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steuben

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Everything posted by steuben

  1. Don't let the following dissuade you from continuing this craft. *laughs evilly, cracks knuckles, rolls shoulders, does that neck crack thing*... What? I'll be gentle. It looks like it's your first rodeo so it'll be thorough. Well... I'll try to be gentle. I won't dwell on spelling and grammar, as I am not one to sling such stones. Or at least sling them too hard. MS Word, or equivalent, has both a spell checker and a grammar checker, use them. Doing this on a phone or similar device isn't much of an excuse. Take the time and find a real computer and use that to do the edit. Never post a first draft of a story. Style and technique... This is basically an As You Know Exposition. A better way would be to have them in the briefing room being given the details by the wounded deskbound commander in a bored manner. Then have them bouncing along the terrain an hour before arrival. Tons isn't a unit of power. You might be thinking watts, or horsepower. But for reference an average car generates 150 kilowatts (200 horsepower) of power. Each first stage engine of the Apollo Launcher generated approximately 22 million horsepower or 16.8 gigawatts of power. A bit of a lack of scale, but so do many sci-fi writers. You will also want to rescale your scaling modifier word. In this case moving from kilo- to giga-, or perhaps tera given the context of use. Drop the angrily, and a descriptive to her departure. Something like "Vall slaps dooduki in the face and stomps off." You placed the right hook for this earlier with But the station pic earlier doesn't give much weight to the line of getting a 170 seat craft out the door in 10 days. You may have to rework this. Unless he's speaking in a second language having translated through a third. He could be Eloquent In His Native Tongue. But, you'll have to indicate that previously. Yes, And That's Terrible. Loud noises from inside a beer can in space, what's to like? Umm... aliens in the crew helping them to survive once they land. Not what I think you meant but a good example of rereading and reediting before you post. Show Don't Tell, this is the core and primary direction of writing. If you can do it great. But, don't trade quality for quantity. And beware of such an ambitious schedule. It can easily generate Schedule Slip, which begets an Orphaned Series, which begets a Dead Fic. For further reference and research you may want to hunt up "Robinson Crusoe", "Robinson Crusoe On Mars", and maybe "Swiss Family Robinson". The US Army's FM 3-05.70 will provide some additional planning support for you depending on how interesting you plan on things getting for your crew. Now since you are coming out of Spanish into English, I do have this recommendation. Use Google Translate. It does make hamburger out of idioms. But it can get you pretty close for the remainder of the text. It does have to be good Spanish in the first place for it do it reliably.
  2. What level of critique are you after? One of my authors of preference, David Drake, has done outlines of 60 kilowords, and has a librarian on staff to help, and keep him separate from any computers connected to the intra-tubes. And I'm sure the Hammer-verse and RCN-verse canon-bibles are in the 200 kiloword range each. It may be that you can't tie into KSP. If you have to do too much hand waving to get the canon welding, or worse just can't buff out the welds, surrender on trying. Just use KSP as the modeling frame work.
  3. My general recommendation is grandfather. When you auto strut to root or heaviest it can do weird things as the struts try to attache themselves, especially when you dock something else. In your case though I think you can get away with either one.
  4. It actually quite simple, A Fan Can Have Nice Things, but Fandom Can't Have Nice Things. And, to be a parent, [Redacted by order of O-5], and study hard to be able to get the good job to afford your own device.
  5. Set the parachutes of the probe to the same stage as the one that separates the probe. You may want to increase the full deployment altitude to something more than the default one kilometer. There is one consideration however, you will need to keep the probe and the carrier craft within 25km of each other until the probe touches down. I'm recalling 25 km anyways.
  6. 1. It is the game I have been waiting for since my floppy disks failed and the 1541's drive heads misaligned. "Project: Space Station" you shall be mourned and missed. *pours a cold one on the floor* 2. I have a story to tell. <cues up... something epic, rocking, with some orchestral bombing, kind of like if "The Transformers Theme" by Lion, Hans Zimmer, John Williams, and Nobuo Uematsu, were trying to out epic each other, and succeeding>
  7. My basic list: name, age, hair colour, eye colour, skin colour, [redacted due to nature of source genre]. I then turn the characters loose and let them develop themselves. Dangerous, I know. But it's a pretty small sandbox so they can't get away from me. All of my characters will have the first five, and depending on how recurring a character it is I will also add little snip-its of personality. I won't do whole Lucas thing and do a three paragraph biography for someone who gets at most 30 seconds of screen time. Of course, if as I go along I get someone like Daine Jir, man that guy... coconuts and chome steel, I fill in the bio. Something else i'll do is take a character from somewhere else, and play with a little bit in a different setting. Not so much a cross-over, as what would the character type do here. From there I'll fill in the character if it works out. It means i have a prototype already and can just make the note of like <insert character> from <insert wherever>, except. These might help a bit for designing characters The Complete Writer's Guide to Heroes & Heroines, 45 Master Characters, and Make Interesting Characters.
  8. If you can find a copy Barlowe's Guide to Extraterrestrials: Great Aliens from Science Fiction Literature might help as well. And with proper citation, and creative writing, might save you the work or provide additional references.
  9. As for culture I try not to delve into it too much. That's a pretty deep rabbit hole to go down if you are not careful. If you do go down that hole, tell the cat I said hi. The area of Kerbin I'm interested in for the Greenfields series is kind of like 1950's America, with more current takes on race and gender. There are other culture "families", probably about three or four. I haven't defined them since they haven't come into play yet. They are beginning to break out of a tech-stasis with the discovery of the goo. Something like the forty years of tech development we had prior to World War 2 took place over four hundred. I'll chuck my Greenfields series on the table, Tales of the Groundbound.
