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Everything posted by HafCoJoe
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HafCoJoe replied to rbray89's topic in KSP1 Mod Releases
What would I edit to add Eve's green atmosphere tint from Renaissance pack to my E.V.E.? -
Is this working for KSP .90? I'm using Astronomers, but I want to steal Eve's atmospheric shine. Is this easily doable?
- 3,403 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
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XDD Exactly. EDIT: You've watched Titan A.E.?!?! One in a million! Great movie!
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Kopernicus Core - Version NAN - Outdated
HafCoJoe replied to _Augustus_'s topic in KSP1 Mod Releases
One with Kerbin's gravity? -
This is truly amazing. You literally summed up my exact opinion of kerbals from their attitude to their biology, to their opinions of spending/"good enough" state of mind. Amazing. Just remember that there are a few geniuses like warner-van Kerbal (or whatever his name is I'm on mobile ATM) too. Like maybe an occasional "Willy Wonka" like kerbal in there too. I greatly look forwards to this!!!
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Kopernicus Core - Version NAN - Outdated
HafCoJoe replied to _Augustus_'s topic in KSP1 Mod Releases
I really wish there was a venus-like planet in one of these mods. Like a version of Kerbin gravity-wise and with liquid oceans but no jet engines. Maybe even a thick enough atmosphere that you can barely see the ground in EVE. I'd love a challenge like that . -
GORGEOUS!!! Downloading now
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THAT WAS SUCH A CREEPY SCENE I recently passed my 1337th post. I hope to see something awesome from you when you pass it! I was lame and did nothing .
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-removed- - Best of luck Xaiier! Your mod is what my cinematics run off .
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[11/26/15 Update] Say Hello to the Light-Green Group!
HafCoJoe replied to Endersmens's topic in Kerbal Network
Hey Upsilon you have 4 bars now so you need to be moved up in the listings! -
Where is the page... XD Can you put a link in the OP?
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I'll add you ASAP (In 3 hours from now)!! Unless someone can add you sooner.
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[Movie WIP] Homeworld-based "Kadeshi" Mothership (1000+ parts, welded)
HafCoJoe replied to HafCoJoe's topic in KSP Fan Works
Anyone have suggestions? -
I wonder if I can add my name to that...
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It's late (for me). I'm off to bed. But first, this is what I've been working on for the last few days: Currently it's called "the ULTRA-PANCAKE" in my VAB. It's loosely based off of both of these: (You can't copyright a jellyfish shaped craft. It's what makes the most sense!) Sketchfab - "Naige" by Snowfall NOTE: I'm not anywhere near completion on this bad boy. I just got the engine hinges working (still debatable where on the craft they will go), and I have yet to add the huge hinged solar array, the second smaller hab ring, the landing/science equipment, and fuel tanks. The engines are also mainly for look as they can't run over around 10% power without bending off and breaking. They fold down so that the craft can aerobrake with them behind the frontal dome. Please give me input! Goodnight!
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I prefer number two. I have a tough time deciding on which music should go with my tracks too. I generally stick to the idea of using unknown music for what I do. I also like the second one more! More fast paced then the Interstellar track at the beginning.
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What if the KSC was on another planet or a moon? (Hypothetical scenario)
HafCoJoe replied to GigaG's topic in KSP1 Discussion
I was thinking of using hyperedit to swap Kerbin and Laythe and see how things went but I decided not to. It'd almost be as if the kerbins ruined their old home and moved indefinitely to Laythe. Great post, and great read. Have some rep! Edit: You're missing Eeloo! It would be easy to get to jool from certain years, but difficult to do a lot of things. Returns would be tough. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
HafCoJoe replied to girka2k's topic in KSP1 Mod Releases
Does this work with Active Texture Management? I've been having troubles loading welded parts in it. -
HotRockets! Particle FX Replacement + Tutorial
HafCoJoe replied to Nazari1382's topic in KSP1 Mod Development
Thank you for the reply, though I've already gotten both of those config files on my machine. I got them when I first got HotRockets for 0.90. I was hoping for a specific edit to the mainsail and skipper engines to make their high atmosphere exhaust plume gigantic. Like... twice the size and three times the width of the rocket sitting on top. Like this: Though not as detailed as having a separate spike deep in the exhaust, I would love to have an expanding plume of that size. Is this easily doable? -
What do you do in the time your heavily modded KSP needs to load?
HafCoJoe replied to Kolago's topic in KSP1 Discussion
Browse the forum of course! -
Kopernicus Core - Version NAN - Outdated
HafCoJoe replied to _Augustus_'s topic in KSP1 Mod Releases
I am thinking of using a gas giant (Odysseus) and moon (Penelope) from this plugin for a future film, but I have an important question. I have Astronomers pack installed. Does kopernicus work with Astronomers? And Hyperedit? -
HotRockets! Particle FX Replacement + Tutorial
HafCoJoe replied to Nazari1382's topic in KSP1 Mod Development
I've been fishing through the separate engine config files and I've had only slight progress at making the giant engine plume. Thank you for offering to make me a set of config files! If I ask you really really nicely . Ehm... I am a YouTuber/Streamer who has been featured in the daily kerbal (however old and silly that was XD). I would be more than happy to give you a shout out page in my next video if I can get the engine plumes working in them. I will also give you a copy of this mega plane, the UC-Viktoria Mk2 which is currently the largest thing I've built. I plan to be using this in the future of my channel too. I really, really want those plumes. AS TO THE PLUMES, I only really need them on the Mainsail, Skipper, and both Nasa giant engines. Those are the primary rockets I use in Atmosphere. If you want to do this, don't bother doing it with the rest. Thanks for everything, Avera9eJoe