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Everything posted by steuben
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A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
My take is that it is like things before The Great Videogame Crash Of '83, with my program being one of the eventual survivors. A glorious and exciting time to be a rocketeer. Or for you yungins out there. Like things before the tech crash shortly after the turn of the century. (Dang still feels weird to mean that period 1999-2001 to mean turn of the century.) -
Check your keyboard mappings. It is a stock setting, no need for any mods.
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- camera mods
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They are older methodologies, remaining dominant up until the mid-eighties,. They were supplanted a bit earlier in some fields. But used very extensively in the early space programs.
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The mod is Principia. You might get better results using it than stock KSP. Stock makes a fair number of approximations and shortcuts with the calculations. But, I too am curious about what result you're aiming for with your experiment. My high-school level physics half predicts that your orbit will get wider, since you have reduced the mass but kept your velocity the same. I think the effects might be most noticeable in the steeper sections of the gravity wells rather than flatter space. You might want to use the chartam-calamum calculation methods to confirm any results you get. Though I've heard good things about the tabella-album approach as well. As for the opposing engines... you might get into weird spaces of floating point errors. So hacking up an engine to zero thrust will be the better approach. Hacking up a battery to have a larger capacity and running a fuel cell, to completely remove the possibility of thrust. oops ninja'd
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A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
Quick answer: yes. Two word answer: write anyways. Longer answer: Short stories and novels are two different beasts. A novel is about twenty times larger, and about four times more work per word. The techniques used in one won't necessarily be well applied in the other. My recommendation is this, if you want to write a novel. Wait till you have some practice. It is difficult and painful to rewrite the beginning when your skill level is different when you are finished. I've got one that I should redo... but I wince a bit at what I've got put down. Start with short stories and... sketches, really is the only word I can think of for it. You can set them in the same 'Verse as the novel. They will let you get the feel of the characters, rules, mechanics, etc. and function as raw writing practice. As you go along make notes, plot points, themes, awesome scenes, noodle incidents, etc. Once you have a solid note book for the novel then start writing it. Sure you could pants it, and it has been done, and done successfully. But, I can only recommend it if you are skilled, lucky, or both (or a publishing mangaka). That all being said. In here we've all got a bit of rodeo time under our seats. So you can ask for comments, suggestions, etc. at varying levels of detail on your work. Novels... I aspire to writing a novel length someday. For reference a novel weighs in at at least 40 kilo-words, depending on genre. Though I am working on the sketch for one in [redacted due to content restrictions -ed.]. I hope that it will break 40 kilo-words. My longest, in a different 'Verse, is around 14 kilo-words. Mostly I start with a scene, trope, music track, elevator pitch, a cool line and work backwards to figure out how they got there. One of my trickier ones is a row of jars filled with beans, labeled with numbers, on the way to Mortimer Kerman's office. If it bigger then about three or four scenes, or is very complex, I'll sketch it out in point form, and write it from there. For much bigger stuff, I'll haul out my preferred writing planning tool, the 3x5 index card *epic fanfare music*. Ah, there are the effects guys, it's been a while. You put one scene with notes on each card. you then lay the cards out in order and "read" the story. Shuffle them around as needed, sometimes a scene works better earlier or later than initially thought, foreshadows things better, or just doesn't work as well as you thought and needs to be cut. Once things are laid out, number the cards, and tie them together. -
Early High Altitude aircraft
steuben replied to se5a's topic in KSP1 Gameplay Questions and Tutorials
I've got a _very_ early design. It can do one hop up to 19km-ish. It requires, Aviation, Engineering 101, Basic Rocketry, and Stability. You can add in Survivability for the PresMat for a bit extra science. You strap a pair of Junos either side of the Swivel, four FL-T100s, a pair of Mk-0 LF tanks, and enough bits and bobs to get it to fly and land... if you want to. I'll bang up a blueprint when I'm on my usual machine. -
Are you guys using the Steam version, or the ksp store version? store version Where is ksp installed? Under Program Files, or somewhere else? Many places. A folder off of C:\ , off a usb key. Though I may have to try it under prog files, just to see if it makes a difference. And are you running the launcher or one of the ksp executables? Both. The launcher will end up tripping the prompt when the game gets run.
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I get it on both my laptop and desktop. According to Microsoft it is something that is baked into the build itself, https://msdn.microsoft.com/en-us/library/bb384608.aspx. Information for Vista but is most likely preserved across versions. An annoying thing sure, probably a trivial fix. Well, trivial given my knowledge of programing; but I panic compilers with the "Hello World" code. However those two aspects, annoying and trivial, give it a low level of importance on the scale of things to fix.
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Negative numbers, like negative zipcodes, are fine... mostly. It is the imaginary numbers, and the surreal numbers that keep me up at night.
