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steuben

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Everything posted by steuben

  1. I'm usually a STP dv of 4kps, and a STP TWR around 1.5. It gets me to LKO with juice to spare regardless of ascent profile... which more of the time sucks.
  2. 1. Yes more music. 2. As for the profit angle. It's called merchandising, where the real money from the game should be made.</Yiddish accent> I won't bore you with the whole quote. KSP the OST, KSP the Image album (the Orchestral Bombing of "The O-4 March", the waltz styled "Fireball Slide", the slow meditative "Coasting the Void", the power rock of "Test Flight Alpha", the mournful "Contact Lost", and many more.) 3. Procedural music. The first X-wing and Tie Fighter games did it, iirc. I know Portal 2 uses it.
  3. To add some reference info to the discussion: list of demonym endings. I know hard facts and examples spoil the fun. But, to expand on my answer of Minion. I needed something that was short, descriptive, and rolled off the tongue. It also needed to riff off of an existing name for Lunar aliens IRL. I realized the reference to those little yellow critters after the fact. But, it flowed well when I first used it so I kept it.
  4. Hpf -> hours per frame. On four lt-1 I get several meters of bounce when the physics kicks in and one, or more, of the containers falls. But, on six it settles nicely and nothing falls off.
  5. "A good strut job is a thing of beauty and a joy till staging", Keats. Whackjob, looking at those you must have been in the hpf range during flight and launch. Can you post your craft file for it? Since it is just a text file in the worst case you can even post it in the thread... but wrap it in a spoiler tag first. When I try it i can get them to stay on with the gears way up the base of the core ore tank, upping the number of LT-1 (I used six), or reducing the spring damper (I went with half), or any mix of the three. Try inverting the craft with the four radial mounted ore tanks at the bottom and see what you get. It looks like the physics easing on "launch" is generating some minor kraken-field effects that are being introduced to the craft through the landing struts. It looks like they are just below the surface and the forces generated as "reality asserts itself with its usual certainty" It isn't that the craft is fragile. It is more of you've managed to generate an edge case in the physics engine that the kraken can stick its cthulhuoid tentacles through.
  6. A rough scale modifier for effects would be 10th as well. So approximately 20,000 years for recovery from the splash that is the crater. Some effects go up as scale goes down, but the amount of material thrown around goes down as well. You'd be looking at some pretty heavy science lifting to get a more precise answer. I wouldn't go with a vaguely plausible answer. You'll want something that makes sense until they get to the icebox rather than the commercial break. As for age, assuming no other effects and judging by the greenery on it, I would put it in the few centuries to few millennia range.
  7. Chapter 5 Gus leaned back in the chair and looked up at the ceiling of Direc’s office. He blew out a long slow breath, and ran his hands through his hair. He sat back up right. “Most of these,” he gestured to one of the two stacks of paper on Direc’s desk. “We can do on a common rocket frame. The high speed and high angel ones will probably have to be custom built.” He gestured to the other stack of paper on the desk. “With the double sierra out until we know what happened; I’m looking at burning up three maybe four Hopper airframes. And that’s just with these; we’re probably going to get more as well.” “I’ll order the science flights to try and maximize the number of waypoints per flight,” Linus said. He felt out of his depth. Wernher had sent him to this meeting, instead of attending himself. Wernher said his research was more important than dealing with the mundane bureaucracy. “That should help reduce the wear on the airframes.” Gus shook his head. “It’s the number of running hours rather than number of flights. But, it will keep from wearing out the pilots the same way.” “The airframes aren’t a problem,” Direc said. “If we use them up, so be it. Using up the pilots will be more problematic. I’ve started the process to replace Encal, and given the number of requests we will need a couple more.” He reached down and pulled a file out of his desk. ”This is another project that we may be taking on.” He placed it on the desk. ”Passengers. I’ve had interest from a few kerbals in going up.” “Up? Up where?” Linus said. “We haven’t even made it past 19 kilometres. There are planes that go higher than that.” “In what?” Gus said. “Nothing we have is passenger rated.” “These,” Direc gestured at the stacks of papers, “will keep the lights on and the parts coming in. But, that’s just about all they’ll do. We’re going to need more than that to keep researching the goo. I haven’t decided yet, but Mortimer’s analysis looks good.” He leaned forward. “Besides, altitude and safety rating are just engineering problems.” He grinned and chuckled; being just engineering problems did not make them simple. “Certainly they will be easier than the ones I have to try to solve.” Gus leaned back in his chair again. He blew out a long slow breath, and ran his hands through his hair. “Okay... I can get something sketched for the computers.” Linus shuddered at the mention of the computers. “Good,” Direc said. “This isn’t a high priority task. But if we go ahead, I don’t want to have to start from zero.”
  8. Supersonic is only 350m/s. It's doable on a light plane with three or four junos, if you're careful.... I think. I'm going to have to double check. How much are you trying to carry? What techs do you have available?
  9. additionally - you will not be able to transfer if one of the buildings doesn't have a sufficient upgrade level. - you will not be able to transfer if any or all of the decouplers/separators/docking ports have cross-feed disabled.
