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Everything posted by Bilfr3d
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KEMA Drag Week - ROUND CLOSES 28TH MAY
Bilfr3d replied to Bilfr3d's topic in KSP1 Challenges & Mission ideas
It's stated in the OP that I perform 3 runs per dragster. If the dragster explodes during the run, it results in a DNF for that drag. If it runs off of the runway, the dragster gets a DNF for that drag. Whatever speed your dragster reaches during the run before running out of fuel is the value that I take to form the points, it doesn't matter if it only 100m/s or 500m/s+. -
Sundiver : How low can you go?
Bilfr3d replied to John FX's topic in KSP1 Challenges & Mission ideas
ill probably try again tomorrow, its late(ish) at night xD -
Sundiver : How low can you go?
Bilfr3d replied to John FX's topic in KSP1 Challenges & Mission ideas
I was going to make a craft that used the pre-coolers, but it ended up being a potato and I couldn't get it out of kerbin atmo xD -
Sundiver : How low can you go?
Bilfr3d replied to John FX's topic in KSP1 Challenges & Mission ideas
Nah, its fine I can easily swap out my pod xD Sounds like a good plan -
Sundiver : How low can you go?
Bilfr3d replied to John FX's topic in KSP1 Challenges & Mission ideas
some of the command pods can withstand 2400... I'm looking through the rest now - - - Updated - - - The LV-N can withstand 2500 - - - Updated - - - the service bays can withstand 2600 - - - Updated - - - that's all I can find xD A lot of the fuel tanks have 2200 or 2300 though - the mk2 and mk3 aero ones -
You may not realise, but some things you said in there can be regarded as accusations. As for the questions... it is clearly outlined in the OP of what must be done, and TBPH IMO if you were actually confused and couldn't figure it out yourself... well, I'll just say you shouldn't be doing the challenge, as a polite way of saying it. Now for something that is ON TOPIC! Does the orbiting multiplier also apply to any landings that we do with the banana rocket?
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I contradicted and denied several of your accusations/questions regarding my challenge thread
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*cough* everything you've posted *cough*
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I only have access to 1.0.2 and whatever the previous one steam allows me to have :\ IMO steam should allow you to download any version. I quite like 1.0.2 though
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Sundiver : How low can you go?
Bilfr3d replied to John FX's topic in KSP1 Challenges & Mission ideas
Is there any limits on the type of craft we create? I see that you allow infinite fuel, and I have a few designs that will take advantage of that to try and get as low as possible to the sun. Just wondering, before I actually make an entry -
TBH there can be real consequences... like someone getting really angry about the troller and then hacking them, etc, etc... anyway, back on topic!! It looks like at interesting challenge, but are the recreation crafts only limited to what has been posted here, or can we recreate other crafts and link to the website/picture of the said aircraft we replicated?
