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Everything posted by coolitic
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-Suggestion- reduce terrain footprint
coolitic replied to Nemrav's topic in KSP1 Suggestions & Development Discussion
1. Is on the do not suggest list since Squad does not control multi-threading support (the unity devs do) 2. You are using intel hd graphics and a low speed cpu, you need to get a new computer because most games do not support such low speed hardware. Anyways, you can "change" your fov by zooming and you can just simply look at the sky while launching craft until you get high enough where terrain is not rendered. Also it doesnt matter if your friend has 32 cores as terrain is by the gpu not the cpu. -
Drag Model Discussion
coolitic replied to majic79's topic in KSP1 Suggestions & Development Discussion
tldr some of it. The problem with what you suggested is that the physics for this are more complex resulting in reduced performance (afaik). Also makes game a bit more complicated. -
What would YOU like to see out of expanded EVAs?
coolitic replied to Tex's topic in KSP1 Suggestions & Development Discussion
Although realistically this would cause kerbals to fly off the craft, I want kerbals to be able to stand in mid-air high-speed jets and start performing stunts. Someone please make a mod for this. -
re-entry heat concerns
coolitic replied to Capt Snuggler's topic in KSP1 Suggestions & Development Discussion
So you are in fact suggesting re-entry heat. Anyways, THERE IS A WAY TO HAX GRAVITYZ?!??!?! -
recycling debris and abandonned parts
coolitic replied to Justin Kerbice's topic in KSP1 Suggestions & Development Discussion
You can recycle the ones that go back to kerbin. In reality, it's impossible to recycle ones in space without getting another ship to haul it back but that would cost even more. -
I wonder how long it will take for mods to close this topic? (RADIO) Calling in topic lockdown, waiting on mods.
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Science in Sandbox Mode
coolitic replied to Tex's topic in KSP1 Suggestions & Development Discussion
Electrox Soldier you should read his post more carefully before you reply. He said he wants to just see the results of it. -
99 Cent Mods anyone?
coolitic replied to DeeplyLovesCoffee's topic in KSP1 Suggestions & Development Discussion
NO. Mods should remain free or else no one will ever use them. Also, the reason your ksp crashes is most likely not the but is most likely an out-of-memory error. Mods use memory (certain use very little, others use tons), and since ksp is 32 bit, the amount of memory it can allocate is limited. 64 bit KSP will come once the makers of unity engine successfully make 64 bit unity for windows. -
Erm, since there is no orbital decay, parts would not fall back to kerbin.
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Multiple radial attachment points
coolitic replied to Kasuha's topic in KSP1 Suggestions & Development Discussion
I am unable to understand what you are trying to say. As vexx said, please provide an illustration. -
Suggestion of mechanic at launch pad
coolitic replied to John2's topic in KSP1 Suggestions & Development Discussion
Erm, build a better ship because if that breaks it, it wouldn't survive in flight either. -
The way that the physics is unrealistic is that it's WAY too bouncy. Also, If I build say a boat and if it's in a v shape, the enclosed parts that go underwater are still filled with water. Your terrain idea is something I'm not sure of, maybe regenerative/destructible terrain? Still, too much work and not much use.
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Mk-3 series and its future
coolitic replied to r4pt0r's topic in KSP1 Suggestions & Development Discussion
Can we have a mk3 to mk1 adapter? I dont like using 2 adapters at the same time. Or even better yet, a mk3 engine mount. -
Reliability rating
coolitic replied to falconek's topic in KSP1 Suggestions & Development Discussion
Random failures will never be implemented. -
Non-repetitive textures of planets
coolitic replied to Kulebron's topic in KSP1 Suggestions & Development Discussion
Rotating would work nicely. Also, can't you randomize/switch some parts of textures to make them look nicer? -
.24 reusing ships?
coolitic replied to Sigma117's topic in KSP1 Suggestions & Development Discussion
Repair costs should depend on damage levels and damage types. -
An ocean of lag...
coolitic replied to Pachi3080's topic in KSP1 Suggestions & Development Discussion
No I'm pretty sure it's because your computer is VERY crappy. Im playing this on my laptop and have 60 fps with very few parts. The only thing I wish for would be multi-threading but that's unity's fault not squad's. -
Support for Screen Readers
coolitic replied to railbuff87's topic in KSP1 Suggestions & Development Discussion
It's most likely not going to happen because many things in this game don't translate into words (maybe you could have some luck with the Mechjeb autopilot mod) As the old saying goes, "A picture is a thousand words." -
I miss the old ASAS...
coolitic replied to Merinsan's topic in KSP1 Suggestions & Development Discussion
The main reason I use mechjeb is so I dont waste considerable amounts of fuel as mechjeb can save a lot. -
Kerbal-deployed sensors/beacons/lights
coolitic replied to Tassyr's topic in KSP1 Suggestions & Development Discussion
KAS can sort of do this, but, not completely like how you say it. -
Fix Ridiculous No Gravity Blow Ups
coolitic replied to Dyderich's topic in KSP1 Suggestions & Development Discussion
You have made a bad rover. Dont blame the devs for anything except proper friction. Also, each part servers different purposes.