  10. Are you after large scale or high pixels per inch? Depending on your use, you might be able to get away with doing screen snaps from in game, off the wiki, and running it through <insert image editor>'s more robust enlarging algorithms. I think... I haven't tried, but it isn't excluded by technology, if you crank the screen size of KSP, then crank the quality bars to the right, put your poor compy in a freezer, and then remote in with something like VNC with a suitable zoom, you might be able to get the scale and ppi you're after.
  11. ... put it in the longboat till it`s sober </salty sea shanty> The only thing I can recommend is capture it, and use it as the core of fueling depot in Kerbin orbit.
  12. Sure it is. Hold my drink and just watch this. But yeah it is some of the good stuff... at least the good stuff that those various countries allow for export.
  13. Chapter 11 Direc walked into one of the design offices. The Münlight turned the grasses and shrubs visible on Direc’s Prairie silver and grey. The desk on one side of the room was covered in roughly a half dozen different paper models of lander designs. Under the models were dozens of designs and sketches. He walked around the drafting desk on the other side of the room. Aldald was focused on the sheet of paper secured to it. The drafting machine slid swiftly over the paper. The parts already drawn didn’t match any of the models on the desk. The drafting machine knocked a set of french curves off the drafting desk. Direc caught it before it hit the floor. Aldald looked up as Direc placed the curves back on the drafting desk. Aldald took off his glasses and rubbed the bridge of his nose. “Thank-you sir,” he said. He leaned back in his chair and stretched. “Design number seven?” Direc said. “Twelve.” Aldald gestured to the desk. “Those are just the ones that made to modeling.” “What removed them consideration?” “Aerodynamics mostly. On re-entry too much sticking out of the shadow of the heat shield, or too much drag on launch. It isn’t too much of problem on launch. But on re-entry the parts outside the shadow will have a greater likelihood of burning off; cascade failure of the craft is likely to follow.” “Yes. I can understand how most pilots will find parts of their craft falling off a little bit worrisome.” Aldald snorted. “Usually followed by the rest of their craft falling off of them.” “You weren’t able to adapt the Scimon-L for a kerbaled lander?” Aldald shook his head. “I started there. But, once I added in the capsule and related support, it went into a mass spiral." He rolled his shoulders. "For all practical approaches it's a linear programming problem. It’s made more interesting by the competing constraints of the heat shield shadow and surface stability.” He shrugged. “I’ve probably got the best I’m going to get. Launchers will have a ninety-five percent plus mass and the aero-section in the morning. Fab will have the design in the afternoon.” “Good, good.” Direc moved to leave. “You know,” Aldald said. “If I could wrap this in some kind of shell it would be easier. At least for launching it.” “I have no doubt. The folks at Parts Design are working on something. But, it won’t be ready for a while.” Aldald shrugged and smirked. “Well if it was easy it wouldn’t be called rocket science. And they wouldn’t need us would they?”
  14. Challenge... considered. We talking sea-level or high plateau? As for the OP's question. Yeah, build stations. It doesn't matter if you're ready or not. Do it anyways. Failure is only the end, if you don't learn from it... or don't have a quicksave to revert to. You can also do few Skylab style stations. Launch a kerbal can and lab with some batteries, science gathering type thingies, solar panels, and an antenna into a polar orbit, and accumulate enough science for the next leap. Fly-by probes are good for practicing interplanetary shots. Light, cheap, and can generate suitable science, for more work.
  15. You're going to need very cook book and cookie cutter stuff. As you've probably figured explaining exactly where the rocket equation and similar things comes from will be excessive. You'll pretty much have to go with 1. here's your inputs 2. a miracle happens 3. here's the equation 4. here's the Excel sheet that will let you use it. I'm also going to recommend adding KER to the mix. It abstracts a lot of the rocket equation down to two or three values. Especially if you are doing design with them. Limiting part choices will help as well. 1 or 2 engines of each size, no/few plane parts, no fancy geegaws, etc. The up coming DLC iirc will allow for custom scenarios. The work around would be use Hyperedit and create a series of save games and distribute those around the workstations. I think the availability of buildings can be hacked in the persistence file.
  16. that or "Nuke [it] from orbit. It's the only way to be sure." Fundamentally statement number 2 of my tri-axiom of available solutions to a problem.
  17. Use of imaginary numbers has little meaning. The number of releases is magnitude.... to get interesting answers you need to use surreal numbers.
  18. Go for the chrome steel and coconuts option and land it anyways. But, you may need to play with the sfs though for a better fix.
  19. Don't knock brute force. It will complete any job you can think of. As for optimum... I think that may be a pretty situational thing. Different ships for different uses will have different optimums.
  20. I'm looking for recommendations for science podcasts (english or french) and blogs (english). They do have to be audio podcasts. It's really hard and just a little bit discouraged to try and watch videos and drive at the same time. Just about any level of accessibility... though early grade school might be out. But if you know of some i know some people who might be interested. I've currently got in my active podcast list the following: - Quirks and Quarks, http://www.cbc.ca/radio/quirks - 60-Second Science, https://www.scientificamerican.com/podcast/60-second-science/ Blog list: - In the Pipeline http://blogs.sciencemag.org/pipeline/
  21. Tossing "Eschaton" by Epic Score and "First Flight" by Approaching Nirvana into the suggestion hat. I can't see the link but I think there are a few Audiomachine tracks that will work as well. and "A Bit(e) of Hope" by Marco d'Ambrosio, Vampire Hunter D: Bloodlust OST
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