  10. The only thing that I've named has been the space around the KSC. "Direc's Prairie" it came to be known in the popular media. Originally it was that classic irregular land that you find after the berm going east. But Direc plowed it flatter than [vulgar metaphor redacted]. I think it has a formal name the something something Reservation, but the prairie is the one that everybody knows.
  11. To answer the question and to quote myself
  12. Do you want to launch a rocket? ------------------------------ Do you wanna launch a rocket? Come on, let's go and fly! The parts are right there, stacked in the VAB Let them fly away It's usually quite easy, sometimes not I wish they could fly Do you wanna launch a rocket? It doesn't have to be a rocket. (Go away, Jeb!) Okay, bye Do you wanna launch a rocket? Or fly a plane around the isles? I think some airtime is overdue, I've started making lots of planes from the news Hang in there, Times It gets a little boring, all these empty pads Just watching the days tick by [musical interlude consisting of several fiery explosions.] Please, I know you're in there People are asking where they've been They say launch again and I'm trying to The delta v is here. Just launch it up. We only have two buildings, just VAB and SPH What are we gonna fly? Do you wanna launch a rocket?
  13. Tutorials have their place, and I ain't knockin' 'em. I've learned many things with them. Remember that the sandbox will teach you as well. Play in there. Sure <dismissive tone and eye roll>conventional</dismissive tone and eye roll> rockets are pointy end up, have nice radial symmetry, and a sleekness that would make an mink envious. But, that line of thinking <Ackbar voice> is a trap. </Ackbar voice> Think outside of the design envelope. <Lily Tomlin voice> Take chances. Make mistakes. Crash. </Lily Tomlin voice> If you don't fail, you don't learn, and you aren't trying hard enough. If you get frustrated, ask.
  14. K.S.P. Is Awesome ------------------------------ K.S.P. is awesome, everything is cool when your launching the team K.S.P. is awesome, when you're designing the dream K.S.P. is better cause parts stick together Some have said you and I are gonna fly forever? Lets launch forever We're the same unlike you, you're like me we're all playing in harmony K.S.P. is awesome, everything is cool when your launching the team K.S.P. is awesome, when you're designing the dream Woooo! 3, 2, 1, go! Have you heard the news? Everyone’s talkin' Life is good ‘cause K.S.P. awesome R.U.D.'ed, there’s a new design Make some time for the awesome community I feel more awesome than an awesome possum Launch that kerbal for Minmus frostin' Three years later it's Eeloo frostin' Smellin’ like a blossom, K.S.P. is awesome Decouplers failed? Now it's S.S.T.O It’s awesome to win and it’s awesome to lose K.S.P. is better cause parts stick together Some have said you and I are gonna fly forever? Lets launch forever We're the same unlike you, you're like me we're all playing in harmony K.S.P. is awesome, everything is cool when your launching the team K.S.P. is awesome, when you're designing the dream Blue skies, bouncy gears We just named two awesome things A Kobel prize, a piece of string You know what’s awesome? Everything! Rockets from Fleas, A plane using M-Beams Brand new parts, a very old craft K.S.P. parts are the best Tanks and reaction wheels, they’re awesome R.C.S., Nerv, and Dawn, they’re awesome Goliath and Juno, they're awesome Everything you design or launch or crash is awesome K.S.P. is awesome, everything is cool when your launching the team K.S.P. is awesome, when you're designing the dream
  15. Some gosh forsaken Class-E rock... for very liberal values of surface.
  16. Sounds like you're after editing advice. "Self-Editing for Fiction Writers", isbn: 978-0060545697//0060545690 might be a good start. It was one of my first in the genre. I can't point to many websites. most of <bayou drawl> my learnin' is done in dis 'ere new fangled reel wurld </bayou drawl>. But, Writer's Digest has a fair bit of stuff on line as well. As for recognizing the passive voice. If you see <to be> <verb>, it is generally the passive voice. To tame it drop the <to be> and rework the sentence accordingly.
  17. there is something. it might work in 1.4.x. but as always, when playing on the trapeze use a net.
  18. Grammar, spelling, and don't use five dollar words. Do you have something a bit more focused of a question?
  19. two words. dioxygen diflouride... as the oxider and anything else as the fuel.
  20. Not necessary for or against the concept. Just simply comments on the arguments. Number four ranks as [an ill-considered idea -ed.]. that kind of pop-up will drive users away from KSP instead of encouraging them to buy the DLC. Number five won't work as well as thought. If it will come free in <insert time frame here>, why bother you can wait for it. This is closely related to Gold Edition Syndrome. In which players won't by the game and DLC separately knowing that soon there will a Gold Edition that collects it all up, for less. Number one, happened with the Asteroid Day Mod. An official mod released by Squad, that was eventually blended into the stock game play.
  21. option 1. learn rendezvous. hard, but worth while. option 2. get out and have jeb push. get him out, get behind and push the ship retrograde until his eva fuel is mostly exhausted. then climb back in. refuel. lather, rinse, repeat. do this until PE is around 30km. you'll want to do this around AP for best effect. but this will require a roughly similar to rendezvous. option 3. take the hit on achievements option 4. ??? option 5. profit!
  22. 1.4.2 is awesome, everything is cool when your launching the team 1.4.2 is awesome, when you're designing the dream 1.4.2 is better cause parts stick together Some have said you and I are gonna fly forever? Lets launch forever We're the same unlike you, you're like me we're all playing in harmony ... K. I'll see myself out.
  23. Body language mostly. This is one of those you have to know your characters and their quirks.
  24. You need 17,000 science, approximately, to do it. Doing a quick look at the stock craft, it maybe possible. You'd have to grind a fair bit on contracts, and tweak the heck out of the strategies.
  25. Define vansished. I know hyper worked in 1.4.0 and fairly certain in 1.4.1 KVV worked in 1.4.0 I did have to hack the version control bits of one of the files of both though.
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