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vardicd

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Everything posted by vardicd

  1. Crap. I'll do a clean reinstall of mechjeb. Bov etanoda ui sevth. Edit: Yep, clean install fixed the problem, don't know what I borked in there. I hate having to redo all my settings...
  2. Is anyone else having an issue where the mechjeb 2 compact GUI skin is broken in the latest dev build? Or have I borked it somehow on the install? Want to hear if anyone else has this issue before I go klotzing around in the files and mess something else up.
  3. I was going to try that later, I have some flights in progress and I'd prefer not to invite the Kraken in as it were...
  4. Is there a way to disable the rasterpropmonitor pluggin part of the shuttle without breaking it? I love the shuttle, but I'm getting some odd framerate loss, and tracked it back to raster. I started a fresh install of ksp, and tried one mod at a time, and found the issue was coming from the shuttle mod. I then tried each underling mechanic by its self, where I could, firespitter plugin worked fine by itself, with the actual propeller mod that uses it, and I tested raster by itself, and it started the framerate issues. oddly, this is most noticeable when in orbit or landing and launching from minmus, and I don't know why.
  5. So far I have not experienced any crashes, unplanned disassembly, or errors. I have noticed a slight increase in lag, but that might be because I have too many mods.
  6. I cannot replicate this, my game loaded just fine with interstellar and this mod {1.2}
  7. •This plugin doesn't increase the true rendering distance (it's still ~2.5km) -- it just draws models in place of where the ships should be. •On-rails vessels up to 750km away are visually rendered (no intensive physics calculations necessary) Sounds like some render distance modification was involved. Not sure, you could be right, but...
  8. So has anyone else noticed this part kind of wiggles when its on a craft? It doesn't stay straight. Have I done this somehow, or has anyone else seen this? It doesn't bother me too much, I just pretend its tracking something on the ground... Although it does seem to apply torque to my vessels as its twisting.
  9. I'm still convinced it has to do with the editing to the render distance. that's the only part of this mod I can figure doing this.
  10. I know its a small thing, and I'm sure a skilled modder could pop this out in no time, but I'm not that person, I love the different map icons that represent your ships, rovers and stations, etc. But I'd love to see a new one added, a plane icon, so you could designate a craft a plane, and visually tell, that craft in orbit is a space plane, versus a rocket, or that craft I have landed in the grass lands is a plane, not a rocket capsule waiting to be recovered. Its a small thing, and maybe silly, but to me, its just a small thing I obsess over.
  11. Well, so far early tests are promising, I haven't had any glitches yet, but I'm going to test further. I have found a sweet view though. Edit: No still glitching: Lost an entire crew when my shuttle crashed into an invisible panel.
  12. Well, the more extreme glitches are gone, or at least haven't re-surfaced, but it is still randomly dropping awarded ribbons, both auto-assigned and manually awarded. this is the only error I saw in the log? and this is the only log I know how to find.
  13. My guess would be because this is modifying render distance, maybe the game is getting confused about when something is loaded? and when physics would be affecting timewarp limitations? the menu thing I can't even guess.
  14. This particular bug hits me ONLY when I have FF installed, and usually once every few missions. I did not see this behavior in previous versions, only once I upgraded to 3.0. If you aren't getting this, my guess is its a mod conflict, but it would have to be a common mod for so many of us to get it, but one that you aren't using. I upgraded from .2.7, but when I was using .2.7 I never had this happen, If that was when you added the permadeath feature, I'd say maybe its a bug there, since you just copied code from one other mod? I wonder, if you borrowed that code, and we're using that mod, if having that line of code in the game twice isn't causing the issue?
  15. This is a beautiful, and beautifully done mod, it adds an amazing amount to the game, for it being such a small thing, no be able to stand on the surface of a planet, and track the movement of the other planets and moons in the sky is a beautiful thing. I love it. I didn't even notice the bugs for the first couple of hours, cause I loaded a ship already landed and spent hours tracking the planets and trying to figure out which was which. I really hope what ever bug is in this can be fixed quickly and easily, because I want this mod back.
  16. I'm confirming this mod is the source of my bug, I have no idea if its doing yours too, I haven't had these events myself. I have no idea why this mod affects my ability to time warp, or to access the escape key menu, but there it is. With a stock install and only this mod, I get these bugs.
  17. I just downloaded the newest dev build of this, scansat mod, and distant objects mod, and suddenly I can't access my menu in game with the escape key, and my ability to time warp is gone, but mechjeb can still timewarp on its own, I'm wondering if this is an issue caused by mechjeb, I'm testing it now by pulling the mods out one at a time, just thought I'd post here to see if anyone else has noticed.
  18. Possible bug, since I installed this, I have been randomly losing my ability to timewarp or access my menu. has anyone else seen this behavior? It might be a mod conflict, cause I'm running a lot of mods?
  19. It is, actually, but you need a bit of know how with the coding, since the only part with the name is the cockpit, installing each texture pack in turn, then changing the save name of each file, you can save the alternate textures, so you'll have each of the cockpits in your game.
  20. I just woke my roommate up screaming in joy at this {She was pissed} Can't wait for this!
  21. Hi I just downloaded this mod, and noticed that with it, the fairings won't decouple from the smaller LV-909 engine. when I attach it in the VAB it starts with its fairing, even if I have nothing attached below it. I don't know if its this mod alone, or a mod conflict.
  22. I just installed this and I lost my ability to time warp, and escape key no longer brings up the menu, anyone else had this, or know of a mod conflict that causes it?
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