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Everything posted by HafCoJoe
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No not for simulations. As in an option for time to run even while in the VAB/SPH and have a widget to control time just like in space center view. Possibly even using LightsOff to actually create a day/night cycle in buildings too. Might be an interesting feature though I'm not sure how possible it would be. :>
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Hm... I'm in accordance with HatBat and Xacktar. That would be easier to manage. Maybe have a secondary panel as well as specialists?
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[1.0.5] LightsOut (v0.1.5) - Day/Night Mode in VAB/SPH
HafCoJoe replied to nodrog6's topic in KSP1 Mod Development
I'm imagining integration between LightsOff and the Editor Time modlet by magico to be able to display real game time in the VAB/SPH... that would be awesome. -
Hm... hearing this talk about time warp, I'm imagining integration of your editor time mod to be able to design a craft in the VAB, and then time warp to it's launch time without changing scenes. - You'd probably have to integrate some form of the stock time warp bar though. Could be an interesting feature if not included atm. EDIT: Maybe even with some form of LightsOut so the day/night cycle is actually present. Just scheming ideas over here ;P. Besides, anything involving UI will change greatly when 1.1 drops so it would most likely be pointless to add now.
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10/10 man. That skype chat is waaay too much fun. I hope you don't mind my random meme and imgur posts though.
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Heh. I bet it would have some pretty fun flavor text.
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Squadcast Summary 2015/10/09 - The Nutshell Report
HafCoJoe replied to KerbMav's topic in KSP1 Discussion
Nice report . I'm interested as to the changes in size of the new radial intake model... If it's larger than it currently is it might make for an even better pontoon... - Love the model btw, though some people will have to redesign their crafts around it. -
Great choices.
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thoughts on the New porkjet 1.05 album
HafCoJoe replied to Rath's topic in KSP1 Suggestions & Development Discussion
I love the new Aerospike model. It also appears to be mounted on a beautiful new fuselage texture... -
WIP - Environmental Visual Enhancements Development
HafCoJoe replied to rbray89's topic in KSP1 Mod Development
UPDATE! I have a stock planet config now: Here's the code. Replace clouds.cfg with this: EVE_ATMOSPHERE { Kerbin { kerbinatmo { altitude = 1000 speed = 30 detailSpeed = 0 offset = 0,0,0 settings { _Color = 255,255,255,255 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 100,150,255,150 _DensityFactorA = 2 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 1 _Visibility = 0.01 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.007 _DensityVisibilityOffset = 1 _DensityCutoffBase = 1 _DensityCutoffPow = 2.71 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 255,180,100,150 } } } } Mun { munatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 200,200,200,50 _DensityFactorA = 3 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 100,100,100,50 } } } } Minmus { minmusatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 50,255,220,70 _DensityFactorA = 5 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 150,255,220,70 } } } } Moho { mohoatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 255,110,0,30 _DensityFactorA = 2.5 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 255,110,0,30 } } } } Eve { eveatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 255,100,255,200 _DensityFactorA = 3 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 20,100,20,200 } } } } Duna { dunaatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 200,100,150,80 _DensityFactorA = 2 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 1 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 255,50,50,100 } } } } Ike { ikeatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 180,180,255,40 _DensityFactorA = 2 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 200,180,240,40 } } } } Jool { joolatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 100,200,100,100 _DensityFactorA = 2 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 1 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 1 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 200,200,100,100 } } } } Laythe { laytheatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 120,80,255,70 _DensityFactorA = 2 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 1 _Visibility = 0.01 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 1 _DensityCutoffPow = 1 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 255,180,100,70 } } } } Eeloo { eelooatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 200,200,200,100 _DensityFactorA = 1 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 200,200,200,100 } } } } Sun { } Dres { dresatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 139,115,91,50 _DensityFactorA = 2 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 239,115,91,50 } } } } Pol { polatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 255,130,50,100 _DensityFactorA = 2 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 255,130,50,100 } } } } Gilly { gillyatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 200,150,120,100 _DensityFactorA = 7 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 200,150,120,100 } } } } Tylo { tyloatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 255,200,150,50 _DensityFactorA = 2 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 255,200,150,50 } } } } Bop { bopatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 80,50,50,120 _DensityFactorA = 5 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 80,50,50,120 } } } } Vall { vallatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 settings { _Color = 200,200,200,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 100,200,255,30 _DensityFactorA = 3 _DensityFactorB = 1 _DensityFactorC = 1 _DensityFactorD = 42 _DensityFactorE = 20 _Visibility = 0.5 _DensityVisibilityBase = 2.71 _DensityVisibilityPow = 0.001 _DensityVisibilityOffset = 1 _DensityCutoffBase = 2.71 _DensityCutoffPow = 0.001 _DensityCutoffOffset = 1 _DensityCutoffScale = 1 _SunsetColor = 100,200,255,30 } } } } } -
I got a tad bit bored the other day and decided to make high resolution thumbnails. Sadly as it currently is KSP blurs the icon dramatically. 76x76 pixel resolution: Toolbar icons are usually 38x38 pixels so this one should be twice the resolution needed. If anyone wants to use them PM me and I can send you the .dds images.
