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Everything posted by cvusmo
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CKAN now fully supports KSP 2!
cvusmo posted a topic in KSP2 Technical Support (PC, modded installs)
CKAN now fully supports KSP 2. Here's how to install CKAN as well as install your game instance of KSP 2. This is the best way to install mods. -
Establishing Life on Duna! [Colony Established! [Update: 5.2.23]
cvusmo replied to cvusmo's topic in Mission Reports
Good morning! Here's the next episode in Life on Duna! The Kraken Strikes Back! -
64 Solid Rocket Boosters + 15 ME to Orbit [BONUS: Minmus Patch 2 mission]
cvusmo replied to cvusmo's topic in Mission Reports
And here's my review of patch 2 and a short minmus trip! -
Yes, you can make ridiculous rockets and use the same principles in the crash course to do a gravity turn. All you're doing with a larger rocket is adding mass. It's the only variable you're really changing. Here's proof of a ridiculous rocket: 32 SRBs + 15 main engines
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CRASH COURSE - How to fix wobbly rockets & Patch 2 Review
cvusmo replied to cvusmo's topic in KSP2 Tutorials
I couldn't have said that better. You nailed it!- 9 replies
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- Wobbly Rockets
- Tutorial
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CRASH COURSE - How to fix wobbly rockets & Patch 2 Review
cvusmo replied to cvusmo's topic in KSP2 Tutorials
Thanks! The game fortunately has the features built in to counteract wobbly rockets. I really enjoy this aspect of the game so I hope they don't remove wobbliness entirely.- 9 replies
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First up, here's how to gravity turn in under 60 seconds! Later this will I'll upload the full video. Hope it helps!
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- i9-13900K, RTX 4090, 64 GB DDR5 @ 5600, 1 TB 980 NVME, Windows 10 Fix was to reload the game and bug went away. Unfortunately I have no save file for this as I reloaded to fix it. I'm extremely far from Jool and Jool blocks out Kerbol so my solar panels do not produce power. https://imgur.com/2K7FJ4F
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CRASH COURSE - How to fix wobbly rockets & Patch 2 Review
cvusmo replied to cvusmo's topic in KSP2 Tutorials
I wish I could have made content for KSP 1. I was active duty during the life cycle of KSP 1. Now I'm retired and can make content for a game I love. I will definitely continue and if you have any questions/comments/things you want to see, just let me know!- 9 replies
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CRASH COURSE - How to fix wobbly rockets & Patch 2 Review
cvusmo replied to cvusmo's topic in KSP2 Tutorials
Thank you I appreciate that. I never knew I had a good voice lol. That's cool. I'm glad I finally can make content for KSP. It's a lot of fun- 9 replies
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I did this and it gave me a challenge idea. Dock a docking port to another docking port without having any control over it while in orbit.
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Weekly Challenge #7 - Land on Eve
cvusmo replied to Ghostii_Space's topic in Challenges & Mission Ideas
I dig it. -
Establishing Life on Duna! [Colony Established! [Update: 5.2.23]
cvusmo replied to cvusmo's topic in Mission Reports
Kerbal Wars: A New Home Episode I -
Establishing Life on Duna! [Colony Established! [Update: 5.2.23]
cvusmo replied to cvusmo's topic in Mission Reports
The Colony ship is being built in orbit! Six launches so far. This will set up a relay network in all of the kerbol system, visit each planet, and finally begin the colony on Duna! -
Establishing Life on Duna! [Colony Established! [Update: 5.2.23]
cvusmo replied to cvusmo's topic in Mission Reports
I finally made it to the return vehicle. -
Here is a link to my video on a quick fix. Please fix how the game saves as soon as possible. It impacts game performance heavily. I went from 30 FPS and the game freezing constantly to 40-60 fps on the surface of Duna.
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It's a bit of work. I made it as TypicalSim really helped fix my save file and he had made the video prior to patch one. The main reason I wanted to make this was to bring it to the attention of the dev's. I really hope this is a priority. Fixing how the game saves and preventing the save files from saving useless amounts of information.
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Establishing Life on Duna! [Colony Established! [Update: 5.2.23]
cvusmo replied to cvusmo's topic in Mission Reports
Pain