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KSP2 Release Notes
Everything posted by HafCoJoe
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WindowShine v10 is now released Enjoy the new cockpits
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HafCoJoe replied to rbray89's topic in KSP1 Mod Releases
I'm guessing this new release isn't backwards compatible with the Sept. 5th release? -
This post should have all the info you need. If you need more explaining just ask . I wrote that a bit ago. Good to hear. I'll start experimenting now then. Thanks!
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I'm waiting for confirmation that TextureReplacer runs in 1.0.5. As soon as I'm sure it does I'll push a release
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
HafCoJoe replied to Claw's topic in KSP1 Mod Releases
With the release of 1.0.5 it looks as though there are a few bug fixes you won't need to include anymore -
Speaking of which...
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No worries at all! I'm just glad you've had another breakthrough. It's entertaining enough to just watch the threads and chat. - Oh and Proot do you need any help with KSPRC? I don't know if you plan on redoing your part textures but you can feel free to use anything of the code or textures in the WindowShine compatibility pack. - They are exactly the same as your originals but with different alphas to allow reflections. It would let you include window reflections without the use of WindowShine. I'm always for simplicity.
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The Unofficial News About KSP Posted On Other Sites Thread!
HafCoJoe replied to Robotengineer's topic in KSP1 Discussion
... :C -
I've been a fan of his models for some time now actually . I don't think I'll have the time to create textures for his cockpits soon though.
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WIP - Environmental Visual Enhancements Development
HafCoJoe replied to rbray89's topic in KSP1 Mod Development
On a related topic would it be possible to make the night time light-levels dependent on moon phases? - In real life it is actually relatively easy to see at night with a full moon as long as you aren't in a forest or similar (Boy scouts... don't ask... ;D). It's still fairly easy to see even with a half moon. I for one don't much like the complete pitch-black night times . I'm not sure if ambient light adjustment a planned feature or not though. When I tried fiddling around with it I just got this. XD -
OMG how did I miss this! I would have loved to chat...
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Thank you! Credit also goes to Shaw too! He did an amazing job with the reflection .dll
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Dude... this is amazing. From the craftsmanship, cinematography, music score, sound effects, and narration... this is a masterpiece. This is absolutely amazing.
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Hype Train 1.0.5: The Local Train Route
HafCoJoe replied to Whirligig Girl's topic in KSP1 Discussion
Well, I guess it's time for tradition. The hype train never ends friends. -
[1.0] TurboNisuReloaded - Stock-a-Like Parts Pack [06/05/15]
HafCoJoe replied to a__gun's topic in KSP1 Mod Releases
Man... I wish these were stock... Well done! -
I wanted to just say that this project has fascinated and amazed me from the beginning... I forgot to sticky this and thought it had died a while back when I stopped seeing posts on the blog. I'm so glad it is still being worked on! - Another thing I wanted to mention is that I can't wait for the music you have planned for this game. Your Bandcamp is visited frequently by me and I can't wait for your next releases! I can't remember if I mentioned it to you but I've used a few of your free tracks in videos on my YouTube. Well done man...
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10/10 mate.
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Kaboob...