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Jivaii

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Everything posted by Jivaii

  1. I feel slightly bad about being the necromancer on this one, but this mod is one that I use religiously due to ease of launching, and readily being able to swap out inventories for various missions and payloads. The trunks are awesome for the same reason the Dragon is, can be loaded with stuff to add to my stations and such. I'm with the idea that we wait till 1.1 drops for an update, rather then try for 1.0.5, since I've yet to find something broke in the mod.
  2. Urgh, can't wait till 1.1 comes around and I can add mods to my heart's content! Any idea on when we'll be seeing the next vessel pack?
  3. A powerful decoupler (with a very small SRB to push it off to the side) would work too.
  4. There's a group of people working to get another hosting site up. In the process of downloading the entire library of KerbalStuff. I don't know at this point. I've only got 9% of the entire library atm. Looked at the file list, seems I'm getting older versions of mods as well. Still no idea if the changelogs are included.
  5. Myself and a few others are currently downloading the entire KerbalStuff library (all 61.5 GB). I'll probably see about trying to contact mod authors and assist in figuring out if and where the mods can be re-hosted. The mod authors I can't contact, I'll likely consider uploading the mods with their names pasted everywhere. http://spacedock.info/ is a new potential host, we'll see how it works out.
  6. Looks to me like the new models will play nicer with aerodynamics tbh.
  7. https://kerbalx.herokuapp.com/jivaii/Stock-Resupply-Launcher https://kerbalx.herokuapp.com/jivaii/Resupply-Launcher Made two craft, one is made with stock parts (TweakableEverything not needed), the other a fair bit more modded. Solar panel fairings are placed properly, and the staging is good to go (I'll likely update them with action groups, like an abort function) @-ctn-, you're more then welcome to add in my launcher (the stock one at least) to a download pack. If you want someone to help de-bug/break the update, I'm more then willing =D
  8. Long as my little Merbals don't get eaten by their beds =P
  9. Waiting on this mod and like one other atm, by then 1.1 will likely be out, then my modlist will grow even more =D
  10. Oooh, I like! Well, since the 1.0.4 version still works well for 1.0.5, I'll keep using that =D Really looking forward to the new models though!
  11. Can't see him doing a review on the last one TBH, but I enjoy letting mod makers know if someone made a review of their mod.
  12. Any chance of this mod seeing some love?
  13. Any word on if this mod will be seeing any love? Installed it on 1.0.5, seems to be working as intended, haven't really found anything that's broken in it.
  14. I'm surprised no one has linked you the video of your mod yet! Kottabo did an awesome review of it!
  15. There's a URL on in the OP. Reason it's not a link anymore is because Squad isn't allowing the forums to link mediafire links anymore.
  16. Easily. I'm installing it so I can have a lower part count on my stations and large massive mothership/tugs
  17. Have you looked into adding this into CKAN? Kottabos did an awesome review of the mod already! It's epic!
  18. Can't go back while using steam? I have KSP through Steam, I still have every version going back to 0.20 available to me. You're not doing something right then...
  19. I need a new keyboard....Nertea, I drooled too much and broke another one due to your mods!
  20. I've added a CLS patch to my install of DSD, if anyone else wants to use it, here it is. @PART[DSD1]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true } } @PART[DSD2]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true } } I play with CLS and Ship Manifest, so having this entry makes my life alot easier.
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