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Everything posted by GoldForest
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Multiplayer cooperative adventures
GoldForest replied to GoldForest's topic in Prelaunch KSP2 Discussion
A nuclear powered nuclear missile... wow. -
I know there's a multiplayer thread already, but that's talking about every aspect of multiplayer. This thread is to discuss specifically the various ideas, adventures and shenanigans you will have with your buddies be it for fun or possibly a YouTube series. Some ideas of mine: -Aerial Refueling: Always wanted to try this in KSP, but with MP it's pretty much impossible. -Stratolauncher: Technically this is possible in KSP 1, but you have to sacrifice the plane if you choose to play a stock game. Having someone fly the plane back would be good, especially in Career mode where you can save the plane and the money. -Falcon 9 booster recovery: Just like Stratolauncher, impossible to due without mods. -Demolition Dirby: Raming each other until one vvictor stands. -Saturn-Soyuz: While possible alone in KSP 1, would be better to have two people doing it.
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It might be Glemmo, but I'm sure I heard a u not an e, as for Merble or Merbal, basically tamato tatomo until we see the official spelling.
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@CobaltWolf I know you say you were doing a Saturn Revamp soonish, correct? Could you add all six C models? C-1 C-2 C-3 C-4 C-5 C-8 Also, if you're looking for something new to add to the mix, might I suggest tackling some of the Nova Variants? And I'm not talking the C-8 or the Saturn Nova. I'm talking about these bad boys: http://www.astronautix.com/graphics/n/novamm.gif https://i.stack.imgur.com/qpLjH.gif http://www.zentastic.com/blog/wp-content/uploads/2009/01/nova-rockets.jpg http://www.astronautix.com/graphics/n/novammgd.gif https://i.pinimg.com/736x/10/13/01/101301504bf0f7d0f96eabb25c12d6bb--space-program-space-travel.jpg Personally I would like to see the: 14A and 34 from MM Basic Nothing really catches my eye in MM Advanced The OOST or ROOST from Douglas Studies (Personally an SSTO rocket seems really neat to me) Nova GD-E from General Dynamics And I guess the 59K with 9 F-1s or the 59K 5 4m solids from Nasa's own designs. Just suggestions for future addons to the pack. On a side note, the Saturn I might have had asparagus staging... AND recovery!? With Parachute assisted propulsive landing?! What?!
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Welcome to the forums. Firstly, Squad is NOT the developer of KSP 2. The developer for KSP 2 is Star Theory who will join the forums at a later date TBA. Secondly, Star Theory has not made any plans as of yet to release it on Steam Early Access, but Nate Simpson, lead creative director, has said it's not outside the realm of possibility, but they have not as a team talked about Early Access.
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Hmmm, how about this: For Fog of War: -It's permanent: Outside the Kerbin solar system, you can't see anything. -You have to use telescopes to reveal a certain radius of the map, or you can have a ship coasting through interstellar space and able to see a few thousand to a few tens of thousand kilometers around itself. Telescopes: -Telescopes reveal part of the map within a certain radius. The more powerful the telescope, the more powerful the map revealing is. -There are two types of telescopes. Colonial Observatories and Space Telescopes. --Colonial Observatories are part of a colony and can reveal the map out to a certain distance, but the draw back is they only reveal what they can see. So if you have a colony up against a mountain that blocks 6o degrees of view, that colony can only reveal the map 120 degrees from it's position. --Space Telescopes are, well, space telescopes, but suffer from the same drawback of something blocking their sight. -All Telescopes suffer from light pollution and atmospheric refraction. I.e. the higher the observatory, the better vision it has and thus more map can be revealed. --This also means that a space telescope will have to deal with the sun/star of a system and can't look within a certain degree of it or it stops working. -Telescopes suffer damage from light: This will only be if you're controlling the telescope and happen to look directly into a star. --Missions to repair the telescope will become a thing if the damage becomes too much. ---Map reveal and telescope's ability to do science will be limited or not available based on the amount of damage done to the telescope's lens. ----Distance from the star also plays a role, so if you're space telescope is around Kerbin, a moderate amount of damage will happen. If you're out near Eeloo, the damage will be light.