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Of course all the above being said... decent, excellent, and needs work fan fiction is welcome. pop over to the fan works section.
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I think it is non-Newtonian, and probably non-Euclidian and non-Einsteinian as well.
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Looks like just the one. The atmosphere does wash a lot of the colour to blue.
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A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
That you have a lot of work to do. You may want to do a save anyways. By designing the ships and such before you use them you can add an extra level of detail and realism. You will also be less likely to have detail issues. For example the auxiliary control room for the hyper-confabulator is in the same part of the ship as the phlebotinum holding tanks. You may also want to dig up Well's The Shape of Things to Come, as an example of such large scale writing. -
Moved Laythe into very-LKO, and tried to fly a plane to it. My plane failed. But that's because I bolted on a very hacked up Dawn that runs a tiny bit hot. I'll post up the pic when I'm on a different net.
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A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
Depending on where you plan on standing on the Mohs Scale you might want to read through "Footfall" by Niven and Pournelle. One of the themes is Knowledge Without Understanding. Which, depending on what the probe gives them, may come into play. You will also want to review Apocalypse How. Since they've been Hit So Hard The Calendar Felt It atleast a couple of times. I didn't say it couldn't be a psychic vision. Just that you had to consider the mechanics and implications of it. To change it to granite encased in diamond just changes the mechanics and implications. You're in World Building territory here. Not something to be skimped on lightly, for a mere moment spent here can save the plot from ruin. -
A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
They may want answers... but what are the questions? You've got the large-scale setting. But you don't yet have the story. You will have to establish some of the closer in stuff, for example the tech level. Are they banging rocks together? c. 0 C.E. Roman/Indian/Chinese/Mayincatec ? Victorian? c. 1950's America? Tumbling through the void for 2 billion years? That's some pretty serious Ragnarök Proofing even allowing for it to be less than pristine. You may have solved the communications problem with a quick hand wave of physic visions. But, a bit of work in considering the mechanism on how, even if only for your own notes will be worth it. -
My work around for this has been to slap an Advanced Inline Stabilizer, Z-1k, or FL-R25, on the open faces of the HubMax, and attach the RCS blocks to those, usually the reaction wheels. Then when I use them I'm tending to design some high mass module movers.
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I have no courage to play career...
steuben replied to Nivee~'s topic in KSP1 Gameplay Questions and Tutorials
The acceptance of stories and mission reports is based on two things. - Technical; spelling, grammar, punctuation, etc. half of the stuff your English drones/droned on about in school. - Literary; plot, characterisation, dialogue, symbolism, etc. the other half of the stuff your English drones/droned on about in school. Note English teacher, and not what that hipster jazz-poseur in that independent coffee shop drones on about. If you want to talk about taking a leap into that pool, we've got a pretty good writer's group here: -
A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
Looks like they have a few directly on writing, at least according to my public library. -
Am I understanding the Convert-O-Tron 250 wrong?
steuben replied to dlrk's topic in KSP1 Gameplay Questions and Tutorials
Dude! Seriously? You brought attention to it. Now they're going to nerf monoprop to utter uselessness. Just because you pointed out that inconsistency. You single handedly have destroyed the playability of KSP. <straight face fail> Nah. It'll probably just be easier to up the production monoprop by the isru 20%. -
A KSP story...as a crafter of tales I like the lack of story canon, but like the existence framework canon. The original four, the ordering of the planets, etc. What would a KSP story mean? <shrugs> It would mean that my stories would be different; maybe a Lower Deck focus, maybe something after the close of the story, maybe something different. For good and ill, a complete story would change the game. The story would have to be an Epic, perhaps something like Alien Legacy. But, these are hard to craft and craft well.
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A Thread for Writers to talk about Writing
steuben replied to Mister Dilsby's topic in KSP Fan Works
Excellent! Party on... oops. wrong generational movie. Yes, practice is half of where it is at. If I look at the stuff I wrote when I actively started to write almost 14 years ago... well to call it crap would be an insult to crap. Though the stuff I wrote shortly after was better. And the earlier stuff... eaten by the internets, or a grue, probably gave it indigestion. -
Ships exploding when changing SOI
steuben replied to Black-Two-'s topic in KSP1 Technical Support (PC, unmodded installs)
I've not seen the behaviour... but it sounds cool. I half wonder if it is related to fact that KSP moves the universe rather than the craft. When you change SOI you are radically changing the frame of reference for the ship. When this happens any slight FP errors would suddenly appear and then are zeroed out, as all the part locations are recalibrated. -
Yeah, that might do it. Try it with grandparent instead. When you join up the modules heaviest part and root changes. The shudders are the sign the struts are changing attachment points; which causes all sorts of flexing.