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Development
I really enjoy popping on here every once in a while and being pleasantly surprised to see new images uploaded to the album. Amazing idea that is. - Adds a bit of suspense. The commentary is spot on too. -
My favorite moon is an odd one. Iapetus, 3rd largest rock orbiting Saturn: It's just so wierd.. It has a gigantic circular mountain range running it's entire diameter giving it a famous "walnut" shape. My favorite planet remains Earth. The pale blue dot.
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[1.12.x] Docking Sounds!! v2.1.13 (1/30/2023)
HafCoJoe replied to tg626's topic in KSP1 Mod Releases
tg626 I can't help but notice that this mod saves to a folder outside of gamedata called "source". Almost all other sound mods save in a folder called "sources". Is there a particular reason?- 137 replies
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- sound effects
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Dude! Happy birthday man!
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WIP - Environmental Visual Enhancements Development
HafCoJoe replied to rbray89's topic in KSP1 Mod Development
I am planning on making a Stock config for WIP EVE for everyone. I'd love all the help I can get I've been experimenting with atmosphere settings again in an attempt to update my cloudpack to this new format, but I have some questions regarding some of the settings. This is the code for Kerbin. If possible, could someone answer what the values marked in blue do? The more specific problem I have is that I don't know the unit of measurement for these values. If you know them I'd love to hear them. EVE_ATMOSPHERE { Kerbin { kerbinatmo { altitude = 30000 speed = 0 detailSpeed = 0 offset = 0,0,0 < I'm guessing this offsets the MainTex if one is issued? If so is it changing X,Y,Z? settings { _Color = 100,200,255,200 _MainTex = _DetailTex = _DetailScale = 100 _DetailDist = 2E-06 _DistFade = 1 _DistFadeVert = 4E-05 } atmosphere { atmosphereMaterial { _Color = 200,200,200,200 _DensityFactorA = 5 < This setting appears to change nothing other than remove atmosphere when set to 1 _DensityFactorB = 1 < This setting appears to change nothing _DensityFactorC = 1 < This setting appears to change nothing _DensityFactorD = 42 < This setting changes the approximate 'fade height'? As in how far from the set altitude (above ^) the atmosphere fades? _DensityFactorE = 20 < This setting appears to change nothing _Visibility = 0.5 _DensityVisibilityBase = 2.71 < Not sure what this effects _DensityVisibilityPow = 0.001 < Not sure what this effects _DensityVisibilityOffset = 1 < Not sure what this effects _DensityCutoffBase = 2.71 < Not sure what this effects, but setting it to 1 makes the atmosphere vanish. _DensityCutoffPow = 0.001 < Not sure what this effects _DensityCutoffOffset = 1 < Not sure what this effects _DensityCutoffScale = 1 < Not sure what this effects _SunsetColor = 100,100,100,10 } } } } ... Condensed question, what settings would I change to make the atmosphere change from looking like this: To this: Thanks for any help, - Joe -
It's interesting reading the lore about Laythe. I read somewhere official (I can't recall where though) that the atmosphere has air, but it isn't breathable. Much like Pandora in Avatar. This means it must have something else in the atmosphere that is fatal. Doesn't mean you couldn't get air from filters though, and there is enough heat from tidal forces to keep the oceans liquid, and enough atmosphere to keep it there. The earthquakes and waves would be hell though.