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Everything posted by coolitic
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Unity 5 [Is now available]
coolitic replied to NoMrBond's topic in KSP1 Suggestions & Development Discussion
Unity 5 has 64 bit and multi core. Thats all I need to know. -
So... about resources.
coolitic replied to DoctorCruz's topic in KSP1 Suggestions & Development Discussion
Lock this thread. This is on do not suggest list and I am quite tired of these kinds of posts. -
The Claw and Fuel Transfer
coolitic replied to SofusRud's topic in KSP1 Suggestions & Development Discussion
Claw doing fuel transfer is a bit unrealistic (unless it's 2 claws attaching to each other), and the drawback of it is less stability and more break-ability. -
How to make Kerbals awesomer.
coolitic replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
I dont agree with multiple suits/backpacks. -
Wandering Kerbals
coolitic replied to CalculusWarrior's topic in KSP1 Suggestions & Development Discussion
Would be nice. Wouldn't wander off very far and would stay away from cliffs. Maybe custom pathing. -
OK, I hope this is legal...
coolitic replied to kiwi1960's topic in KSP1 Suggestions & Development Discussion
I am a serial kerbal killer. I find it most amusing. -
Minor Soft-Body Physics
coolitic replied to Tex's topic in KSP1 Suggestions & Development Discussion
I have always wanted ksp to have this, but should be done later. -
OK, I hope this is legal...
coolitic replied to kiwi1960's topic in KSP1 Suggestions & Development Discussion
Pointless. Takes out all the fun of killing kerbals. -
No, atomic engines are much better than ion. The only drawback is size and weight. Still, ions cannot reliably do most maneuvers without wasting tons of time.
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Better lights is in do not suggest list i believe.
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/Suggestion] Kerbal Diversity
coolitic replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
There is something like this called the kerbalizer. Find it on the main website. I dont want the devs wasting time on more of this. -
At first I thought you meant these Anyways, wouldn't higher weight make you more likely to die in high-grav planets like eve? Also exo suit would make the weight of craft higher.
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Project Orion-themed Propulsion Systems
coolitic replied to plainawesome's topic in KSP1 Suggestions & Development Discussion
Except the craft would get instantly destroyed on launch. Unless you are sending a heavy duty, small probe it wouldn't do anything. -
Unmanned before Manned tech
coolitic replied to Keefus's topic in KSP1 Suggestions & Development Discussion
Yup. They are stupider by orders of magnitude, but I guess since they can make rocket parts so they may have a few "sparks" of intellect. Also, they must have been blessed with luck for all their make-shift parts to work right and the fact that they could survive alone. -
KSP - Why no 64-bit?
coolitic replied to TheSkyShaft's topic in KSP1 Suggestions & Development Discussion
Can we just start banning the OP's of these threads? I cannot take another "idea" THATS ON THE DO NOT SUGGEST LIST. -
Fundamental Design Flaws in Career
coolitic replied to Sauron's topic in KSP1 Suggestions & Development Discussion
This is alpha. It is meant to have flaws. -
ATTENTION DEVS ... Physx 3 for Unity?!
coolitic replied to withinboredom's topic in KSP1 Suggestions & Development Discussion
YES, PLEASE. Since Unity refuses to make windows multi-core stable, WE NEED THIS. -
Multiple Kerbal Space Companies
coolitic replied to Rocket_Boomer's topic in KSP1 Suggestions & Development Discussion
Nah, I dont want this. -
Automation, not Autopilot.
coolitic replied to Tweeker's topic in KSP1 Suggestions & Development Discussion
You are basically suggesting auto-pilot but are just using a different word. Admins should start banning people who keep posting do not suggest (for a week or so). I don't necessarily mean you OP -
Enable/Disable Mods
coolitic replied to scootersoup's topic in KSP1 Suggestions & Development Discussion
Better mod support is needed =P