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steuben

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Everything posted by steuben

  1. Start here: Develop Character Personality Then go here: Forty Five Master Characters and here: The Complete Writers Guide To Heroes And Heroines Depends though on how much detail is needed. For one writing project I got a list of names, hair colour, eye colour, height, weight, [a few other traits. -ed.], and some personal history and told Excel to choose randomly among them. I then wrote based on what excel generated. It works for either quick little characters or prices that are 2 kilo-words or so.
  2. Puts on reasonable adult and parent hat... yeah I hate it. Without knowing your folks, they are probably not anti-gaming; but more pro work, home-work, house-work, yard-work, school-work, <insert item>-work. They might be suggesting that you are spending too much time in front of a screen playing. Might be time to try keeping a "gaming" diary, and you've got to keep it honestly. There is probably more "invisible" gaming going on then you think there is. By the way just 'cause you're getting solid A's at school doesn't fly for me for slacking on your homework and schoolwork. And house-work, just 'cause they do it now, well in about ten years or less you're going to have to start doing it. So that one flies even less well.
  3. Most days. It doesn't help that sometimes I write like an author translated out of Russian. And that I usually have to translate into English from... a highly symbolic language constructed of metaphor, trope, the taste of the colour yellow, and something squishy. More like rocket fuel. Mythbusters Jr. analyzed that one.
  4. You don't so much suspend belief as try not to break the suspension. It's kind of like making mayonnaise. You do it right you get something goes great with bacon, lettuce, and tomatoes. But, it is futzy. Do it wrong, and it's easy to do it wrong, and you have to start over again. But, the limit of the Willing Suspension of Disbelief for a given element is directly proportional to its awesomeness. Wack an engine a couple of times with a hammer and it starts to work... funny, not awesome, might break the suspension if not set up right. Make low Minmus orbit with a running start and all your EVA fuel... do able, not very believable, but chrome steel and coconuts level of awesome, the suspension survives for another day. As for the hardness. This is a pretty good read, Mohs Scale of Science Fiction Hardness for learning about hardness. Then there is also KSP hardness, similar but more about how close to "stock", including DLC, you write. For example, my "Tales of the Groundbound" I try for hard to very hard on the KSP-Mohs scale. Which, does make things harder on the SF-Mohs scale. If I can't pull it off in game, it ain't going to happen in story. It doesn't hurt the writing. But then i'm not writing about the rockets, I'm writing about everyone else. One of the key things is this: internal consistency. When you write at the hard end of the scale that is pretty easy. But, as you move to softer end of things having done the additional world-building of providing the structure of things that aren't based in physics will help. They don't need to be in-depth, but defined enough to prevent inconsistency, or expose the potential for such. As for not know much science, don't worry too much. But, do learn how to research. You don't need to know a topic at the expert level. Just appear to know more than most people. As much as people say don't use wiki as a reference, use it as a reference and jumping off point. Another good reference is Atomic Rockets, at projectrho.com.
  5. Good luck. I can imagine how much work you've got. I should really get to work on the couple that I've got story boarded. [edited for language. -ed] And you've added an extra amount with real voices rather than kerbalish. Depending on your skills with audio mixing you might be able to double or triple up your VAs. Doing a quick search yields it might be do able, but it's going to be a bit of work. You may have to have the VA pitch up or down their voice, and then mix it the rest of the way to the right sound.
  6. Found this site digging around the arcane parts of the intertubes. https://thetrove.net/ basically a huge archive of rpg books. It leans towards the fantasy side of things. But, there are a few sci-fi ones in there as well... even the TTA books \o/. If you're like me and need a bit more frame work to help, this is one of wonder resources.
  7. I have a couple tucked in here.
  8. *winces* Delta-v is the currency of space not acceleration. (Heard that somewhere... not sure where.) Sure you can burn half as hard for twice as long but you still end up going the same speed. You'll have read through projectrho.com . It will cover a lot of what you're working with.
  9. Yes. Or to swap out the item in question for a different one, Is the steam engine used more for war, trade, or exploration? The drive is just how it gets there. What it takes and what it does when it gets there is arbitrary... and the point of the story, almost. The thing to remember, it has to be internally consistent within the story. It's all Minovsky Physics. What it can't do... make a decent espresso, though the cappuccinos are pretty good. Oh, and julienne potatoes, it can't do that, oddly it can julienne onions. And while it can make them, its Manhattans are flat and flavourless. It's no interocitor. The "rules": 1. More Phlebotinum means more volume can be carried. 2. More Phlebotinum means it can move <Daft Punk riff> faster, longer, deeper</Daft Punk riff> in a gravity well. 3. More power into the Phlebotinum means it can move <Daft Punk riff> faster, longer, deeper</Daft Punk riff> in a gravity well. 4. You can use multiple Phlebotinum units instead of more Phlebotinum. But, as one designer involved said it's like driving a wagon with a team of four horses... except the traces are cut, you're blindfolded, and you aren't sure you have all the reins. Since the unit only plays with relativistic effects you still need a "conventional" drive of some sort to actually get some where. Though as KSK has noted in the flatter space of the interstellar voids it does have nice a Highway L/100ly. As always it is the City driving that eats your gas. Some theorists researching the physics behind it figure there maybe a reactionless drive buried somewhere in the math. However, they say "it's a ball of wibbly-wobbly... mathy-wathy... stuff..." Apparently the analogy got away from him. I can't say I followed much of it but it did involve trying to cancel out three different sizes of infinity and getting negative numbers when calculating the absolute value. Though, some of the equations are similar to when you are trying to operate it at or near the bottom of a black hole. Now to delve, and yes this can be a pretty deep rabbit hole, into some of the Minovsky Physics of your sublight drive. This will help with developing your FTL drive. Why a limit 3600 gs? (hmm... that translates to velocity. Let's call, for the sake of ease of typing, the unit of measurement a mino: one g of acceleration for one second). Is it a power/fuel thing? So why not just double the amount of fuel and get 7.2 kilo-minos. Or maybe a diminishing returns kind of thing, double the about of fuel and you only get forty percent (roughly the square root of two) more minos, so only 5.04 kilo-minos for... <hand wave>reasons</hand wave>. Alternately you could keep the drive the same size, and cut the mass of the ship in half and still get 7.2 kilo-minos, since you're pushing around half as much stuff. The other thing to keep at the top left of your keyboard, or top right if you use the mouse of the left side, is space is eldritchly big. You can only burn for thirty minutes. Aero-lithobraking at 35 km/s tends to be bit hard on ships. It would take roughly six hours to go from the earth to the moon. Not too bad. Now let's take one of the favoured golden age planetary destinations, Venus. That's roughly 27 days. And the ringed jewel Saturn... my math might be a bit off, 2 years and 3 months. To create like the masters first you must first imitate them. Then you must copy from them. Then you will be able to create like them.
