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Hands MCML

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Everything posted by Hands MCML

  1. Sorry to hear about your problem. MechJeb would help a lot. I also have transferred many of the functions onto the 10-key portion of the keyboard. I have also used a 10-key add-on. This can be done in the settings section before starting the game. Good gaming!
  2. I am also getting notifications for every active contract, whether they apply to the current ship or not. They say the contract is complete, but not real. It is annoying to have to clear out a couple of hundred announcements each time. I think it has to do with the current release (1.4.2). Hopefully this will be addressed in 1.4.3!
  3. I have two request when assembling rockets and aircraft" 1) For Antennas, have the option of Require Complete or Allow Partial. Sometimes it is hard to locate the Antenna on the Launchpad or Runway. 2) Make Rigid Attachment automatically ON. It is difficult to remember to switch it ON for each part when assembling.
  4. I often forget to check the horizon on the nav ball before launching, especially on a moon. The rocket just crashes back on the surface. I use MechJeb a lot and it can be very confusing. On a personal note, in settings I change quick save and restore to F1 and F2. That makes it much easier to find on the keyboard.
  5. I love the update, have not noticed any issues with 1.3.1. I found that some of 1.3.0 mods will crash the system when loading. MechJeb works fine as does Waypointmanager. ScanSat and Stage Recovery seem to work fine, also. Kerbal Alarm Clock crashes though, along with Kerbal Engineer Redux.
  6. What I would like is to be able to do an internal EVA. I would be able to move around inside a capsule or lab. More than just looking around.
  7. I would like a way to add and change Action Group commands during the flight. Some times when building a station in orbit the Action Group commands get confused if I used an Alpha key to do different things on different components.
  8. I would like to have a way to convert empty fuel tanks into habitable spaces. These could be used to expand stations and bases. So instead of just destroying empty fuel tanks and losing the value, they could be recycled.
  9. Not just you. It has stopped in mine also. Thought it was just a glitch on my computer.
  10. I typically do not use more than 3; Pilot, Engineer, and a Scientist. The only times I have more on a flight is for tourists. I also limit my potential crew to 12, (level 2). Some contracts require more Engineers or Scientist on board.
  11. I don't have a joystick, but have thought about getting one. I have gone into settings and moved several control settings to the 10key portion of the keyboard. I am thinking of trying a separate 10Key pad.
  12. My "sin" is even worse. I go through the Techtree config file and change the science costs to a logical progression. They now are set to 5, 10, 20, 40, 80, 160, 320, and 640.
  13. I agree that we need to be a little patient with the modders who do so much to make KSP more enjoyable and sometimes more playable. If you really want to show your appreciation, how about contributing a few dollars when you can. I know that I have been guilty of not showing my appreciation as I should, but I would never dis them.
  14. According to the description, " and you can also see through the eyes of your Kerbals in EVA. " How is this accomplished? If there is a Kerbal on EVA, do you just cycle through the same way as you do with cameras on the ship?
  15. I know that my use of WAN and LAN were not technically correct, I just was implying that if the Players in a Multi-Player game had control of who could access the game, they could keep out those who wish to cause mischief. The trouble with some multi-player games is that anyone can join. I have played some where an individual or small group would try to dominate the game and eliminate everyone else. These soon became unplayable.
  16. This is precisely the reason why Multiplayer KSP is a bad idea. Build your own ships if you want to crash into something. Local networks might be OK where players can work in a co-operative manner, but not on a WAN where one person is trying to destroy the hard work of others.
  17. I enjoyed the video. Regarding Multiplayer Version: Since there are Console versions of KSP, Multiplayer would not be far behind, since many of the consoles can be linked. This is done with such games as Halo. I would prefer this type where you could link with your friend rather than random people. With linked consoles, you could also have the option of modding and sharing mods. There was an early version of Multiplayer which I tried but could not use with mods. Since I use MacJeb and Kerbal Engineer alot, this was quite restricting. One problem with Random Multiplayer is that the players are at different places in the history of the game. Some might be highly advanced or aggressive while others are just newbies. Even the PC version would be good if you could link with specific players.
  18. One must always remember to take your towel. Thanks for all the fish!
  19. I started with 0.18 and have played almost every day since then. Just ask my lovely wife. I have not logged my time, but guess that it would be several K hours. I live near Fresno, 4 hours north of LA. What is up? email: [email protected]
  20. Sorry that I do not have an answer for your question, but I have an issue with this mod also. When I add any mod that incorporates this mod my parachutes do not work properly. My ships crash into the ground as if the open chutes were not even there. I cannot just remove the mod and have things go back to normal. I have to start from square one and download a new copy of KSP and all the mods that do work. This is very frustrating. I have lost count on the times I have had to start as a new recruit.
  21. "Or tourists! I love me tourists. I'd love them more if it wasn't such a headache to figure out who needs to board a particular vessel. I'm actually making notes, like, on paper! In this year of our lord two thousand and fifteen, that should no longer be necessary." I have found that the detail itinerary is shown with "ContractWindowsPlus." You can display the contract for the tourist and then assign them to the proper vessel. - - - Updated - - - The camera shake is one of the settings and you can eliminate it there.
  22. I have noticed that some of the parts are not completely visible. I get a black silhouette where the item should be. It seems that the graphics does not fully load.
  23. TAC Life Support is not on the new CURSE site yet! Where can I get it if it is required?
  24. I just want to know why the Home page does not allow access to the Space Port. I have to go to one of the other pages for that option to show up under the Community button.
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