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Everything posted by coolitic
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KSP Interstellar Extended Continued Development Thread
coolitic replied to FreeThinker's topic in KSP1 Mod Development
Wiki for plasma acceleration: https://en.wikipedia.org/wiki/Plasma_acceleration CERN uses RF acceleration, and plasma acceleration allows for much stronger acceleration for a given area ie: doesn't need to be enormous to be powerful. -
KSP Interstellar Extended Continued Development Thread
coolitic replied to FreeThinker's topic in KSP1 Mod Development
Just wondering, is the particle accelerator based on RF acceleration or plasma acceleration? -
Unity 5 [Is now available]
coolitic replied to NoMrBond's topic in KSP1 Suggestions & Development Discussion
Seeing as the game is now in beta, perhaps the next update shall include Unity 5 support? Or at least an experimental unity 5 build? There are too many benefits of Unity 5 for Squad to pass it up. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
coolitic replied to rbray89's topic in KSP1 Mod Releases
Is there a way to change the settings with GUI? -
Allow Editing of Ships With Missing Parts
coolitic replied to coolitic's topic in KSP1 Suggestions & Development Discussion
Just curious, is there a mod for this? -
Allow Editing of Ships With Missing Parts
coolitic replied to coolitic's topic in KSP1 Suggestions & Development Discussion
Another reason is because I occasionally experience a bug where my mods disappear. Usually just get all the mods again, but updated versions sometimes remove certain parts. -
Quantum Vacuum Plasma Thruster
coolitic replied to coolitic's topic in KSP1 Suggestions & Development Discussion
The atomic engine is not used in real life ever since they banned nuclear testing in space, air, and water. I also acknowledge that the chance it gets into stock is low. -
http://en.wikipedia.org/wiki/Quantum_vacuum_plasma_thruster A kind of thruster that does not need to carry any propellant. "According to Harold White, a quantum vacuum plasma thruster-powered spacecraft weighing 90 tonnes would be able to reach Proxima Centauri in ~29.9 years at 4 newtons per kilowatt." Seems like a great idea and should be implemented in stock (unlikely) or a mod.
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Let's fix the water, shall we?
coolitic replied to quasarrgames's topic in KSP1 Suggestions & Development Discussion
I agree water needs to be completely remade. Underwater exploration could be fun, but let's not rush to that and focus on more realistic water physics/optimization first. -
What do you want to see in 0.25?
coolitic replied to Sun's topic in KSP1 Suggestions & Development Discussion
1. FAR or something like it in stock 2. Unity 5 -
Make the Mun brighter.
coolitic replied to r4pt0r's topic in KSP1 Suggestions & Development Discussion
I think moon brightness is currently fine. -
Tracking Beacons
coolitic replied to palioxis1248's topic in KSP1 Suggestions & Development Discussion
simply add a parachute or 2 to parts that will hit kerbin? -
Keep minmus as it is.
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What should be worked on after .24?
coolitic replied to skyace65's topic in KSP1 Suggestions & Development Discussion
Unity 5, if not already in 0.24 -
RLA Stockalike v10 released 11th August
coolitic replied to hoojiwana's topic in KSP1 Mod Development
Someone please do a remake of this mod on curse.