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KSP2 Release Notes
Everything posted by Bilfr3d
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So at the moment I'm working on some of my skills in terms of game development - in preparation for one of my quite large games that I plan to be working on. As with any game, I obviously need some alpha testers, but at the moment I can't seem to find any reliable source for gamers and the like (ok, I haven't even searched that much yet). Now, given that this is a forum for Kerbal Space Program - a game, would it be frowned upon to look for alpha testers for a game? And this isn't just limited to the KSP forums either, is it frowned upon in general to look for alpha testers on ANY game forum or discussion page(s), regardless if the topic area is listed as an area for 'off-topic' discussions.
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Are you running Mac, Windows or Linux? What are your system specs? What are your latest install graphics drivers? What are the temps of your graphics cards (you can use a free program like Speccy or HWMon (Hardware Monitor) to find this)? Could you also upload a dxdiag reportand also a copy of your output_log. You can find out how to do both of these in this stickied post you were meant to read before posting.
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Could you upload another output log? In your last log, it seems as though KSP launched using OpenGL, regardless of you not having specified to launch with OpenGL. Switching to OpenGL is usually a fall-back from DX9 not launching correctly. I also noticed that the game is launching using your integrated graphics, not your dedicated graphics. Try disabling your integrated graphics using Windows Device Manager. Before I continue, I take no responsability for any damages to your computer that are caused by my advice or instructions. By following the instructions below, you agree that the responsibility of your device is yours and yours only, and no responsibility is to be placed on me. If these steps are performed incorrectly, or something in your system is configured wrong, your system can become unusable. That said, you should be able to tell if something is up. To open Device Manager, do the following: - Search for 'Device Manager' in Windows Search, and open it. If prompted for an admin password, or a 'Yes/No' admin prompt, click yes. - Once device manager is open, you should be greeted with several 'tabs' inside a window with headings such as 'Computer', 'Disk drives', 'Display adapters', etc Once device manager is open, the 'Display Adapters' tab may already be expanded. If this is the case, then one of your display adapters is in an error state, due to a software/hardware issue (usually software). If this is the case, a full Windows reset will likely be in order to fix the issue. You can tell if your display adapter is in an error state as it will have a yellow triangle beside the icon of the device. If the tab is not expanded, and the display adapter devices have no errors (yellow triangles), you can continue with the following. - Open the display adapters tab and find your integrated graphics. It should be listed under something containing 'HD 8750M' or similar. Right-click on this entry, and select the 'disable' option. When prompted if you do want to disable the device, click 'Yes'. At this point, the system should switch to the dedicated graphics. If it does not, then your dedicated graphics has a severe issue. If it does, try launching KSP. If you're frightened by all of this, then the TL;DR non-scary version is reset windows.
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Old parts sticking around
Bilfr3d replied to Muncheese's topic in KSP1 Technical Support (PC, unmodded installs)
Duplicate of http://forum.kerbalspaceprogram.com/index.php?/topic/131214-old-parts-sticking-around/ To answer your question: If you are on Steam, uninstall the game completely and re-install it. If you downloaded the game through the store, delete all local files and re-download and extract the game. The issue comes from old part models still being present in your GameData folder, and (I'm assuming because of partID and entityID reasons) the older model is chosen to be displayed. You COULD remove the files yourself, saving a re-installation/download, but I'd recommend re-downloading it anyway just to make sure it goes properly. -
It doesn't matter how much his computer can hold, he's still running a 32-bit OS. 32-Bit OS's are limited to accessing up to 4GB due to memory address limits. Generally, this results in 3.5GB of total usable memory. It just so happens that KSP's crash stage is at 3.5GB, which in this system I wouldn't expect KSP to use EVERY single MB of that memory. Windows itself reserves at least 500MB of memory for operational purposes on any Windows install, although extensions to Windows and other programs can increase the amount of memory the system requires as a reserve to run correctly and smoothly
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Low GPU usage while flying
Bilfr3d replied to icycrash's topic in KSP1 Technical Support (PC, unmodded installs)