  10. I'm seconding KSK on this one, and some of the old masters agree. Not to say some haven't done it the other way around, "The Void Captain's Tale" springs to mind. I think the drive in that one came after the plot. The danger of allowing multiple drive physics with only societal constraints is that they can and will be violated. I've only read it once, Brin's "Uplift" 'verse. There things were handwaved a fair bit. 'Building "The Mote in God's Eye" 'discusses the process of building such technology. Now for my answer: The drive is Phlebotinum based. It generates a field that reduces the effects of general relativity. The field size is relative to the cube root of the mass of the phlebotinum. The strength of the effect is inversely related to the square of the curvature of space, logarithmic to the amount of power applied, and linear to the mass. Generally larger ships increase the mass of phlebotinum. It is possible to synchronize multiple fields to allow for larger ships. However, the equipment required generally move expensive than just increasing the amount of phlebotinum. What this means is that a ship can go as fast as it wants as long as it has power available to pump into the field. The speed though is limited as well by how deep it is in a gravity well. Apply more power and you can hold a given speed deeper, but the amount of power goes up quickly the deeper you go. Generally commercial and civilian ships take the hit on speed rather than increase the mass or devote uneconomic amounts of volume to power generation. Of course military, certain policing, and some of questionable ethics vessels don't have to worry about such constraints.
  11. With the 90's and 45's such a launcher is fairly easy. This design should point you in atleast one direction.
  12. Happens regularly to me, especially during docking. For example, I'll want to roll CCW and yaw right, but I'll missing the key and go for rolling CCW and CW at the same time. Fortunately the probe cores don't logic bomb, and my kerbal pilots are smart enough to ignore such a silly request.
  13. To quote a couple of old masters "One small bug in the code. One small bug. Track it down, code it around. Two small bugs in the code." Anon... rumored to have been heard during planning and design sessions of the ENIAC program development team. "The triviality of the solution of a problem is Gaussian in relation to the sum of knowledge and experience, and inversely proportional to the distance from the problem." An old field tech that I knew.
  14. I wasn't seeing it quickly so it may already be answered. Question: Is there going to be a value DLC bundle for this one? Buy one get the second for half price?
  15. Droids is tricky to slot into the continuity. As you will need to find a suitable block of time that would allow for both 3P0 and R2 to be separated from the Alderdannian household after the end of Ep3 and before ep 4. Which may put it somewhere in the rebels timeline. But it would require some serious hammering and stretching of both. Wookiepedia slots it between ep 3 and 4. But notes that there are issues with continuity as such. Ewoks can probably be placed somewhere after ep4 and before ep 6. Most likely after ep 5. Now the two ewok adventure movies. Can probably be slotted well before ep 5.
  16. The various Lego Star Wars series should be slotted in there as well. However, some of them run concurrent with other elements of the viewing order.
  17. If I have written better than most, it is because I have read the giants. If I haven't it is because I sit at their feet.
  18. You're missing one between star wars and strikes back. My recommendation is chronologically.
  19. it depends on what "fins" you are using. if you are using the static ones like the basic fin or the winglet, https://wiki.kerbalspaceprogram.com/wiki/Parts#Winglets, then you are seeing a correct behavior. they will work against any change of direction. The other ones, https://wiki.kerbalspaceprogram.com/wiki/Control_surface, do depend on how far they are from the center of mass to determine how much force they exert in moving the plane around. would ask for pics, but I don't know if it is possible on the console version.
  20. There was a plugin for blender, KSPblender, that would read craft files. It looks like it doesn't work with the current version... Or at least the the thread that I quickly found doesn't work.
  21. Decoupler force shouldn't, make a difference. But the kraken takes many forms and it's appendages can be as subtle as [vulgar simile redacted. Seriously, there are kids here - ed.] Sounds like you may have some clipping issues. It is doable however, not recommended in stock because of game-engine constraints. My ALS-4, reporting name Gull, works for what you are thinking of. For me barely, but then I'm pretty ham handed on the stick. Post up some pics and we'll be able to help.
  22. Odd. I guess for the rebuild it's your chance to move the boot drive to the SSD. As for brand... well I used to prefer Western Digital, but only because of their discontinued Customer Loyalty/Upgrade program. But, in general I can find somebody to swear at and swear by any brand name out there. At the office we have a blend of Seagate, Western Digital, Maxtor, Hitachi, HGST, Intel, and Toshiba. Even saw a weird mid eighties brand name that I can't remember and had to spend twenty minutes googling for info about them. But, buy as big as you can afford. You always end up with more data than you think you will over time.
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