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KSP2 Release Notes
Everything posted by Fr8monkey
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I thought if they are running around the VAB, why not in the ship? Well, floating at least. There are mods to make custom Kerbs and change their facial features. http://kerbal.curseforge.com/projects/diverse-kerbal-heads-1-0
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Had a dream last night after a 5 hour KSPfest. No, really. I had an Idea for a mod for 1.1; but I have no skill in modding. Pleases tell me if this is a cool idea or a crappy idea. Kerbal Busybodies: Now that the models have a cutaway when flying, what if a mod would let the Kerbals in the ship, station or base move around doing science, fixing things, eating, sleeping and having conversations while you watched? I thought it would be fun to watch Jeb tapping dials and doing situation reports on a clipboard, Bob looking in microscopes and mixing beakers and Bill twisting dials and tapping on the walls with a hammer. Also getting into jammies and a nightcap and going to bed and then getting up and eating while chatting with buddies before looking out the window for a bit before going to work. If isn't possible, I understand... if it is, it should be one.
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Haven't read the whole thread, so if it has been asked, just feed me to the Kraken. Is there a chance to be able to upgrade not only landing legs; but things like capsules and crew cabins' crash tolerance on the horizon? #pleasedonthitme
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Haven't read the whole 130 pages; and may have g=been answered. Is there a reason Fairings makes the game crash to desktop from the launchpad? The launch screen pops up; but as soon as the launch light on the bottom left comes on, it crashes. I have a lot of mods; but most of them are ambiance and visual. Any particular mods that may cause it?
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Has a built in thermal camera and the first waterproof rating to a depth of 5 meters. Set for release later this year, the CAT S60 will be priced at $599 USD. I don't need it; but I really want one for some reason...
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I'm having a problem of the game crashing to desktop on the launch pad. Only works when I use fairings. All other ships work fine. Could be another mod affecting it; but I don't know.
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That's OK. probably not using that part anyway. I can still play KSP, so it isn't all bad!!!
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Rescue Missions Dissappeared
Fr8monkey replied to Fr8monkey's topic in KSP1 Gameplay Questions and Tutorials
Since I've noticed the problem, I have played 3 or 4 career games up to almost filling out the R&D tech tree and have been to Duna and Eve (restarted many times due to technical and boredom issues). Haven't seen a new rescue mission in months. -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Fr8monkey replied to EnzoMeertens's topic in KSP1 Mod Releases
Awesome job Enzo... You guys do good work. Wish I was creative and good at modding.- 735 replies
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Now if they could just make the voices stop... DOWN WITH THE PROLETARIAT!!! Sorry, it wont happen again.
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Rescue Missions Dissappeared
Fr8monkey replied to Fr8monkey's topic in KSP1 Gameplay Questions and Tutorials
Still fitzing with the settings. anyone think of what mods might do this? I have a few of the Contract Pack mods; but they show rescue missions as active. -
I don't know about that. Having a chunk taken out of your head with an ice cream scoop don't make a man... or, maybe it does.
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Fr8monkey replied to EnzoMeertens's topic in KSP1 Mod Releases
Whack-a-kerbal in sandbox mode. Didn't work as intended. Am going to try and recreate in sandbox the same way I did it the first time by burning retro into lower stage. Update: More pics with showing damage and percentages. http://images.akamai.steamusercontent.com/ugc/315619020835495053/B828DB4C09EAE52C1144B8A66958AD634B6C7958/ http://steamcommunity.com/sharedfiles/filedetails/?id=616156304 http://steamcommunity.com/sharedfiles/filedetails/?id=616156349 http://steamcommunity.com/sharedfiles/filedetails/?id=616156358 http://images.akamai.steamusercontent.com/ugc/315619020835495643/039C22BA30B6BB8CFA111158F69AABF5FA1C5B2A/ Left up the W-A-K settings to see what they were.- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Fr8monkey replied to EnzoMeertens's topic in KSP1 Mod Releases
Some weird stuff happened. Long story short, I decoupled in orbit and then turned to circularize orbit; and the stage I ditched scrapped along the capsule damaging the parachute and the abalator. I noticed, even in orbit outside the atmosphere, the abalator slowly drained to 0 like the fuel tanks do. Thought that was weird. Also the parachute worked 100%... at a weird angle. came out sideways at 90 degrees and then half way up the cord, it bent 45 degrees to a different direction. No pics; but I tried to recreate using whack-a-kerbal. Wasn't able to recreate that, but got something weirder. The chute was completely detached; but still worked on the capsule. Got pics of that! http://images.akamai.steamusercontent.com/ugc/315618858052476092/F851BC25478E8D2B59DF179638CB423D7F940CA1/ http://steamcommunity.com/sharedfiles/filedetails/?id=615434776 P.S. There is a second link below the first; but is greyed out.- 735 replies
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Sorry for not keeping up to date. Honestly, I thought no-one cared much. I'm doing OK. Just feels like my head is a fishbowl that is being stirred all the time. In physical therapy for dizziness; but is going slow. Don't check the site as much as I used to. Just tired all the time still... bit alive so there is that!
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Fr8monkey replied to EnzoMeertens's topic in KSP1 Mod Releases
Fantastic mod. You modders are making my hard drive very cranky... but I love it. Don't know if mentioned; but when I EVA on Mun or Minmus, I can't jump or use the suit thrusters. Also when I EVA in space, I spin uncontrollably. This was the only mod I installed in a week. *update: Removed the mod and now everything works. Now Bill won't have a crater named after him!- 735 replies
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Lately (the last 3 or so career starts) I get a bit into the game everything works fine but when I try to launch a ship; once the green light at the lower left display turns green and instantly crashes. I look at the crash log but I don't really know what I am looking for. Anyone else have this problem?
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Star Wars Ep. I, II and III Anti-Cheese Version
Fr8monkey replied to Fr8monkey's topic in The Lounge
#3 was OK. The first two had too much trade negotiation talking, politics and romance crap to make it fun. Sith had some politics but not too much. -
Someone edited the prequels of Star Wars so they are less crappy. Phantom Menace: Attack of the Clones: https://www.youtube.com/watch?v=ZDlT59hqqtk Revenge of the Sith: https://www.youtube.com/watch?v=14tMHjDkKLA Haven't watched them yet; but will check them out later.
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Another mod that is very fun to use.
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Rescue Missions Dissappeared
Fr8monkey replied to Fr8monkey's topic in KSP1 Gameplay Questions and Tutorials
Saw that. Still don't know what is going on... Oh well. -
Rescue Missions Dissappeared
Fr8monkey replied to Fr8monkey's topic in KSP1 Gameplay Questions and Tutorials
I have looked and can't even find the place where that limit line is. I have searched all the tabs in the game and all the files in the folder. -
Used to get crew rescue missions on occasion; but not any more. Got 10 - 12 per career, at least as far as I got into the game (I keep restarting and redoing my careers.). I have looked in the debug and contract configurator; but I guess I'm missing something. I have searched and searched and found nothing. Help please. Thanks.
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[old thread] Trajectories : atmospheric predictions
Fr8monkey replied to Youen's topic in KSP1 Mod Releases
I have been missing this soooooo bad. You got me spoiled!