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Everything posted by coolitic
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Can too slow of development kill KSP?
coolitic replied to MajorSpittle's topic in KSP1 Suggestions & Development Discussion
Unity 5 will hopefully solve most of our woes -
Parts to save celestial body description
coolitic replied to Tortoise's topic in KSP1 Suggestions & Development Discussion
EDIT: dont mind this post. -
Use thrust limiter?
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Biomes on Minmus and Kerbin are broken
coolitic replied to DeadMG's topic in KSP1 Suggestions & Development Discussion
It's not overpowered, it is simply a better starting option. -
Jet engines are way overpowered
coolitic replied to rkman's topic in KSP1 Suggestions & Development Discussion
Try doing this with FAR, it would be VERY hard. This is because KSP's aerodynamics are a bit flawed, not because of the jet engines. -
Multiplayer would probably be most effective with a different set of rules/different gamemodes. Most effective if confined to kerbin and surrounding moons.
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Difficulty Settings
coolitic replied to RuBisCO's topic in KSP1 Suggestions & Development Discussion
Put a poll. (can we on these forums?) I would vote no. -
Or just attach to enemy ship and use your rocket thrust to drain and damage their parts.
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Why is part loading like it is?
coolitic replied to katateochi's topic in KSP1 Suggestions & Development Discussion
Can we add this to the do not suggest list? It has been discussed to death OP, look for older topics before making new ones and causing more clutter. -
Asteroids for free?
coolitic replied to CsendesMark's topic in KSP1 Suggestions & Development Discussion
Your tracking center is enough to spot an asteroid. -
How about some more music?
coolitic replied to swakey's topic in KSP1 Suggestions & Development Discussion
I like ksp's music. but it does get a bit repetitive. However, it doesn't bother me that much and Squad should focus on other things (unless this doesn't take up much time). -
Saturable Reaction Wheels
coolitic replied to alecdacyczyn's topic in KSP1 Suggestions & Development Discussion
Agreed. The difficulty of KSP is fun, but OP's idea would be artificial difficulty and complicated, which is not fun. Just make it a mod. -
Saturable Reaction Wheels
coolitic replied to alecdacyczyn's topic in KSP1 Suggestions & Development Discussion
I don't want them to be "fixed". That means even in space the reaction wheels would move much slower even in space (wasting more time). The reasons "realistic" reaction wheels work well in real space programs is because most things are auto-pilot and pre-calculated so not much changing is needed. -
Increasing the 2.5km physic sphere
coolitic replied to Sarge82nd's topic in KSP1 Suggestions & Development Discussion
Just wondering, why would you even need this? -
Time Warp possibility?
coolitic replied to Jas1126's topic in KSP1 Suggestions & Development Discussion
A kerbal would then shift the mass of the ship that way, and that would cause problems.