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GoldForest

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Everything posted by GoldForest

  1. Sounds to me like a super thick atmosphere or high gravity like Eve making it to where an SSTO is required to gain enough speed to break escape velocity. Of course, this could be overpowered with enough rockets as Eve challenges show.
  2. Considering that the OP hasn't been on in a year, I wouldn't get my hopes up. Also, you kind of necroed the thread. @Vanamonde I suggest locking the thread down until the OP returns, if ever.
  3. Oh gosh, I remember accidently doing this sometimes and accidently ending time warp while they were both merged.
  4. Project Daedalus is in game. Irl version would achieve 12% of C after 4 years. Kerbal version might hit 12% in 1 year. But the way KSP physics work it doesn't allow for faster speed collisions. You can actually pass through a planet, using time warp of course and before the time warp changes, and be fine. I assume the same thing could happen in KSP 2.
  5. Two Words: Colony … Skyscrapers Low gravity environment like Minmus? I'd be able to build my own space elevator.
  6. I just thought of something that would be neat to have in KSP 2. I don't know exactly what it's called, but basically when the control surfaces don't follow the engine gimbal or thrust vectoring. Think the F-22. It can pitch it's nose about 15 degrees or so upwards, but angle its thrust in a way that it can slide parallels to the ground. Detached thrust and control surfaces basically.
  7. The Terrain system did get an overhaul, and they said they've also updated the Scatter system to increase the scatter. There's basically forests now instead of random trees for miles.
  8. *Proceeds to fly between them at 12% the speed of light*
  9. Squad said Star Theory will start interacting once the KSP 2 forum section is up, but first they need to upgrade the server to handle that.
  10. They dont know yet. They want to give the best performance available and if that means going single core, they'll go single core. If it means going multi core, they'll go mutli core. It's too early in development to really know how the game will truly run.
  11. Well, considering everything is moving at GSO speeds along the space elevator, relatively of course, it's not that hard to assume the counter weight is going fast enough that if it snapped it would hurl off into space. 3.07 km/s is the speed that the GSO station would be going on Earth. So the father from Earth you are from the GSO station, the higher the speed the higher stations would need to go to keep up. I'm not going to do the math, but the high orbit station and counter weight will be doing more than double or even triple the speed of the GSO station.
  12. Sounds more like KOS but with extra steps. Although, a probe control room like what that one mod adds would be interesting. But that's kind of off topic. I'm sure if they added time delay there would be settings that could be changed, although I can see someone turning the setting so that signals are basically snail mail just for laughs. They do science, send it, do more science, send it, repeat a few dozen times. Then a few years later they get a science boost.
  13. 1) I don't know why I do that. Bad habit. 2) I just realized your right. The whole station is going at GSO speed. The only place you could release satellites without boosting or slowing them is in fact the GSO station. Okay, I admit I was wrong. Though, boosting or braking a satellite in space is a lot easier than launching from Earth. Less fuel and power too. The Satellite's station keeping thrusters could do the work close to GSO orbit and anything else could just use kick motors.
  14. So I had a thought. How are communications in KSP 2 going to be handled? Then I had another thought. Time delay. Will there be that in KSP 2? To be honest, I would be fine with time delay since it is a real life problem, but only if it was done in a way that it didn't take years for interstellar messages to make the journey. It takes anywhere from 5 to 30 minutes iirc for any message to get from Earth to Mars. And that's a one way trip. Signal delay in KSP won't be that bad obviously. 1/10th scale means 1/10th the way time, so 1 to 10 minutes from Kerbin to Duna or somewhere in that area. My main concern, interstellar communications. Science is still a thing. Now, it could be that colonies add to science instantly, but until a colony is made, all info would need to be sent back to the KSC on Kerbin. So that could take literal months to years in game time. The time delay isn't the only problem. Signal strength and the length of travel. A light year or two is a long time. So, are they going to add light based communications? And by that I mean laser light. Another possibility, though highly unlikely to be put in game, subspace communication. Subspace is science fiction, yes, but I'm not talking about the concept of another dimension, but more just the FTL communications. FTL communications would be a great help if time delay is added into the game. Obviously it would ramp up with difficulty: Easy - Instant messages Normal - Slight delay Hard - Medium delay Very hard - realistic delay Just my thoughts on the matter, what do you guys think?
  15. I think the 0.625 system is perfect. Yes the size differences are small, but that's what's great. Take the Orion capsule for instance. In game it would be 3.125, which happens to be the size between 2.5 and 3.75. Not only that, but 3.125 is the next logical step for making a new command capsule in KSP I'd they ever add one. It would allow for Orion replica as well as making Constellation replicas (Ares I and V) as well as SLS replicas (true to life replicas) Ares I repoca: 3.125 capsule 3.75 fuel tank for second stage 2.5 solid rocket for first stage I feel like the 0.625 system is a good standard. You have enough room to make the parts fit right to make replicas of craft, and you can just skip the sizes you don't use.
  16. Hmmm. You seem oddly suspicious yourself... Raptor9... *narrows eyes*
  17. Yeah, I just hope it's soon so we can get more info. They said they would deliver news about Multiplayer and I feel this forum is where they are going to drop it. I wouldn't be surprised if they were talking with us now.
  18. Squad said that Star Theory will interact with the forum once they can get the KSP 2 section up and running, but they said they need to upgrade the servers iirc.
  19. To help the player launch shuttles and rockets easier. The mass driver would only take your craft up to mach 3 to 5, which is about half way to escape velocity. Then the shuttle boosts itself up to space. The space shuttle did 3gs constantly upon launch and it made it into space. Besides, I think you think the mass driver is for getting things to orbital speeds, it is not. Mach 3 to 5 at launch, maybe even a little faster. The shuttle then has the boost itself to orbital height and then circlerize. SSTOs dont go vertical, they launch to orbit horizontally and gain speed as they climb. It's a concept that is sound as most SSTO airplanes will use that method. Even the new mach 5 boeing airplane will use this method. It will fly relatively parallel with the ground until it got enough height to go into space. Scramjets would be used for the SSTO in atmosphere, and once the air ran out they would switch to traditional rockets, possibly and aerospike. Rappers are also another method. Wrong. If you release the payload at any height along the elevator, the payload is going the same speed as the elevator, so it already has orbital speed. Tou can literally push the satellite off the pad and it will orbit Earth, or kerbin in this case, fine. The weight would be about 1/4th to 1/3rd the way to the Moon/Mun. Hardly interplanetary speed.
  20. Mass driver wouldn't be one click though, you'd still have to actively fly an SSTO up to orbit t dock with the spacecraft or station you are delivering the payload to.
  21. Mass driver runway could be upgraded to various size restraints (10 ton ssto, 50 ton ssto, etc.) and need resources gathered from interstellar worlds as to make it a cost for the benefits.
  22. There's nothing stopping you from just starting mechjeb 3
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