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Everything posted by HafCoJoe
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I recently bought a computer capable of running Astronomers, and I've just finished getting SmokeScreen to work in v0.90. Does anyone know how to get this effect: Krotchety Old Modders - Kerbin Cup Entry album pictures This picture and the next three are hands down the most epic exhaust plumes I've ever seen in Kerbal. I would love to add them to my KSP channel and stream. If anyone knows the settings to get this to work, I would be very grateful (And I'd give you a shout out in my next video if I can get them working!). - Avera9eJoe
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Astronomer's Visual pack V3 BETA is out and it looks great!
HafCoJoe replied to Majorjim!'s topic in KSP1 Mods Discussions
Astronomers didn't load for me before I got my new CP. It could be you just don't have a beefy enough CPU/GPU. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
HafCoJoe replied to Ven's topic in KSP1 Mod Development
Speaking of that Kofeyh (by the way hi!), I literally just renamed the "Rockomax service engine" to the "Rockomax Poodle engine" (Just so I can remember it easier. No arguments here), added the gimbal back to the mainsail, and got rid of all the non-stock parts a few minutes ago. I just have my personal preferences to how what parts I want in building. I like using all stock parts and as close to stock attach restraints/meshes as possible. Really the only model issue I have is the fact that the Mk2LanderCan (my favorite capsule) is about 1/20th larger in mid-diameter than the stock one. The one you made Ven is evenly the same height from the bottom of the side to the top whereas the stock can indents after a bit and stays small. Your new one looks absolutely gorgeous, but this means that all my previous craft that use the Mk2 can are now clipped on the side work. Drats! Other than the Mk2 can I choose personally preferable aesthetics and remove the texture and meshes what I wanted to keep normal. Great models and I sincerely hope they become stock. Anyone wanna start a POLL?! EDIT: Have I mentioned how amazing KSP looks with part revamp, kerbquake, AtmosphericSoundEnhancement, wheelsounds, Astronomers Pack, and Smokescreen/hotrockets? Because it's down right awesome. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
HafCoJoe replied to Ven's topic in KSP1 Mod Development
I found a bug! I'm not sure if this has been mentioned yet, but the Mk1cockpit shrinks after the first launch. It exits the VAB fine, but if you unload it in any way it shrinks slightly. I'm not sure if any of the other cockpits/capsules have this problem. -
HotRockets! Particle FX Replacement + Tutorial
HafCoJoe replied to Nazari1382's topic in KSP1 Mod Development
Well it's the 1 year anniversary of Hot Rockets... So sad to see they aren't being kept up by the creator anymore . I've gotten them to work though I wish I knew how to create the gigantic fireball when in high atmo. -
I thought that was an issue with Hyperedit. Not time control! Egads!
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[11/26/15 Update] Say Hello to the Light-Green Group!
HafCoJoe replied to Endersmens's topic in Kerbal Network
Congrats! -
Astronomer's Visual pack V3 BETA is out and it looks great!
HafCoJoe replied to Majorjim!'s topic in KSP1 Mods Discussions
I've only just got the computer to run Astronomers and I'm using Interstellar. So far I find it top notch . -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
HafCoJoe replied to Ven's topic in KSP1 Mod Development
Thankyou!!! That is exactly what I was looking for. Now I can rest easy . Totally not 2:30 AM -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
HafCoJoe replied to Ven's topic in KSP1 Mod Development
That's not what I was worried about though, but saving RAM is always good so I think I'll go and do that. Thanks! What I am looking for is a list of the added non-stock part files so I can remove/rename them. I like easily seeing what is stock and what isn't. OH! One other question. In the parachute "Mk16-XLLP", what does "LP" stand for? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
HafCoJoe replied to Ven's topic in KSP1 Mod Development
Is there a list of which parts go to which part files anywhere? I'm trying to remove all the added non-stock parts but in swimming through all the redone goodies I can't pin the added to the not-added. I wish there was a separate folder for "extras". Or at least a list of which part goes to which file name. Great work on everything btw! I can confirm that these work with Astronomers pack and I think hotrockets in v0.90 (which I had to swim through posts to get working thank you ). -
HotRockets! Particle FX Replacement + Tutorial
HafCoJoe replied to Nazari1382's topic in KSP1 Mod Development
Is there a version for 0.90 released? I've read the last few posts and I see at least one other person who isn't seeing any effects on stock rockets -
Astronomer's Visual pack V3 BETA is out and it looks great!
HafCoJoe replied to Majorjim!'s topic in KSP1 Mods Discussions
Not sure if you could answer this, but do any of you know how I would go about installing hot rockets along side astronomers? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
HafCoJoe replied to rbray89's topic in KSP1 Mod Releases
Hello, again . I was wondering if there was any way to make the flat cloud texture less noticeable, but still have the cloud layer that generates on top. I've found that you can make the planet cloud overlay more transparent and that makes the flat textures much less noticeable as flying through them, but it also means that the clouds generated on top are less present. Is there a way for me to make the overlay more transparent but keep the generated clouds the same? -
How recent did you make this!!! Well done. What version of KSP?
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Congratulations!! Your promotion is well deserved. I hope your new found rank doesn't take away from your other recreational duties on the forum. Your posts are always great!
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Forcing DirectX11: 40% memory reduction!
HafCoJoe replied to Captain Sierra's topic in KSP1 Discussion
I have made a P-38 . I was using it as a test dummy. Here's the thread if you want it . -
Forcing DirectX11: 40% memory reduction!
HafCoJoe replied to Captain Sierra's topic in KSP1 Discussion
I think that fixed it... but... Has anyone else gotten this sort of thing? Happened on boot up and I'm not sure if it's because of my settings or if because of -force-d3d11. -
Forcing DirectX11: 40% memory reduction!
HafCoJoe replied to Captain Sierra's topic in KSP1 Discussion
Creating the shortcut isn't working for me. Windows 8.1. When I add "-force-d3d11" it says it cannot locate the target. Solutions anyone? - When I hit next it says "The file C:Users/----/Desktop/KSP cannot be found". Replacing the space with an underscore did nothing either... -
Could you use the small rover wheels to make the rotor spin by throttle control? That'd be so cool!
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I love Robocraft! Yeah I know exactly what you mean.
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Guys this is the first forum post I've made on my new computer! 1080x1920 is so much bigger then 1600x900... I have so much room in here now! And if my planning was good, I have a good enough computer to stream part intensive naval battles...
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Are fuel lines elastic? I thought they just created a line between two points. I've used this same type of hinge for the doors of one of my planes. Never with wings though. Very cool!