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Everything posted by steuben
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A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
*rummages around in his library* ah, here we go. From "How to Write a Damn Good Mystery" by James Frey. To précis, have the character write a couple of journal entries about themselves. Though he mentions "The Key: How to Write Damn Good Fiction Using the Power of Myth" in which might have more information on it. Another way to discover a character's voice, which I think you're looking for, take them right out of context. Forget the story, plot, etc, plop them down around the classic green faux-velvet poker table with the one light illuminating everything, have them spend the night singing karaoke, the weekend fishing and drinking beer, etc. Have them shoot the breeze. It doesn't have to be about things in 'verse, could be about the story, could be about RL, or something else. For something more structural you may want to head back to tvtropes, Ensembles, specifically the four person groups. For more essay level work there is Develop Character Personality and Make Interesting Characters. -
A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
Names For my Greenfields series if the name is going to be meaningful, which they aren't they're just shout outs to famous NASA folks for the most part, I'll take the name and kerbalize it a bit. Usually slot in a K in the right spot. Outside of that, the usual go to for writing reference has some pointers on theme naming. Details Let's quote a master talking about a master It's been a while since I've read the essay itself. But I think it might be a good point to start. The other place will be to consider things Like Reality Unless Noted, or like game play. Hooks Hooks are tricky, but can be fun to practice. A book comes to mind "The First Five Pages", ISBN 068485743X or 978-0684857435. The list o' Opening Tropes. But, it will depend on the genre you're writing. The hook should hint at the action, adventure, and exploration ahead, and the history behind. Starting and sorting. Storyboards help. If they are picture storyboards rather than text, they can do double duty as your pic inserts for the chapter(s). As for organizing stuff... You could probably break it down into three sections. 'Verse, the countries, the history, etc. Stuff, the equipment mostly, but buildings as well. Characters, the bios, both quick and long, vital stats, etc. -
A better Mun landing approach
steuben replied to MPDerksen's topic in KSP1 Gameplay Questions and Tutorials
You need to do it in threes. After the first one falls over, the second will explode and fall over, the third will stay upright. And that's what you'll have, my boy, the stablest lander in all the lands. Not all cores have all the features. You'll have to feather the engine a bit when you get close. Kerbnet will give you the altitude of the terrain above average "sea" level. So you'll want to be around 10 m/s surface speed for that last 100 -200 meters of decent. Since you don't have hold pro-grade/retrograde you'll have to do it yourself. When your a good 1 to 2 km above ASL you'll want to be on a nearly vertical decent. and then drop down. Bounce the thrust every once in a while to keep your speed in control. -
A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
just a detail note. I think there's little actual steel used in module and rocket construction... might be worth digging into. <makes a research note for the greenfields series.> Feels like you're playing towards the stale beer flavour of spy fiction, at least in the first few segments. I'm beginning to root for the empire, and hope they grease this guy at the end. You may have strayed into Designated Hero territory while aiming for either a Jerkass Hero or an Anti-Hero. -
help poor val get back from the mun
steuben replied to putnamto's topic in KSP1 Gameplay Questions and Tutorials
It looks like you're getting her to kerbin orbit. Just get her out and push for a while around the AP. You'll want to keep about 1 to .5 of jet pack fuel to get her back in, depending on how good you eva manoeuvering is. When I have to do it I aim for a PE around 40km. -
The general rule is speed over cores, and a mid line card. KSP doesn't do the multi-core thing so most of the time it will use one core over many. Though I have heard if you have multiple craft on screen at once it will try to split the craft calculations up between the cores. As for graphics same thing KSP isn't the graphics horse that some other games are. The one place to splash out for is RAM more is better. This thread will be able to guide you better. https://forum.kerbalspaceprogram.com/index.php?/topic/167748-ksp-unofficial-official-computer-buildingbuying-megathread-all-questions-acceptable/
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Tales of the Groundbound: The Birds of the Flocks, Supplemental Material
steuben replied to steuben's topic in KSP Fan Works
The ALS-4, The Gull The craft was named after its modified inverted gull wing design. It did not seen the extensive use for launching LKO satellites that was envisioned. It has seen continued use as the launcher for ultra-high altitude sounding rockets. The development of Kube satellite system promises to increase it's use again. Seen in chapter 10, A New Bird in the Flock -
help me make my mun sattelite launcher smaller.
steuben replied to putnamto's topic in KSP1 Gameplay Questions and Tutorials
what is the mass of the satellite? -
Tales of the Groundbound: The Birds of the Flocks, Supplemental Material
steuben replied to steuben's topic in KSP Fan Works
The STC-21, The Basket. The first passenger rated craft of the program. The first few launches carried the X (experimental) designation. A four seat variant was designed and saw limited production and use. The Basket was later superseded in use by the O-Basket. Seen in chapter 7, Two Eggs in a Basket -
A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
depends... are you going for the unreliable narrator approach? you might have some good ground work laid for it. the other direction would be that airlocks + space + payment to right person = dead and the body never found. If he thinks he's safe off the ground... he's mildly delusional, which would go back to the unreliable narrator. or he just thinks he going to be less unsafe up there. A lot will depend on what genre you're aiming for, and what your end game will be. -
EXPERT QUESTION: How to close windows?