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Like each group having to pay 'rent' to hired out the shared Launchpad for launches
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KEMA Drag Week - ROUND CLOSES 28TH MAY
Bilfr3d replied to Bilfr3d's topic in KSP1 Challenges & Mission ideas
You can detach parts, explode parts, break parts - it doesn't matter, the run will still be taken for data. -
KEMA Drag Week - ROUND CLOSES 28TH MAY
Bilfr3d replied to Bilfr3d's topic in KSP1 Challenges & Mission ideas
Reserved posts are not re-checked for entries, make a new post for your entry else it will not be counted in the final collection -
KEMA Drag Week - ROUND CLOSES 28TH MAY
Bilfr3d replied to Bilfr3d's topic in KSP1 Challenges & Mission ideas
The weight was just what I could remember by the time I uploaded it and made the post. Weight is calculated as initial launch weight. Well, the runway is the runway, isn't it? It can't go off it, period. The challenge is designed with the rules and guidelines the way it is to provide variation in peoples designs, allowing people to achieve large amounts of points in their score with very different designs. As a rules of thumb, as long as the craft slows down to below 20m/s, I'll just do the "F3", check the speed then end the run. If you can't understand what the challenge is about, yet others can clearly, I am NOT going to change the rules, and guidelines, nor am I going to cater for you and explain everything just to be understood by you. If you don't like the challenge, leave - it's simple. If you further continue to ask questions about the challenge which are clearly outlined in the OP, not only are you going to be ignored, but you are also going to be reported. -
Linux currently has a supported 64-bit KSP build, just FYI... - - - Updated - - - You need to remember that KSP is very different to Cities Skylines, and that U5 may not be the saving grace for KSP 64-bit
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KEMA Drag Week - ROUND CLOSES 28TH MAY
Bilfr3d replied to Bilfr3d's topic in KSP1 Challenges & Mission ideas
awesome to see that people are entering also a quick reminder to anyone, should your craft not be deemed to be within the rules and guidelines, it will receive a DSQ (Disqualified) remark in the results section once the round is finished, with a reason beside it. I also have my own large contester ready! The Big Mac definitely hauls ass, weighing in at a huge, ~28.2 tonnes!! -
The Kerbal Glossary! Your one stop Jargon Busting Thread.
Bilfr3d replied to ZodiaK's topic in KSP Fan Works
don't say that, Regex will gouge your eyes out XD Jebediah Kerman - The stupidest bravest pilot in the Kerbal Space Program. Not much makes him scared - if he is scared, well... RIP -
KEMA Drag Week - ROUND CLOSES 28TH MAY
Bilfr3d replied to Bilfr3d's topic in KSP1 Challenges & Mission ideas
that's about 280-290m/s. I use 2 chutes to slow mine down, so perhaps you need to try using chutes and smaller boosters. I shall fix that link, I'll upload to mediafire or something instead, I'm not very used to google drive :\ - - - Updated - - - craft link has been updated on the second post @smjjames -
KEMA Drag Week - ROUND CLOSES 28TH MAY
Bilfr3d replied to Bilfr3d's topic in KSP1 Challenges & Mission ideas
It's not about distance, it's about speed. My first early design has achieved +1000km/h and I was able to make it come to a complete stop before halfway down the runway, soooo.... yeah -
this ^^ I so agree. In other news! I'm going to try out the 64-bit hack tonight, and we'll see how it works. I might use openGL with the 64-bit too, and see how that works. I shall report back here if anything worth mentioning arises.
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Hypothetical design question. Would an LV-N create a radiation hazard?
Bilfr3d replied to Aerindel's topic in KSP1 Discussion
Using LV-N's near any hab modules is a very bad idea, in terms of 'roleplay'. The amount of radiation that would be emitted from them would be absolutely insane, and having any crew near it would not end well (malformed Jeb, anyone?). Put them as far away as possible from the hab modules, or make a containment area for the hab module so it isn't in the field of any radiation :> -
KEMA Drag Week - ROUND CLOSES 28TH MAY
Bilfr3d replied to Bilfr3d's topic in KSP1 Challenges & Mission ideas
Well, any wing classifies as a winglet, I should probably change that too. I made the OP late at night, looking back it was a bad idea XD -
KEMA Drag Week - ROUND CLOSES 28TH MAY
Bilfr3d replied to Bilfr3d's topic in KSP1 Challenges & Mission ideas
I don't use it, so no, no MJ autostaging - - - Updated - - - Good luck in the upcoming round! Just a note though, I only stage the dragster, which means I apply no brakes either. -
KEMA Drag Week - ROUND CLOSES 28TH MAY
Bilfr3d replied to Bilfr3d's topic in KSP1 Challenges & Mission ideas
I'm about to do a fair amount of updates to the OP stating what you need to do when you submit a craft in detail. This will include submitting details for how to run the craft, i.e. when to stage the craft in the circumstances of staggered staging. If no instructions are specified then I just stage whenever the fuel has run out.