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Everything posted by HafCoJoe
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Yay entertaining things to read! We sadly don't get too much snow up here but we did have a particularly long outage when there was a gigantic wind storm around 2009 if I recall correctly. Fun in a boring sort of way... Hehe.
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Around an hour ago the power went out so here I am stuck on my phone using the remnant of my battery life. Anyways, discuss and post stories of your own power outages if you want. :confused:
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[Forum Game] One word to describe the avatar above you.
HafCoJoe replied to ping111's topic in Forum Games!
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
HafCoJoe replied to Claw's topic in KSP1 Mod Releases
WOOOOOO! Caps ^-^ -
[0.23.5] KerbCam v0.13 (camera pathing tool for videos)
HafCoJoe replied to huin's topic in KSP1 Mod Releases
Your side bar says you've crashed into Duna... I'd call that getting somewhere . I have faith in you! -
It's been a blast. Best of luck with what comes next Miguel! We'll miss 'ya... Also hello Dr_Turkey! I can't wait for what the future holds.
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
HafCoJoe replied to Claw's topic in KSP1 Mod Releases
Another +1 to the idea of having gimball fix defaulted to on when enabled. -
This is a known issue I have down in the OP. It's a glitch with TextureReplacer's reflection plugin that will hopefully be fixed soontm.
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Btw do you have any plans to work alongside KSPRC when it is fully released? My cloudpack was designed to replace KSPRC's clouds and play along side the rest of it's mods. You could you might try to do the same? EDIT: Also on an unrelated topic, does Duna use it's own specific cloud texture or is it's texture used on other planets as well? I used a variant of that same texture but with the midlands having a red-brown colored clouds and the polls having white. I'm stopping development of my cloudpack so you could use it if you want.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HafCoJoe replied to rbray89's topic in KSP1 Mod Releases
Yay! I like my stock level lighting too much . -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HafCoJoe replied to rbray89's topic in KSP1 Mod Releases
The glow effects for auroras aren't handled by planetshine actually. I messed with auroras quite a bit when getting them working in my cloudpack and the glow is created through a number of parameters. Auroras are basically a cloud layer with an extra bit of code that makes them ignore daytime/nighttime. How it exactly does it though... ¯\_(ツ)_/¯ What I understand for the time being is that the 'glow' parameters have been removed, or rather not added yet. -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
HafCoJoe replied to Claw's topic in KSP1 Mod Releases
Dude... the download size is just about half it was in the last release of KSP. It's good to see your fixes are sure enough becoming stock -
And guess what else guys! Taurus HCV compatibility has just been added! See compatible mods for a dl if you want it.
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As a heads up I am planning on adding WindowShine support for Taurus. EDIT: Compatibility pack is now complete! See the OP under Mod Support to have a peek for yourself.
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[11/26/15 Update] Say Hello to the Light-Green Group!
HafCoJoe replied to Endersmens's topic in Kerbal Network
This thread is too great... Also my rep has risen since the last OP update! No rush though. -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
HafCoJoe replied to Claw's topic in KSP1 Mod Releases
WOO! Thank you so much! And ps your multiquote answers should be regarded as an art form. -
WIP - Environmental Visual Enhancements Development
HafCoJoe replied to rbray89's topic in KSP1 Mod Development
Aahhh that makes perfect sense! -
WIP - Environmental Visual Enhancements Development
HafCoJoe replied to rbray89's topic in KSP1 Mod Development
I'm unsure if you answered this yet or not, but I was noticing while creating my own configs I couldn't make the atmosphere fade quicker. I could change it's height and density, but not the edge fade distance like you could in old EVE. Is this a planned feature that hasn't been added yet? So far all the atmosphere configs I've seen from new EVE look as though the atmosphere is ablating high into orbit (Like, 400k up). -
SPPCC v0.12 is now released Notes are in the updated changelogs. Have at it and keep posting possible fixes! SPPCC v0.12 (Dropbox)
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
HafCoJoe replied to girka2k's topic in KSP1 Mod Releases
Sweet!