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KSP2 Release Notes
Everything posted by HafCoJoe
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Heck yeah I played original! I know what you mean with the sensors array. I never played a lot of Multiplayer in the original (only the occasional LAN battle) so I'm not sure how the sensors array work in it corresponding to remastered. In remastered, sensor arrays only work so long as you have a mothership. If the enemy destroys your mothership and hides while he still has a mothership and his own sensors array, he can warp around just outside your FOV and hide for literally hours. Even if you 've destroyed literally all of his ships. That design of hyperspace does sound really fun . I know why the kept it the way it is though. If it was like this in HW1 and HW2, the remastered game should have it too. And I agree. Though it could and probably would be funner with that style of warp, this version has its merits.
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What does the X axis represent? The Y axis label number of rockets built, but does X represent mass? Or what? Cool chart and I didn't know kerosene had so many rockets built!
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After Hours Trying to Install Interstallar V2, It Was Worth It
HafCoJoe replied to TheRedCow's topic in KSP Fan Works
Aha! Someone else who understands! . This mod is amazing and I can't wait for the next release. Though because I stream and make vids, I am using the "whispy mid-alternative" clouds to run well with the other visual mods I use. I personally am more of a fan of the whispy textures though. -
Who is the biggest KSP video maker on Youtube?
HafCoJoe replied to Duckytrask's topic in KSP1 Discussion
5th horseman is great. Especially if you like learning how to do crazy insane missions and the likes . -
10/10. Simple, short, and easy to look at. And ALL the pins! It's like a pair of shorts. Comfy and easy to wear.
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This is a bit of a broken mechanic. If the enemy destroys your flagship, you cannot unlock a way to see everything on the map, meaning the enemy can warp into a remote location and sit there hiding for literally hours on end. We won in the end but JEEZ... Game time is listed as 3:14.38... Link if embed not working Later...
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I'm sure it's been mentioned here before, but it is extremely important for satellites to have completely solid state mechanics on the inside (other then reaction wheels which are meant for spinning). One of the first satellites had a disc drive inside and once it began it's spin up, the satellite followed conservation of rotational velocity and began spinning the opposite way, thus resulting in a catastrophic failure. Food for thought .
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Oh one thing I failed to realize. This logo design I was going for is very similar to a clothing brand logo. Make sure to include the "-" in-between the sides of the H. And do what you want with color scheme too.
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I saw this a few months ago top . I just noticed that the first rocket that worked successfully was called the "Kerbal X". Awesome job making it into a stock rocket! I love discovering the little bits of history or secrets in games . Nice touch. Reminds me of how I can hop on to my original Minecraft world and recognize little things I hid there three years earlier...
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Who is the biggest KSP video maker on Youtube?
HafCoJoe replied to Duckytrask's topic in KSP1 Discussion
Me! Oh wait just kidding... xD It's probably Scott Manley. I've got a good list of the better KSP YouTubers somewhere. -
This pack is awesome! I never liked packs that added an insane number of extra planets. One extra gas giant is perfect. I suggest you add a planet similar to Laythe but with a non-breathable atmosphere. So you have to take off with rockets . I'm a big fan of Porp's red clouds. And Dent too.
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When do you begin your gravity turn?
HafCoJoe replied to Brainlord Mesomorph's topic in KSP1 Discussion
Well I do my gravity turn based on speed instead of height. I start turning to 45 degrees once I hit 500m/s. This is about where the longer bar in the atmosphere meter usually is. The TWR of most of my lifters suits this turn well. When I hit about 750 m/s I start turning flat and reach my parking orbit of 100k. -
Amazing job man. Those rocks are beautiful! Whenever someone asks to make improvements on someones screenshots, I like letting the person choose which of my pictures to improve . Choose one of these screenshots if you wish to improve it. THIS: (Bolt III) Or THIS: (Massive Jool station) - from a video of mine Or THIS: (Swordfish II from Cowboy Bebop) Thanks for the look, and best of luck, REMD.
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Let's get right to business then... This shouldn't be all that hard for you as I only really want a logo, not a flag. I drew these pictures about a month ago when I was thinking of what logo I wanted for HafCo., the company name I usually use. The logo to the upper right is what I think I like the most. Just a simple icon that I can slap on anything at any angle and have it look good. Color scheme would be something to the effect of this. Darker blue rim with a lighter blue middle. Probably with more contrast though .
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My favorite actor, and a great man. I vote for a Leonard Nimoy memorial too.
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These are amazing! The Cowboy Bebop flag hits me right in the feels too . Very nicely done. I may want to ask you for a flag if you'd be so inclined as to acquiesce. It'd be a letter H in a style I've been experimenting with.
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This thing is amazing! Well done. Rep! EDIT: I wish I could give you more rep but I did so yesterday... :C
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[11/26/15 Update] Say Hello to the Light-Green Group!
HafCoJoe replied to Endersmens's topic in Kerbal Network
I'm almost there guys... Just a few more KSP videos and I should be in the light green group! -
Dos. . This'll be the last post here though. Keep it up positivists! o/
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Nicely done! I see a lot of awesome part usage in the hull/nose. Well done indeed.
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Haha! This is awesome! I always loved that episode...