-
Posts
209 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by coolitic
-
Test Gravity Chamber/s
coolitic replied to Victus's topic in KSP1 Suggestions & Development Discussion
KSP should just have a simulator for all kinds of things so i dont have to go back to VAB when I make a single mistake on rover. -
Make The B9 aerospace pack an official mod
coolitic replied to Jpegman's topic in KSP1 Suggestions & Development Discussion
Yeah the community can maintain b9, I don't want it in stock game. -
quite engines while out of atmosphere
coolitic replied to JtPB's topic in KSP1 Suggestions & Development Discussion
You spelled "quiet" wrong. -
Command Seat Needs Seat Belts
coolitic replied to LunaTrick's topic in KSP1 Suggestions & Development Discussion
Would be the first safety measure ever implemented to any part in ksp lol. -
quite engines while out of atmosphere
coolitic replied to JtPB's topic in KSP1 Suggestions & Development Discussion
I'm fine with it as it is. -
Exploding Kerbals
coolitic replied to Silverware's topic in KSP1 Suggestions & Development Discussion
I like the poof. -
Limited Remote Control
coolitic replied to Daddy Cecil's topic in KSP1 Suggestions & Development Discussion
Maybe probes already have built in signalling, hence why we dont need antennas. Antennas only for larger amounts of data such as science. -
Anytime I try to put a kerbal on my artificial gravity ship (via centrifugal force), they just stay knocked down. Also sometimes when my rover is moving (depends on speed I think) and my kerbal is standing on it this happens too.
-
Dude, do you know how horrible gameplay would be? We would get major hitching and stuttering every time new parts come in and go. The only solution is 64 bit, which will supposedly come with unity 5.
-
Tweakable "Quality"
coolitic replied to Tery215's topic in KSP1 Suggestions & Development Discussion
I dont want this. Keep it as it is. -
the ion engine is way too OP
coolitic replied to lammatt's topic in KSP1 Suggestions & Development Discussion
Yeah, I have rarely used them back then, now a bit more viable. -
the ion engine is way too OP
coolitic replied to lammatt's topic in KSP1 Suggestions & Development Discussion
If you wanted to be realistic, then it would also use less power I believe. -
SRBs underpowered.
coolitic replied to Comrade Jenkens's topic in KSP1 Suggestions & Development Discussion
SRB's may have less power, but their thrust-weight ratio is very high compared to liquid fuel engines + liquid fuel tanks. -
Railway builder and rail vehicles
coolitic replied to szputnyik's topic in KSP1 Suggestions & Development Discussion
I would like rails, but placement is concern. -
Asteroid gravity
coolitic replied to Explorator's topic in KSP1 Suggestions & Development Discussion
Even the largest asteroids would make so little gravity on surface that it wont do anything. -
Unity 5 [Is now available]
coolitic replied to NoMrBond's topic in KSP1 Suggestions & Development Discussion
I wish it were that easy. I'm running this game on i7 2630qm. -
Fix the barometer.
coolitic replied to arise257's topic in KSP1 Suggestions & Development Discussion
Because it would be the same thing as taking the reading in space. You don't need a barometer to realize a planet has no atmosphere.