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KSP2 Release Notes
Everything posted by HafCoJoe
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
HafCoJoe replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Yargnit! so THIS is where you hang out... Anyways, why is it called RSS when it isn't actually replacing the planets? I've gotten a bit confused... -
I'm not sure if this is useful as its not night, but this is what I use when planning landings without actually going to the planets: http://www.kerbalmaps.com/
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I like the turret
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-moved to top!-
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Awesome again!
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What the.. WHAAAT? I don`t even...what?
HafCoJoe replied to BadRocketsCo.'s topic in KSP1 Discussion
Sorry what condition did it take to get KSP to do that? -
-taken from lower post- It doesn't matter if its interesting or not I've decided to run another poll in a week when I'm more free. Thanks again for the comment on time zones. I make sure to leave it running longer before commenting down. I did not know KSP-TV had this goal in mind! - Good to hear you thought of that as a start-up idea. I'm really just taking a survey to see how many people would actually join a stream, but yes if/when I start a community twitch I'll need to be much more personal. What I really need to start is a list of maybe 6 streamers that could do half an hour to an hour of streaming in evenings of time zones. I'd be handing the streaming code of my personal stream to a number of people and keep a log of streamers in a Google Doc probably that way everyone can edit. If someone misuses the code I can reset and re-pass in PMs. Be looking for another poll in about a week if you want to either host or join. My CP runs KSP fine but doesn't stream well so I'd probably just be hosting and possibly doing an occasional laggy stream. You can check my channel for an example of what I currently stream. Later all.
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By a "community stream" I mean a twitch.tv stream that would involve a list of streamers that would be run and organized by the twitch.tv community. I am thinking of starting a KSP twitch channel involving all the less prominent streamers. Or if I end up not creating a channel, I want a tally of people who would stream on a KSP channel if they had said option. Select all that apply and discuss below! -I commented to soon about not enough interest and it seems like some people would watch. More community reach would also add additional viewers.
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Watch my KSP stream "Flight of the Gekko" for a Kerbin super fast heavy rover. 100+ m/s and mountain climbing xD. The real key is "tons" of weight, landing gear, jets, and a wide wheel base.
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This is god awful. xD I didn't even read about your matrix reference and got it. Wow.
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He needs to be taller Also some better wings!
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Having trouble getting off Laythe
HafCoJoe replied to Mitchz95's topic in KSP1 Gameplay Questions and Tutorials
I'm sorry I cannot give advice on a rocket powered descent other then plan by landing one that can take off of Kerbin :/. If you want my opinion for future missions read on! My real suggestion is building a lander wit jet engines and detaching them when they burn out. I have a video of my Laythe descent in my most recent streams if you want an example lander. Try going sideways much more than I did. I practiced descent from Kerbin and tried taking off from Laythe the same general way on the assumption that it's atmosphere was only 8/10 of kerbin and not much different (though it is pretty different). I made it back to my return station fine but I raised out of atmo much faster than I planned and used a considerably smaller amount of jet fuel than I planned (I emptied the tanks to 30 of 150 units when launching and I only used like 7 units when leaving atmo. Just meant more rocket fuel needed). For a base I suggest a stable plane and base on wheels. -
I'm off to school again. 3 nukes is actually more than I usually use for interplanetary transfers xD burns uaually take about 15 minutes. This one will take about 20 if I'm correct. but with warp 4 only 5 minutes ish real time. My real concern is its fuel demand - I added an extra tank to be sure. The download didn't actually take that long to correct as soon as I found the problem - but that's always half the battle. Good luck all.
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No need to wait! - Yes I found this problem and fixed it. Download this version. I had to edit the part files to show them as it was a problem with which tech node they showed on. This is why a new download is needed. I posted that in the Google doc above the download, but here's the plain file. I thought I made that clear enough. Guess not He knows about this problem too - I messaged him when I found they didn't show in creating KJP/KJS or whatever you'd call it xD
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I'm just going to include the whole quote ModuleManager - Sweet yes I was looking for a way of adding it without an actual part. Please post a link and I will put it in. ANYONE CAN USE ANY MOD AS LONG AS ITS ONLY RELATED TO YOUR GAME AND NOT THE SAVE SPECIFICALLY. Yeah. That's pretty obvious already but I'm just going to put it in your faces so you can be sure. The link - THAT'S AWESOME. That would make everything much easier to launch if I had a computer that could handle 1000+ parts . If any of you have a computer that could handle 8 ships with about 200 ish parts in each, feel free to launch although not all the ships have equal speed (my station has 3 nukes) so idk how they'd travel together. Mods - Yes only Kethane and NFP are currently used. Laythe - I'll take it than . - Everyone who has done their first turn I'm moving the the back so everyone moves along evenly - Also sorry about my every other post. I'm just relaying information and I don't want to spam the Google doc as much. Think of this as the back end work in relation to my posts and your information. The consolidated work is on the wiki. Also, how many launches is everyone anticipating doing? one, two, however many it takes to unlock all science? - I have no opinion on length of stay. Just wondering. That's all the information I have for now. If anyone has questions, write them under your name in the Google doc so its neater k? Later.
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Both of you with Star Control avatars are AWESOME. Are you one with the poot worm? I know I am. (I forget how to spell that) Someone should start a Ur-Quan post or something. Anyways, I probably hate Tylo the most.
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Sea Colony on Laythe - what do you need?
HafCoJoe replied to Mischief's topic in KSP1 Mission Reports
Question: How does one land on the platform without the exhaust tipping the thing over? And that modular base is to awesome. Just like the main post - outstanding designs the both. -
I am so confused.
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But.... Its the main 3... They should probably be the only 3 plain looking kerbals... Only distinguishable by name and expression... My opinion :I That's a good idea NASAFanboy.
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Where's Holo go!
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How to design a Skycrane?
HafCoJoe replied to Commissioner Tadpole's topic in KSP1 Gameplay Questions and Tutorials
I generally don't use sky-cranes as I find their landings too difficult. I generally land a stage and then decouple the rover and drive it off between landing gear. -
crash tolerance of aircraft landing gear
HafCoJoe replied to mstachowsky's topic in KSP1 Gameplay Questions and Tutorials
I'm not sure... I've been testing out the plane landing gear as of recently and I built a rover-car that goes just over 100 m/s on Kerbin while sustaining plenty of air and hard landings. See here. I really have no clue what exactly the crash tolerance means.