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KSP2 Release Notes
Everything posted by HafCoJoe
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What is next platform, that KSP will be ported to?
HafCoJoe replied to PatPL's topic in KSP1 Discussion
I enjoy just how many votes this poll has... Well, seeing how vacuum cleaners are already good at sucking up bugs it sounds like a good option. Don't port to the microwave though. Bugs would be exploding EVERYWHERE. -
WIP - Environmental Visual Enhancements Development
HafCoJoe replied to rbray89's topic in KSP1 Mod Development
I've recently been fiddling around with AVP's config files and I'm beginning to discover how he created the scattering effects with atmosphere. Is there a way to take the old format of atmospheres and import them to WIP EVE? I'm really just curious as to how easy it will be to port my cloud pack to WIP EVE when the time comes. -
I'm sadly not the biggest fan of CKAN. I'm not planning on adding any of my three mods to it for the time being bur I wouldn't complain if someone else wanted to maintain a CKAN version for me . It's a very easy install without it.
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You've been featured for fanwork fridays again!
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Kerbal Stats Visible In Flight
HafCoJoe replied to Astronut25's topic in KSP1 Suggestions & Development Discussion
Agreed here! It would be amazing to see Portrait Stats to become stock. -
All you would need to do is add a nosecone back on. The textures could be made to match seamlessly so there wouldn't be any aesthetic loss. There really aren't any downsides to making the nosecone removable as all it would to is add one extra part, and reading up on Unity 5 is prooving to me that that will have very negligible effects in the next update of KSP.
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It probably does . I pretty much stole the 0.625 cap texture and pasted it on top of the pictures. I had to move the camera into the correct orientation for each shot and then shrink it until it fit the visible picture. I doubt it would take too much work to un oval-ify it. Here's another example of what simple lighting can do to part comparison: ThatGuyWithALongUsername's image: Compared with: All I did was add more shadow.
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Open Source Construction Techniques for Craft Aesthetics
HafCoJoe replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
DUDE. Why have I never thought of this! Adding to list of things to use in next cinematic... -
It couldn't possibly be worse than how it is with the current Mk1 XD. In all seriousness though the CoM would go back to its original place once you put on a nosecone. Removing the nosecone would also make the capsule closer in length to the old model, so it might even normalize the CoM to closer to what it was before.
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Please read before you vote! Removing the built in nosecone on the new mk1Cockpit model and replacing it with a 0.625m node would enable players to replace it with the avionics pack, the stock 0.625m nosecone, as well as all small probe parts, the mk16 parachute, the junior docking port, science equipment, the new 0.625 intake, and all other parts in it's place. It would allow further compatibility with other parts, and come at a relatively small cost to backwards compatible craft, the aesthetics of the part, CoM, and drag. *0.625 nodes are approximate. *Node proportions are correct (1 to 1/2). PLEASE NOTE that all unofficial and unannounced polls don't give accurate data, as not every branch and every user in the KSP fanbase see them. With this in mind, keep voting.
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That looks so awesome! And like a block of cheese. ^-^