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HafCoJoe

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Everything posted by HafCoJoe

  1. Sadly it doesn't. I would have to start from scratch if I were to update it, and even then the new EVE doesn't have the same parameters required to set up atmospheres the same way. I suggest checking out Nhawks17's SVE in the meantime.
  2. I'm guessing this new release isn't backwards compatible with the Sept. 5th release?
  3. This post should have all the info you need. If you need more explaining just ask . I wrote that a bit ago. Good to hear. I'll start experimenting now then. Thanks!
  4. I'm waiting for confirmation that TextureReplacer runs in 1.0.5. As soon as I'm sure it does I'll push a release
  5. With the release of 1.0.5 it looks as though there are a few bug fixes you won't need to include anymore
  6. No worries at all! I'm just glad you've had another breakthrough. It's entertaining enough to just watch the threads and chat. - Oh and Proot do you need any help with KSPRC? I don't know if you plan on redoing your part textures but you can feel free to use anything of the code or textures in the WindowShine compatibility pack. - They are exactly the same as your originals but with different alphas to allow reflections. It would let you include window reflections without the use of WindowShine. I'm always for simplicity.
  7. I've been a fan of his models for some time now actually . I don't think I'll have the time to create textures for his cockpits soon though.
  8. Hmm... I hope so . I think he might have clipped it inside the nose though.
  9. On a related topic would it be possible to make the night time light-levels dependent on moon phases? - In real life it is actually relatively easy to see at night with a full moon as long as you aren't in a forest or similar (Boy scouts... don't ask... ;D). It's still fairly easy to see even with a half moon. I for one don't much like the complete pitch-black night times . I'm not sure if ambient light adjustment a planned feature or not though. When I tried fiddling around with it I just got this. XD
  10. OMG how did I miss this! I would have loved to chat...
  11. Thank you! Credit also goes to Shaw too! He did an amazing job with the reflection .dll
  12. Dude... this is amazing. From the craftsmanship, cinematography, music score, sound effects, and narration... this is a masterpiece. This is absolutely amazing.
  13. Well, I guess it's time for tradition. The hype train never ends friends.
  14. I wanted to just say that this project has fascinated and amazed me from the beginning... I forgot to sticky this and thought it had died a while back when I stopped seeing posts on the blog. I'm so glad it is still being worked on! - Another thing I wanted to mention is that I can't wait for the music you have planned for this game. Your Bandcamp is visited frequently by me and I can't wait for your next releases! I can't remember if I mentioned it to you but I've used a few of your free tracks in videos on my YouTube. Well done man...
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