AFAIK, KSP is still single-threaded, so it's possible that something else is running while KSP is, which could be interfering with the physics calculations, and hence the delta-time of KSP. FYI, delta-time is essentially the time it takes for a second in game to pass - a higher delta-time means it takes more time IRL for 1 second in game to pass. Delta-time also has a very strong relationship with FPS - a high delta-time generally results in a low (or lower) FPS. I'd try looking for programs that are running that are using a fair amount of CPU time - although 2 cores are only being used out of your 8 it still is possible that something is hogging the 0 and 1 CPU cores. An indicator of a low delta-time is to look at the mission time tab while playing KSP. If the time is a yellow font, then the delta-time is above average. If it's red, it's high. If it's green, it's at an acceptable level. Perhaps take some screenshots while you're playing. Also, what program are you using to measure FPS? Are you running KSP with any '-force-xxx' command (such as '-force-d3d11')? -
Low GPU usage while flying
Bilfr3d replied to icycrash's topic in KSP1 Technical Support (PC, unmodded installs)
Have you looked at CPU usage while playing? Perhaps take some sceenshots of both CPU and GPU usage while playing -
So I ran into an odd problem earlier, where KSP would continually crash while using OBS to try and record it. KSP would continually crash in the following situations: - If OBS was started recording before KSP was launched, and then KSP was launched. In this scenario, KSP would instantly crash - If OBS was started recording while KSP was loading. In this scenario, KSP hung for a couple seconds, then crashed - If OBS was started recording while KSP was loaded. In this scenario, KSP hung for a couple seconds, then crashed. System Specs are as follows: OS: Windows 10 CPU: Core i5 6500U GPU: GTX 740M RAM: 8GB DDR3, Dual Channel 1600Mhz Here be the output log. NOW, I want to say that I HAVE fixed this issue. Seems as though the issue was caused by something within DirectX 9.0c and it's runtimes (or how KSP used them, or SOMETHING related to DX 9.0c), because after forcing KSP to launch with DirectX 11 (-force-d3d11) the issue disappeared. Just thought I'd post in-case anyone else has the same issue.
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Ideas for Official KSP App
Bilfr3d replied to Jeanjvs's topic in KSP1 Suggestions & Development Discussion
Just because it won't have any fancy "physics" or "planets" doesn't suddenly make it possible. The amount of system resources required for the textures, models and interface assets I'd expect to be around 500-1000mb of RAM, even in a compressed form. Most 'average' android phones only have 1GB of RAM, of which only about 500-600mb is actually able to be used by programs in a COMPLETELY stock phone. Extra apps load phones down more and consume more RAM, so just a mobile VAB is only likely to run on high-end mobile phones, unless some extremely efficient compression, texturing, modelling or model viewing method is found. Also don't forget that all the parts are poly 3D models, with many points on their faces, and many faces on their sides. This can easily put strain on a processor when rendering 3D models such as these, and as a result I doubt any 'mobile VAB' would run on low-end devices, most medium-end devices, and even some high-end devices. Sure, SQUAD could try, but in the end if it's something that doesn't turn out to be feasible for the larger population of mobile users, then they've spent a whole chunk of time developing this app that only, say, 5% of the community can actually use. Down the drain goes all that money they used in developing that 'mobile VAB'. I doubt SQUAD would take the risk of investing time into something that might possibly (that's a 50% on a 50% there) return some profits. I also wouldn't expect them putting a small pricetag on it, I'd be bracing myself to see something in the neighborhood of $5-$7(USD). So yeah, while it's a good idea and all, it probably isn't a very feasible idea with current tech and limitations. -
Ideas for Official KSP App
Bilfr3d replied to Jeanjvs's topic in KSP1 Suggestions & Development Discussion
Depending on device specs and how optimised Squad can make the code, it may not even run on mobile devices. After being able to even run it, they'd have to remake the editor design for the mobile platform, and maintain it for future updates. Which I don't see SQUAD dedicating assets to. Plus, servers to maintain any services required in terms of craft access, if SQUAD wishes to have online cloud craft storage. A cloud craft storage and sharing system would be a good addition to combat the mediafire closure too, and would provide the backbone services for any future craft editor or sharing app. Also, this should probably be in the suggestions/development section, not general -
I'm not sure if this has been suggested yet, but try running 'dxdiag' and seeing if it crashes when attempting to run the DirectShow test. I know that when I upgraded to Windows 10, all my programs were affected by micro-stuttering, reduces frames by huge amounts even though I have a very capable system (and the problem never existed in Windows 8.1). I was never able to find a solid fix for the DirectShow issue, however upgraded to the latest version of Win 10 (version 1511) seemed to stop the stuttering and made my frames higher again, however DirectShow still crashes. Just thought I'd share some of my experience in the hopes it'll help you I didn't see the part that said it was concluded to be GC. And I don't know how to delete posts in the new forum. Or enter advanced edit mode.
