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Everything posted by HafCoJoe
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Edit: why no spoiler tags in these forums? Odd... Spoilers work for me. Nothing to see here
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- renaissance compilation
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XD this video was so awesome!
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Upcoming MK3 Ramp having Tweakable Height?
HafCoJoe replied to Rath's topic in KSP1 Suggestions & Development Discussion
Full support from me! Great suggestion. -
Hello and thank you! The short answer is I would if I could... It's more of a bug with KSP/Unity then the reflection wrapper plugin. And as the OP mentioned, I am not the original coder of the reflections plugin. Shaw takes all the glory for that. I'm hoping that the next update opens new doors for this exact thing though. It would be nice to see lights and green highlighting again.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HafCoJoe replied to rbray89's topic in KSP1 Mod Releases
What OS are you using? Also, this is an issue that occurs if the cloud files are .dds format. They have a strange thing with transparency. :shrug: Did you convert the cloud textures to .dds? It works fine with 1.0.4. I even have a my own cloud pack that runs with it specifically for 1.0.4. Could you tell what your OS is and what the issues are that you are having? I might be able to help you... -
I would if could... the sad thing is that it would require me adding an additional texture, as Duna reuses the same texture as Kerbin. I would duplicate it and change the colors to match what terrain they blow over. Same would go for the dust storms as well, I would need to add an additional texture. So yes doable, but with more textures and I don't plan on adding more at the moment. Sorry
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HafCoJoe replied to rbray89's topic in KSP1 Mod Releases
XD lol -
The GIS-Octopus Mapping and Surveying Agency [02/06/2016] - Kerbin]
HafCoJoe replied to Cyriak's topic in KSP Fan Works
I am still planning on using your Laythe texture for my cinematic. I probably should've mentioned that a bit earlier xD. It's just taking it's time to get moving. -
This remonds me waaaay to much of last April fools I r8 it 8 of 8 m8. Gr8.
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Yussssss Eye of the Tiger just started playing on the radio Hm... Does Tree Toppler research every part in each tech node as well as the node itself? It would be cool if I could start with a fully "unlocked" tech tree, but I still had to pay money to research each individual part the first time I used it. I'm at work and haven't been able to test out Tree Toppler yet so I cannot say I've done all my research before posting this question, sorry for that . If this is even relevant, would it be doable?
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Rep! It reminds me of what I used to draw in my spare times at school. Though colored... and more complete...
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Just doing a quick report, someone else has been having issues with kerbal-related textures on the KSPRC thread too. I'm just passing on word to here o/
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HafCoJoe replied to rbray89's topic in KSP1 Mod Releases
No you don't have to worry about installing a cloud pack, default EVE has built in clouds. You can install custom cloud mods if you want but they aren't necessary. It doesn't make sense to me why you aren't seeing clouds though... >.> Sorry but I can't help you there My guess is though that a lot of things will be changing with the next release of KSP so I'm not sure how relevant this information will be in a month from now. -
... o-O odd... Could you try removing the custom kerbal heads and see if it removes the problem too? Just a double check to make sure it's a texture issue, not a 'fix'. Someone else has been mentioning having problems with custom kerbal textures with the most recent TextureReplacer release. My guess is it's related to that (Again though I'm just guessing). EDIT: I relayed this over to TextureReplacer and it appears as though Shaw posted a new test TextureReplacer.dll.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HafCoJoe replied to rbray89's topic in KSP1 Mod Releases
I don't use a mac, but yes this should be correct. Short answer: Yes Long answer: It depends greatly on the visual/replacement pack. My own cloud pack, Astronomer's pack, and KSPRC, each have graphic-intensive cloud settings, descending in approximately that order. Do you or do you not see clouds? XD -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HafCoJoe replied to rbray89's topic in KSP1 Mod Releases
Yes! It is very much compatible. -
Amazing idea. Nostalgia abounds... For me it's interesting to think about this as I may be only 19, but the very first games I ever played where discs on our old integrated graphics card, tube monitored potato PC upstairs in the master bedroom. Back when there was only one computer in the house. I remember the day every. Single. Disc. Arrived. A good portion of my past online history is in my signature but a few of the titles never fit. I can't imagine what it would have been like getting Kerbal Space Program booted up for the first time straight off of a disc... Thank you for this challenge. It brings back good memories . I might have a go at this actually.