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Everything posted by HafCoJoe
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Cowboy Bebop "Swordfish II" replica
HafCoJoe replied to HafCoJoe's topic in KSP1 The Spacecraft Exchange
Thanks you all so much! Yeah the real thing wouldn't be able to fly (unless the gigantic gun weighed relatively equal to the massive engine). You all keep getting confused with my comments of Vacuum vs. Hackgravity! Or I'm doing a bad job of explaining (more likely). The replica will flip over backwards if it is in any form of atmosphere. Those pictures where taken with hack gravity enabled and gliding at about 30 m/s. It just falls without hackgrav. I've been flying it over at Minmus for kicks. Again check out the download if you want! -
Post your epic creations here
HafCoJoe replied to Tristonwilson12's topic in KSP1 The Spacecraft Exchange
I just finished making her -
Cowboy Bebop "Swordfish II" replica
HafCoJoe replied to HafCoJoe's topic in KSP1 The Spacecraft Exchange
No I meant that . These pics are with Hackgrav. P.S. I sent you rep but I was wrong but you still deserve rep so hurrah! xD -
I've just started watching Cowboy Bebop within the new year and after quickly falling in love with this ship and not seeing any new remakes, decided to take the challenge on myself. I hope you enjoy : NOTICE: These pictures where done with hackgrav. This remake doesn't fly in atmosphere. Download: Swordfish II.craft (dropbox) SEE YOU SPACE COWBOY ...
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For the Fairest: Prettiest Spaceplane Challenge
HafCoJoe replied to Wanderfound's topic in KSP1 Challenges & Mission ideas
The Bolt Makes a 85km orbit with a bit of messing around. I'm quite fond of her . I vote for Upsilons "Plover Mk5". I really like the compact and stuffed, yet sleek shape. And the wings remind me of batman for some reason... -
What else needs to go on the mountain of content for 1.0?
HafCoJoe replied to BrainiacBlue's topic in KSP1 Discussion
#savethemagicboulder -
Hello, just your average forum veteran who still doesn't know something about the settings.cfg file... I've been wondering how to change this setting for a while, but only now after my middle-click mouse button is half broken am I actively trying to find out how. In game when you press the mouse wheel in (This button), the camera shifts your view off center of your craft. When you double click the wheel in it re-centers your view back on your craft/active vessel. Here's the problem. As far as I can tell, this isn't remap-able. In the KSP in game settings, there is no mention of it. The closest thing is "mouse wheel sensitivity" in Other. I think it is one of these key bindings in the settings.cfg file: ... AXIS_CAMERA_HDG { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } AXIS_CAMERA_PITCH { name = None id = None inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 switchState = Any } ... TLDR: If I wanted to remap the camera pivot control, how would I?
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Squadcast Summary (24/01/2015) - The Valentina Edition
HafCoJoe replied to BudgetHedgehog 's topic in KSP1 Discussion
Ehm... Boeing started out in a big red barn. I've been there too. And I wouldn't call boeing "trailer trash" . EDIT: I'm on mobile so I couldn't easily tell this thread has twelve pages. Sorry! Regardless, I'm supper excited for this next update, and I really hope there are more secrets being added too. I think the only feature that has more hype then the ones listed coming in the next update is the magic boulder. I being a veteran would love to see the boulder added soon or even new locations/easter eggs/monoliths added to visit. A good game has all the necessary requirements but a great game, has the extras. #savethemagicboulder -
HotRockets! Particle FX Replacement + Tutorial
HafCoJoe replied to Nazari1382's topic in KSP1 Mod Development
Yeah. I had that issue and I was able to solve it by deleting the textures. Inside the FX folder there is another folder (which I forget the name of) that has two turbojet engine textures. Remove the entire folder and it should work for you. Back it up just in case though. -
Forcing DirectX11: 40% memory reduction!
HafCoJoe replied to Captain Sierra's topic in KSP1 Discussion
Is there a poll/survey of how well this works? I'm curious how much better this works than "-force-opengl" for everyone. I've had good results so far. -
From the KSP config: ... FULLSCREEN = False QUALITY_PRESET = 5 ANTI_ALIASING = 2 TEXTURE_QUALITY = 1 SYNC_VBL = 1 ... What does Quality preset do and what does Texture quality do? I know that Texture Quality is the in game "Full-res" vs. "Half-res" and lowering the number means increasing resolution, but what does quality preset do that is different? And more specifically, which one increases the resolution of the skybox?
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HotRockets! Particle FX Replacement + Tutorial
HafCoJoe replied to Nazari1382's topic in KSP1 Mod Development
Ah! Yes xDDD That's funny xD -
Ah thanks! I shall do so. Rep!
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I really just want a copy of the stock KSP skybox if anyone knows how to get it. I want a skybox that looks exactly the same as the stock skybox but with a higher resolution.
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HotRockets! Particle FX Replacement + Tutorial
HafCoJoe replied to Nazari1382's topic in KSP1 Mod Development
I've been on the forum for a while, but I'm new to HotRockets . I added your patch (And double checked it with the original squad config) but it didn't work. I'm happy using the stock KSP effects for the 24-77 though so it's okay . Have some rep yourself! -
Does anyone have a higher res default Skybox? I'd love a higher res of the default back for my cinematics. EDIT: If someone can get me a version of the KSP default skybox in *PNG form that would be equally useful. I'm not sure if you can locate them/remove them from KSP
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HotRockets! Particle FX Replacement + Tutorial
HafCoJoe replied to Nazari1382's topic in KSP1 Mod Development
That didn't seem to work. Can you paste the entire rockomax 24-77 engine entry (From the title to the end of the page)? -
I've found a bug with either SmokeScreen or HotRockets I'm not sure. The "Rockomax 24-77" (small radial orange engine) spawns on load with full engine effects and they don't disappear when I stage or throttle them up/down. If this is an issue with SmokeScreen, do you know how I would fix this (other then deleting/disabling the FX for this engine)?
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HotRockets! Particle FX Replacement + Tutorial
HafCoJoe replied to Nazari1382's topic in KSP1 Mod Development
Ah I found a bug! The Rockomax 24-77 (The small radial orange engine) spawns with full flame and doesn't cut out when staged or throttled down. Anyone know a fix other then removing the Hot Rockets effect from it? -
I'm having this same problem too. When I decouple an engine (or jet engine), what I presume to be the most recent engine effect given off by that engine randomly spurts on and off at around 10 per 8 seconds. It is from this mod. Not sure how to fix though. Also this is from an old version. Is this going to be updated any time?
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[WIP] Renaissance Compilation (artworks remake)
HafCoJoe replied to Proot's topic in KSP1 Mod Development
Any chance of this getting updated for v0.90? Just curios