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coolitic

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Everything posted by coolitic

  1. 1. Is on the do not suggest list since Squad does not control multi-threading support (the unity devs do) 2. You are using intel hd graphics and a low speed cpu, you need to get a new computer because most games do not support such low speed hardware. Anyways, you can "change" your fov by zooming and you can just simply look at the sky while launching craft until you get high enough where terrain is not rendered. Also it doesnt matter if your friend has 32 cores as terrain is by the gpu not the cpu.
  2. This counts as random failures. Waiting for a mod to lock this thread =P.
  3. tldr some of it. The problem with what you suggested is that the physics for this are more complex resulting in reduced performance (afaik). Also makes game a bit more complicated.
  4. Although realistically this would cause kerbals to fly off the craft, I want kerbals to be able to stand in mid-air high-speed jets and start performing stunts. Someone please make a mod for this.
  5. So you are in fact suggesting re-entry heat. Anyways, THERE IS A WAY TO HAX GRAVITYZ?!??!?!
  6. You can recycle the ones that go back to kerbin. In reality, it's impossible to recycle ones in space without getting another ship to haul it back but that would cost even more.
  7. I wonder how long it will take for mods to close this topic? (RADIO) Calling in topic lockdown, waiting on mods.
  8. Electrox Soldier you should read his post more carefully before you reply. He said he wants to just see the results of it.
  9. All of these are in mods. 1, 3, and 4 i agree should be added. 2 is already in the game.
  10. NO. Mods should remain free or else no one will ever use them. Also, the reason your ksp crashes is most likely not the but is most likely an out-of-memory error. Mods use memory (certain use very little, others use tons), and since ksp is 32 bit, the amount of memory it can allocate is limited. 64 bit KSP will come once the makers of unity engine successfully make 64 bit unity for windows.
  11. Im a bit skeptical about this. I understand for charting planets, but, science gain should be limited or non-existant.
  12. Erm, since there is no orbital decay, parts would not fall back to kerbin.
  13. I am unable to understand what you are trying to say. As vexx said, please provide an illustration.
  14. Erm, build a better ship because if that breaks it, it wouldn't survive in flight either.
  15. The way that the physics is unrealistic is that it's WAY too bouncy. Also, If I build say a boat and if it's in a v shape, the enclosed parts that go underwater are still filled with water. Your terrain idea is something I'm not sure of, maybe regenerative/destructible terrain? Still, too much work and not much use.
  16. Can we have a mk3 to mk1 adapter? I dont like using 2 adapters at the same time. Or even better yet, a mk3 engine mount.
  17. Rotating would work nicely. Also, can't you randomize/switch some parts of textures to make them look nicer?
  18. Repair costs should depend on damage levels and damage types.
  19. No I'm pretty sure it's because your computer is VERY crappy. Im playing this on my laptop and have 60 fps with very few parts. The only thing I wish for would be multi-threading but that's unity's fault not squad's.
  20. It's most likely not going to happen because many things in this game don't translate into words (maybe you could have some luck with the Mechjeb autopilot mod) As the old saying goes, "A picture is a thousand words."
  21. The main reason I use mechjeb is so I dont waste considerable amounts of fuel as mechjeb can save a lot.
  22. Just a question. Can someone please tell me how the kintake works? Thing keeps dying on me at some heights (yes, I still have fuel), and it wont start back up.
  23. KAS can sort of do this, but, not completely like how you say it.
  24. You have made a bad rover. Dont blame the devs for anything except proper friction. Also, each part servers different purposes.
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