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Real world Tsar Bomba: 209,199,999,999,997,630 Newtons 209,199,999,999,997.63 Kilonewtons 1,218,437,610,000,000 Kilonewtons / 209,199,999,999,997.63 kilonewtons = 5.824271 ~ 6 IRL Tsar Bombas to move Gilly. By how much? Eh, not sure. KSP version? Eh... not sure. KSP works off a 1/8th to 1/10 scale, correct? 209,199,999,999,997.63 Kilonewtons / 8 = 26,149,999,999,999.60 Kilonewtons 209,199,999,999,997.63 Kilonewtons / 10 = 20,919,999,999,999.70 Kilonewtons 1,218,437,610,000,000 Kilonewtons / 26,149,999,999,999.60 Kilonewtons = 46.59 or 47 KSPified Tsar Bombas going off at once to move Gilly 1,218,437,610,000,000 Kilonewtons / 20,919,999,999,999.70 Kilonewtons = 58.24271558 or 59 KSPified Tsar Bombas going off at once to move Gilly Disclaimer: I don't know if any of my math is wrong or right as this is really my first time calculating Force and what not. So, take all my numbers with a bag of salt.
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F (newtons) = m (kilograms) x a (m/s^2) To move Gilly: F = 1.2420363×1017 kg x 9.81 m/s^2 (1G of acceleration for argument sake) F = 124,203,630,000,000,000 kg x 9.81 m/s^2 F = 1.21843761E+18 N or F = 1,218,437,610,000,000,000 Newtons of force to move. 1,218,437,610,000,000 Kilonewtons 1,218,437,610,000 Giganewtons And that's where it stops because apparently there's nothing bigger than a giganewton, unless you want to use the other orders of magnitude. Now, let's take the F-1A with its 8,003.800 kN of thrust. 1,218,437,610,000,000 Kilonewtons / 8,003.800 kN = 152,232,390,864.34 or 152,232,390,865 F-1s continuously firing to move Gilly at a comfortable 1G of acceleration. And keep in mind, that's with REAL WORLD F-1s. Not the toned down KSP versions. You would need 902,546,377,778 (Rounded up) KE-1s to move Gilly at 1G of acceleration. Moving planets is super hard. That's why it takes a planet crashing into one to dislodge it from orbit or something with greater gravitational force, say a black hole. You are NOT moving any planets under N-body physics or any other physics.
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List of new propulsion systems
GoldForest replied to bartekkru99's topic in Prelaunch KSP2 Discussion
This is true too. -
Colliding planets as high speeds to destroy your enemy... But on a serious note, Idky this discussion is still going. Nate has already said they tried N-body and it didn't work out, so they abandoned it. And in all honestly, I would prefer an on rails galaxy, that way by the time I get to Rask and Rusk they aren't just a new asteroid belt. Hmmm, although, N-body for asteroids and comets would be okay. They poof out of existence whenever they leave range of Kerbin anyway.
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List of new propulsion systems
GoldForest replied to bartekkru99's topic in Prelaunch KSP2 Discussion
You wouldn't need to bring extra oxygen per say. It would all run off a single oxygen tank, and Metallic Hydrogen is just super compressed hydrogen, so you could actually take more liquid oxygen from the start because you could have a smaller metallic hydrogen tank than a liquid hydrogen tank. Of course, this is just me speculating. Edit: And actually, you could probably store the metallic hydrogen (Because theoretically it will be stable and won't break down by itself) inside the liquid oxygen. Hydrogen won't burn without an ignition source. So you could take one giant tank of liquid oxygen with metallic hydrogen mixed in, and add a flame to the combustion chamber, and bam, you got yourself a single tank rocket. Edit 2: Of course, they could pair metallic hydrogen with metallic oxygen (Solid oxygen). Of course, this would make the engine more like a solid rocket booster, but as long as you can shut it off, I wouldn't mind a solid rocket engine. And of course, making the oxygen metallic means it would be compressed, and there fore need a smaller tank, meaning smaller rocket. -
Made a Delta IV with the DCSS... yes, I made it out of Atlas parts and Titan engines... @CobaltWolf @blowfish Any plans to make the upscaled version of the DCSS? The current DCSS is obviously the 4m variant at 2.5, so that would mean... the 5m KSP variant would be... 3.125? Or 3.75? And... Delta Heavy...