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KSP2 Release Notes
Everything posted by Hands MCML
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Sorry to hear about your problem. MechJeb would help a lot. I also have transferred many of the functions onto the 10-key portion of the keyboard. I have also used a 10-key add-on. This can be done in the settings section before starting the game. Good gaming!
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I am also getting notifications for every active contract, whether they apply to the current ship or not. They say the contract is complete, but not real. It is annoying to have to clear out a couple of hundred announcements each time. I think it has to do with the current release (1.4.2). Hopefully this will be addressed in 1.4.3!
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Running List: Simple Suggestions
Hands MCML replied to Wcmille's topic in KSP1 Suggestions & Development Discussion
I have two request when assembling rockets and aircraft" 1) For Antennas, have the option of Require Complete or Allow Partial. Sometimes it is hard to locate the Antenna on the Launchpad or Runway. 2) Make Rigid Attachment automatically ON. It is difficult to remember to switch it ON for each part when assembling. -
What's your most stupid thing ever you did in KSP?
Hands MCML replied to Cat91's topic in KSP1 Discussion
I often forget to check the horizon on the nav ball before launching, especially on a moon. The rocket just crashes back on the surface. I use MechJeb a lot and it can be very confusing. On a personal note, in settings I change quick save and restore to F1 and F2. That makes it much easier to find on the keyboard. -
I love the update, have not noticed any issues with 1.3.1. I found that some of 1.3.0 mods will crash the system when loading. MechJeb works fine as does Waypointmanager. ScanSat and Stage Recovery seem to work fine, also. Kerbal Alarm Clock crashes though, along with Kerbal Engineer Redux.
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What would you like to see added to KSP?
Hands MCML replied to DarkOwl57's topic in KSP1 Suggestions & Development Discussion
What I would like is to be able to do an internal EVA. I would be able to move around inside a capsule or lab. More than just looking around. -
What new part do you want?
Hands MCML replied to Ferdoni's topic in KSP1 Suggestions & Development Discussion
I would like a way to add and change Action Group commands during the flight. Some times when building a station in orbit the Action Group commands get confused if I used an Alpha key to do different things on different components. -
What i would like in KSP
Hands MCML replied to StubbornJeb's topic in KSP1 Suggestions & Development Discussion
I would like to have a way to convert empty fuel tanks into habitable spaces. These could be used to expand stations and bases. So instead of just destroying empty fuel tanks and losing the value, they could be recycled. -
Not just you. It has stopped in mine also. Thought it was just a glitch on my computer.
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How many Kerbals do you usually have?
Hands MCML replied to JonathanDahlq's topic in KSP1 Discussion
I typically do not use more than 3; Pilot, Engineer, and a Scientist. The only times I have more on a flight is for tourists. I also limit my potential crew to 12, (level 2). Some contracts require more Engineers or Scientist on board. -
I don't have a joystick, but have thought about getting one. I have gone into settings and moved several control settings to the 10key portion of the keyboard. I am thinking of trying a separate 10Key pad.
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My "sin" is even worse. I go through the Techtree config file and change the science costs to a logical progression. They now are set to 5, 10, 20, 40, 80, 160, 320, and 640.
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I agree that we need to be a little patient with the modders who do so much to make KSP more enjoyable and sometimes more playable. If you really want to show your appreciation, how about contributing a few dollars when you can. I know that I have been guilty of not showing my appreciation as I should, but I would never dis them.
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According to the description, " and you can also see through the eyes of your Kerbals in EVA. " How is this accomplished? If there is a Kerbal on EVA, do you just cycle through the same way as you do with cameras on the ship?
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I started with 0.18 and have played almost every day since then. Just ask my lovely wife. I have not logged my time, but guess that it would be several K hours. I live near Fresno, 4 hours north of LA. What is up? email: [email protected]
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1.0.5 Mod compatibility FireSpitter ?
Hands MCML replied to Linkdeous's topic in KSP1 Technical Support (PC, modded installs)
Sorry that I do not have an answer for your question, but I have an issue with this mod also. When I add any mod that incorporates this mod my parachutes do not work properly. My ships crash into the ground as if the open chutes were not even there. I cannot just remove the mod and have things go back to normal. I have to start from square one and download a new copy of KSP and all the mods that do work. This is very frustrating. I have lost count on the times I have had to start as a new recruit.- 6 replies
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"Or tourists! I love me tourists. I'd love them more if it wasn't such a headache to figure out who needs to board a particular vessel. I'm actually making notes, like, on paper! In this year of our lord two thousand and fifteen, that should no longer be necessary." I have found that the detail itinerary is shown with "ContractWindowsPlus." You can display the contract for the tourist and then assign them to the proper vessel. - - - Updated - - - The camera shake is one of the settings and you can eliminate it there.
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I have noticed that some of the parts are not completely visible. I get a black silhouette where the item should be. It seems that the graphics does not fully load.
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Hands MCML replied to TaranisElsu's topic in KSP1 Mod Releases
TAC Life Support is not on the new CURSE site yet! Where can I get it if it is required? -
I just want to know why the Home page does not allow access to the Space Port. I have to go to one of the other pages for that option to show up under the Community button.