've been using the Phoenix capsules as dtone control pods, it's working pretty well tbh.
  14. He loaded it into 1.1 and doesn't have the GUI is my guess.
  15. Well, Spacedock shows this as being updated to 1.1, but when I load it up, I can't move the camera at all.
  16. Highlight is, TriggerAU hopefully got some experience working with the new UI system and can update quickly.
  17. Will this one be getting updated landing legs along with the rest of your modset?
  18. I will use and abuse the resupply ship immediately! @-ctn-, Mods installed: MechJeb, Mechjeb embedded, Phoenix CRS. Solar panels were getting 0.110 energy flow at an orbit of 100 km around kerbin at 0 inclination. Everything else is working. I can't check the KAS/KIS compatibility though. On another install with more mods, I've got RCS firing in the VAB. Solar panels don't want to produce power even with full sunlight. I'm thinking it's an issue with another plugin, USI-LS has done this before to another mod. When I get a chance, I'll test more of your mods.
×
×
  • Create New...