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Everything posted by Deathsoul097
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How finished is KSP in your opinion?
Deathsoul097 replied to Robotengineer's topic in KSP1 Discussion
I personally think that KSP wont ever be finished, and that it will stay in a permanent beta-ey stage until squad decides they're done with it, and at which point, the community will band together and take it over like FAF. That just seems the most likely option, and if we ever see a KSP 2.0, it wont be a new KSP, it will just be the next milestone update, like 1.0, and 0.90. -
Lol. New thread is now over 1000 Pages long, no mention of a replacement XD
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Come hear about KSP 1.1, straight from Squad!
Deathsoul097 replied to Streetwind's topic in KSP1 Discussion
Holy mother of Droptanks! -
WWII Boeing B-17 Flying Fortress Bomber
Deathsoul097 replied to Columbia's topic in KSP1 The Spacecraft Exchange
Nice Work man, this is really good. Clever use of fairings for the tail and engine pods, How did you get the jets to work like that? -
Hi there. So, im running a rather heavily modded install right now for some military vehicle design, and im hving a conflict in mods. Specifically, with this mod, and the adjustable landing gear. Simply, if i use the adjustable landing gear's Dll provided, then this mod ceases to function, and vice versa for this mods BahaAnimationModuules.dll Is there any known fix for this?
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Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
Deathsoul097 replied to Brotoro's topic in KSP1 Mission Reports
I think this sums up your experience pretty well. -
Well, that would be an epic birthday present "Or if you mention the gap at the four peace package: 22.7.2015"
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I think that would count as Staging, even if it didnt use the staging interface.
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Launch, of course!
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Female KSC Staff.
Deathsoul097 replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
I agree with you and Regex on this one. While we dont need to replace anyone, it would be nice to see a Kerbelle join the staff of KSC, and the engineer's report seems like the perfect spot. -
Designed many a thing with 2 gears on nose, never had a problem with it. Whats your reasoning here?
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[0.90] K6M8 1.25m Inline Cockpit + Custom IVA.
Deathsoul097 replied to CoffeeSE's topic in KSP1 Mod Releases
Now THIS is what the current inline should look like, kudos to you. Fits the kerbal scale better than stock, even. -
I think Val and Jeb will be my go to duo for many missions in 1.0, they seem like they both have that crazy badSness that makes KSP, KSP.
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Squadcast Summary (24/01/2015) - The Valentina Edition
Deathsoul097 replied to BudgetHedgehog 's topic in KSP1 Discussion
This^ Pfairings just makes it easier to set up lv's exactly how you want them. -
Squadcast Summary (24/01/2015) - The Valentina Edition
Deathsoul097 replied to BudgetHedgehog 's topic in KSP1 Discussion
Might i say, perhaps the best option would be a combination of the two? 2 procedural fairing bases(One to fit the width of the rocket, one Expanded to 1.25-1.5 x the size of the rocket, like th kw bases.), which can scale width-wise according to tech level, and a procedural fairing, which automatically fits the base size it is attached to, and is incrementally adjustable in height, perhaps in increments of 1/2 a metre? You get the best of both worlds, and it would give you both the freedom to design as you please, but also have a slight restriction to make you think outside the box. (Or in this case, inside the fairing) -N- -
Something's not quite right with my VAB.
Deathsoul097 replied to Whirligig Girl's topic in KSP1 Discussion
Wasnt this image posted about 6 months back, in a thread under a similar name? -
Damn! I had an FA-18 Replica, almost to the exact same scale in my last install, but the save is bugging out with nullref's. Would have been perfect for this. Though i probably wont be able to use it, ill see if i can find some pics of it. (It even had the weapon and droptank loadout built to be the exact same as IRL too. Nosemounted vulcan, wingtip mounter Aim-120's/Aim-9's and all.)
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What's your most challenging contract?
Deathsoul097 replied to ArmchairGravy's topic in KSP1 Discussion
imma say that ones imposible. i just dont think such a feat could be accomplished realistically, without major mods or cheats -
integrity problem ? parts not sticking?
Deathsoul097 replied to Psykikk's topic in KSP1 Gameplay Questions and Tutorials
Struts? I think this calls for struts. -
A more intuitive tech tree
Deathsoul097 replied to CaptainKipard's topic in KSP1 Suggestions & Development Discussion
Would it not have worked better to construct that vertically? (As in, actually make it look like a tech "tree"?)