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HafCoJoe

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Everything posted by HafCoJoe

  1. Hm... but there won't be any rep bars... does this mean that everyone who is on this page will remain on this page?
  2. For all of you who are celebrating today, feel free to post what you're doing today! I'm eating dinner with all my family in the area. :)
  3. I'm still amazed that we had this awesome group at all! It will be sad to see it go... I'm just fascinated to see I made it into the top 50 before this group ended. :) Thank you to everyone!
  4. [quote name='Proot']I've done a lot of advances in the last days. Truly close to a release, matter of days. Maybe one week? I'm not really good calculating this things... and depends on my free time. Thomas P. has helped me, and finally we can have the custom flare without touch the stock assets of the game. This version comes with most of the game artwork reworked, for real. Almost all, except for buildings and the newest parts. Every planet and moon is re-worked. That include surfaces... personalised for each body. No more boring landings, no more flat lands. Among many other things. The dark side: in some situations "HD" version is too heavy for DX9 in Windows. Force OpenGL o DX11 mode is pretty mandatory to avoid memory problems. A "SD" version (much less detailed but less memory intensive) is planed after the release. Hopefully Unity 5 could avoid this limitation in a short-mid term future.[/QUOTE] It sounds like you're adding too much to be true! I usually run with an opengl shortcut so me and my cinematic should be okay. Oh and happy thanksgiving!
  5. [quote name='blackrack']Just fixed the edge/shimmering issues of the new depth buffer. Also got rid of the old horizon break and other artifacts OpenGL has. [url]http://i.imgur.com/xMfdyN6.jpg[/url] I'll be cleaning this up and making a release soon. It looks like this may have some performance impact though, I will check again tomorrow, maybe I messed something up. Scatterer isn't supposed to hide them, probably the additive blending makes them more visible also, nothing you can do there.[/QUOTE] Awesome man! :D
  6. Same. Thanks. So the problem is SOM compared to drag? This is a very annoying thing if so because the large cargo bay has an insane amount of drag, and the COM is usually behind it. I may have to do some crazy stunts to pull this off then.
  7. [quote name='pizzaoverhead']It's been nearly a month since the last status report, so I think you're safe to ask :) Life has been extremely busy for the past month, and next month will likely be even more busy. The only KSP development I've managed was to update [url]http://forum.kerbalspaceprogram.com/threads/101496-1-0-x-Collision-FX-v3-2-%282015-11-04%29-Now-with-biome-coloured-dust!Collision FX[/url], [url=http://forum.kerbalspaceprogram.com/threads/122158-1-0-5-Water-Sounds-v1-1-%282015-11-17%29]Water Sounds[/url] and [url=http://forum.kerbalspaceprogram.com/threads/55104-1-0-x-Rover-Wheel-Sounds-v1-3-%282015-11-10%29]Rover Wheel Sounds[/url], which had been broken by the 1.0.5 release. On the plus side, 1.0.5 was a great release for Free IVA. If you've tried out Free IVA with 1.0.5, you'll see that the new cockpit IVAs have been made traversable by crew with properly aligned doors, hatches and lots of fancy internals. Porkjet has been very busy :)[/QUOTE] I don't even know how you run that many mods... Best of luck man :)
  8. So... does anyone know what the best slider settings are, so that one doesn't blow their ears out with dual mainsails when attempting to hear ant engines?
  9. I remember these comics were super awesome!! Best of luck!
  10. There was a wind mod out a while ago. I'm not sure if it's still around though but if it is it could be an interesting addition to this discussion.
  11. It would be super cool if the clouds darkened when there was a high density of them over head. Also using that same logic you might be able to get rain/snow particles to spawn at that same location. Brainstorming :P
  12. [quote name='FrancisPT']Any possibility that any kind of weather/clouds, and some effects of rain and lightning could be included? :D[/QUOTE] Hmm... That mainly depends on what EVE will have added to it I'm afraid. KSPRC uses EVE for cloud and particle effects as well as auroras and lightning. I would ask Rbray about that. :)
  13. [quote name='TheGamingNoobster']Hey guys, when I first installed scatterer, the effects wouldn't load. I retried several times to no avail... Sorry if this isn't very helpful... If it means anything, there was still a large amount of lag when loaded.[/QUOTE] I had an issue similar to this when I was testing. Could you try flying to the specific locations and seeing if they load or did you try that? The mapview doesn't load the effects for me last time I checked. [B]Also, 2,000th thread post :D[/B]
  14. My fastest boat went at around 128 m/s and could still turn :). Hydrofoils' man
  15. [quote name='Vanamonde']Time to resort to cannibalism.[/QUOTE] Hehehe I am a triplet so if I ate one of my brothers it would sort of count as eating myself... :confused: Powers still out though
  16. Update, power is still out a day later :( my neighborhood looks like the wastelands now...
  17. ejsaCup Courtesy of EJ_SA's stream XD
  18. Wait... Rune how well does that reenter? My old shuttle design has a nose almost identical to that but it's incapable of reentering in 1.0.5 so far from my tests. :confused:
  19. [quote name='Sethur']So I just found another weird issue that might stem from EVE 1.0.5-3. When I'm on the night side of Mun near my vessel and use the helmet lamp, I can't see the light on the ground any more. If I move away from the vessel sufficiently, it works. Not sure if this is connected with EVE, though. Screenshot below. Again, I'm on KSP 32bit, Windows, OpenGL EDIT: The light cone on the ground starts to reappear when I use the jet pack to hover over the ground (see second screenshot). It's not there at all when I'm standing directly on the ground, though. [url]http://i.imgur.com/kLoDffs.png[/url] [url]http://i.imgur.com/m7PJzxH.png[/url][/QUOTE] I've found this to be a bug while running stock as well. :/
  20. Banned for banning the insulter of your counter-insult.
  21. Sounds interesting :). I wonder how well this runs alongside KCT.
  22. [quote name='AJTheMighty']Ya think? Because EVERY TIME I TRY TO INSTALL IT IT JUST OVERWRITES THE PARTS THEMSELVES AND THERES NOTHING ELSE BUT THE DLL IN THEM FOR THEIR SHINING WINDOWS!!! CAN YOU SHOWS ME A VIDEO OF HOW TO INSTALL IT?!!! >:([/QUOTE] There are better methods of asking for help than with caps lock. Are you placing the Squad folder inside Gamedata/TextureReplacer/Default?
  23. Great news man :). I've been a bit too busy to report lately (and right now the power is out :P). Great to hear you discovered the source!
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