steuben replied to Dragony's topic in KSP1 Gameplay Questions and Tutorials
You didn't pin it either? -
A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
I'd half thought of that. However, I filed that as translation convention at least in terms of game play. Having to learn another language and script on top of having to learn rocket science and orbital mechanics would have been nasty and mean. For example, in the hitchhiker I see "Food", "Not Food", "Refuse", etc. The kerbals see <beat> "Food", "Not Food", "Refuse" but the kerbalese words and in the script they use. -
A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
I'm running some deep thought experiments within my swan-verse, with a reference to a couple of tvtropes how-tos Believable Aliens, Design a Mind, and a dash of BaO Morality. All of which are run through The Translation Convention. Do we have an canon, or dominant fanon, on what the kerbal number base is? My reflex, counting fingers on the hand, is base 8. Though a quick alternative would be base 16, assuming 4 toes on each foot. -
<does many manly posturing poses>
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'gratz. looks like i've got to work hard for next month.
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Chapter 26 Linus sat behind the panel table at another proposal meeting. “This is something Wernher should be at,” he thought. This was the fifth proposal of the afternoon, and the third orbital telescope. He looked at the notes from the previous two. This one overlapped their missions. But not enough to easily blend them together into one mission. “Thank-you, Thompley,” Elitte, the head of the panel, said. “Are there any questions from the panel?” Linus half listened to the questions and answers as he looked at the three proposals. The overlap between them was probably one project team pitching their work in different ways. Some of the mission parameters seemed to be mutually exclusive, so they probably could not be lumped together. The design group would be able to confirm. Linus refocus towards the presenter as he said. “Thank-you, for your time.” He heard Gus blow out a long slow breath after the door closed. “We get a couple of pics taken through an el-cheapo 6cm on cheap film that somebody smuggled up to a KOL,” Khenry said, “Suddenly big orbital telescopes are all the rage.” “Easy for you to say,” Gus said. “It’ll mean more birds in flight.” “Like I don’t have enough already. The KOLs have already been split off.” “We might be able blend to the three together,” Linus said. “Given a pretty rough estimate on the size it could be placed in the KOL group. But design would be better able to figure out if they can on the same platform. Most likely two out of the three can.” “Okay,” said Elitte. “Last one.” She gestured to the door. It opened. In walked a kebalina barely holding a flipchart. She got it setup on the stand after nearly knocking it over. She looked at the panel like a deer in the headlights. “Go ahead,” Elitte looked at a sheet of paper. “Kalerie.” “Thank-you,” her voice cracked. “As you know the isp of an engine is related to the square root of the temperature of the exhaust. The operating temperatures of the current designs represent nearly the peak of what can be achieved chemically without using hazardous fuels and/or oxidisers, or generating hazardous exhaust products.” She glanced at the clock on the wall and looked back at the panel. She flipped the first page on the chart. She cleared her throat. “While gains with nozzle designs and such can incrementally improve isp and thrust. Little short of radical new chemistry and metallurgy will allow for great leaps.” She flipped the paper on the chart. “My proposal is use a fission reactor to heat reaction mass directly instead of using a chemical reaction.” She points to a set of figures on one side. “With the an exhaust temperature around current engines there is a two-fold increase in delta-v using the same mass of fuel, as L-Ox engine at the same thrust.” She flipped the chart again. “Using temperatures attainable with conventional fission piles, this can be doubled again.” She flipped the chart again. “The proposal has two phases. The first is a design and feasibility study. This phase will determine design and material parameters. The second assuming no contra-indications, would the progression to the construction and design of a prototype series of the engine. “Are there any questions?” “Kalerie,” Elitte said. “Are you familiar with the Orkus Project?” “Yes.” Nervousness crept into Kalerie’s hands. ”It was a design concept to use nuclear… explosives to lift very large masses into orbit and beyond. It proceeded to concept testing. But, it was canceled before testing with nuclear explosives.” “Yes. How does this differ from Orkus?” “Orkus used the impulse of the nuclear explosion itself. Either the atmospheric shock wave of the blast, or the high energy photons generated by the reaction in vacuum. The N.E.R.V. engine design uses the heat from a nuclear reactor in a similar fashion to how a chemical engine uses a chemical reaction to heat reaction mass to generate thrust. The reactor remains with the engine for continuous use, rather than being dropped off the back and used once.” Linus reviewed the project dossier with half his attention. It had an elegance to it, unlike the mad simplicity of Orkus. Most of his attention was focused on the presenter. He wasn’t sure if it was the concept or the presenting kerbalina that drew it.
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Eve eats stars. Even the Kraken fears Eve.
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Tales of the Groundbound: The Birds of the Flocks, Supplemental Material
steuben replied to steuben's topic in KSP Fan Works
The TO-2 with the TO-4 Variant, The O-Basket The O-Basket was early production design to take passengers on brief orbital excursions. The design was later adapted for use as an rescue craft for low and high Kerbin orbits. The lifter saw production and use in the launch of satellites for a long time Seen in chapter 17, Broken Bird -
<Yiddish accent>s/movie/game/g |< Spaceballs!Yorgurt!merch quote></Yiddish accent> and there was much rejoicing
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A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
You've got the characters, what's the plot? Just a elevator pitch would do. Ask for content, what of the darker and edgier themes/tropes are you thinking of?