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coolitic

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Everything posted by coolitic

  1. It's not overpowered, it is simply a better starting option.
  2. Try doing this with FAR, it would be VERY hard. This is because KSP's aerodynamics are a bit flawed, not because of the jet engines.
  3. http://forum.kerbalspaceprogram.com/threads/36863-What-not-to-suggest Awaiting thread lockdown.
  4. Multiplayer would probably be most effective with a different set of rules/different gamemodes. Most effective if confined to kerbin and surrounding moons.
  5. I wonder why neither this mod nor RLA Electric Engines has updated for the 23.5 ion engine changes.
  6. I think we are lacking high-powered decouplers. Though you could use the help of the solid fuel separation things, I prefer we get a decoupler with very high force. Also, docking ports can be used as decouplers that don't have any force at all.
  7. Put a poll. (can we on these forums?) I would vote no.
  8. Every day it's the same thing, everyone playing the Do Not Suggest game. Can you start hand out warnings for first offenders and temporary bans for second offenders? I am quite tired of all the spamming of threads like this.
  9. Or just attach to enemy ship and use your rocket thrust to drain and damage their parts.
  10. Every day some person posts the exact same thread. READ OLDER THREADS, you are just spamming the forums by not doing so. Need an admin to lock this. I also suggest that people who post about stuff on the do not suggest list should receive warning.
  11. Can we add this to the do not suggest list? It has been discussed to death OP, look for older topics before making new ones and causing more clutter.
  12. Your tracking center is enough to spot an asteroid.
  13. I like ksp's music. but it does get a bit repetitive. However, it doesn't bother me that much and Squad should focus on other things (unless this doesn't take up much time).
  14. Agreed. The difficulty of KSP is fun, but OP's idea would be artificial difficulty and complicated, which is not fun. Just make it a mod.
  15. I don't want them to be "fixed". That means even in space the reaction wheels would move much slower even in space (wasting more time). The reasons "realistic" reaction wheels work well in real space programs is because most things are auto-pilot and pre-calculated so not much changing is needed.
  16. Someone lock this thread already. Stuff in here is in what not to suggest list. Just wondering, if people make these kinds of threads multiple times, do they get banned?
  17. A kerbal would then shift the mass of the ship that way, and that would cause problems.
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