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Ahh, thank you very much good sir Finding 'something to do' is easier said than done. Why else would I make my way to the forums?
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Forgive my ignorance mighty regex, but what is RO and RP-0? And I have been taking a break from the game. For like, 3 months. Not much of a hiatus, but still a hiatus.
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So... it's gotten to the point now where I just sit in the SPH/VAB and stare at the empty craft in front of me going: "What the hell do I build now?" I've been to pretty much every planet and moon, and built so many things... I've just ran into a complete builder's block. This builders block is also the main reason why I've been a bit of a hiatus from KSP. Any ideas or suggestions? I might look at doing progression updates using videos and image albums, perhaps look out for me in the mission control segment soon (totally not self-advertising myself here) Cheers~
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How Close are YOU to Your Next Reputation Rank?
Bilfr3d replied to michaelsteele3's topic in Kerbal Network
118 points so i uh.... how far away is that? -
686: Whisper into everyone's ear "The Cake is a lie"
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Battleship...? Definetly a battleship. But only if we're talking about spaceships Would you rather eat a one year old banana for $1 million, or eat a live centipede for $2 million?
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0/10 who the heck r u?! xD
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really, sometimes the xylophone kills concerned giants ygwtebhd
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Real Life: ~1.5 years KSP Time: ~3000 years Accomplishments: - Large-scale bases present on Duna, Mun, Minmus - Medium outposts present on Kerbin, Eve, Moho, Gilly - Landed and orbited every moon and planet - Space Stations around Jool, Gilly, Duna, Minmus, Eve, Moho, Sun, and a small space station around Mun - 72 Satellite Network around Kerbin - 32 Satellite Network around Mun - 14 Satellite Network around Minmus - ~40 Satellite Network around Duna - ~30 Satellite Network around Sun, planned to 120 - ~10 Satellites throughout Jool and its moons - Airports based throughout Duna and Kerbin Most influential mod: That networking mod that I can't remember the proper name of that needs satellites to control probes xD I am very happy about this save
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I've never heard something so idiotic... Some Pentiums may be horrible (i.e. ye' olde' Pentium 2's), but the new Intel Pentiums, especially the anniversary edition, kick arse for the price and is a great choice for overclocking on a cheap budget (the anniversary Pentium)
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It is in space lounge...
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Ah yes I was thinking about the wrong card seeing as these builds are fairly restrictive in terms of the cost of said builds, I would assume that you don't have the luxury of getting anything too expensive, which begs the question what can your budget stretch too? Because with all three of these builds, the RAM and GPU make no difference in the performance - the bottleneck here, in terms of KSP gameplay, is the CPU. For about a $1500 budget, you could get a very balanced build capable of playing most games with regular quality at 1080p at about 40-60fps, depending on the game. That price is ex windows just so you know. So including windows, a budget of about $1700 - I'm talking in AUD too, so you can convert that to whatever your currency is.
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As Zed said, it really depends on your scene, settings and vehicle. 1080p, Regular quality textures on a 150 part craft I would expect an average of about 55-60, with minimums in the range of about 30-40 depending on where you are and what other crafts are in the persistence (even outside physics rendering range). TBH the R9 280X is not an amazing choice of card considering the release of both the R9 300 series and NVIDIA's 900 Series (and the Titan X). You would get, not only more performance per watt of power, but a lower cost per frame for something like a GTX 760 or even 780. Because the 280X's run pretty hot. A 280 was hot. A 280X is like two of those cards. But in one card. That's the same size as the single card. With no extra cooling.
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The intel build. Overclock it as far as you possibly can, I would recommend buying an AIO water cooling loop for the CPU too, given the right circumstances those things can go up to 5Ghz. wouldn't bother about the A10 as those have integrated graphics which is useless when you have a dedicated card. The FX-6300 is not terribly good in single core performance, and KSP is a single core game (at the time of KSP 1.04), so the extra cores wouldn't really do a whole lot. Yes you can overclock the FX-6300, but the Pentium already has very good single core performance for it's price point and overclocking that thing to 5Ghz will make it way more powerful than the FX-6300 in single, and even some multi-core, situations. The FX-6300 also can't get that high an overclock because they run a lot hotter and unstable than Intel chips. Just My 2c.