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Everything posted by HafCoJoe
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
HafCoJoe replied to Matchlight's topic in KSP1 Mod Releases
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
HafCoJoe replied to Matchlight's topic in KSP1 Mod Releases
Nice I dabbled into surface textures myself but wasn't a skilled enough artist to get results... I wish you the best Matchlight- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
HafCoJoe replied to Matchlight's topic in KSP1 Mod Releases
Frustrating indeed- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
HafCoJoe replied to Matchlight's topic in KSP1 Mod Releases
Aye it does take some instruction, but it's necessary since you aren't legally allowed to include his textures as a part of your download. I can't stress it enough, but you are sitting on a live mine right now - if he pops in here and sees you using his textures against his intent, that's grounds for your mod to be immediately removed. It's happened before but nobody knows because said mod has been wiped from the forum and the user who made it's account is deactivated ask @themaster401 for more info if you need it... I didn't even know about that until it was brought up in PM a month or so ago. Due to this, I had to include instructions to install them from his download in Spectra. If you want you can copy the documentation and steps from Spectra and use it here if you want? Hm? No worries you can keep using WindowShine I just want to make sure that you ask before adding peoples mods in the future ;P- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
HafCoJoe replied to Matchlight's topic in KSP1 Mod Releases
XD EDIT: Well, his textures are super good... and I can't hate on people using them since I sort of am in Spectra... Just want to make sure that they're being used according to their copyrights. I've seen too much drama from people ignoring them in the past. I'm a very relaxed guy when it comes to my mods but I still freaked out for a second when @Matchlight said he included WindowShine, since he never asked me. I see that you accredited me for it in the bottom of your OP though (Thanks for that!). I'm glad to see that you found enough enjoyment from WindowShine to use it - Just make sure that you ask the mod owner if you can include their mod before you do so. Even if you don't intend for it, it feels like you're stealing their work if you include it without asking.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
HafCoJoe replied to Matchlight's topic in KSP1 Mod Releases
Woah! I just noticed that you're using Proot's surface textures As much as I love his textures, I wasn't able to include them in my download for Spectra because of his copyright. Can I ask how you got around that? I'd love to be able to circumnavigate having to download his mod separately.- 685 replies
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I've used FSTextureSwitch (I've got a personal texture pack that uses it in my signature) and I cam say that it wouldn't be able to fix the problem. It'd simply change the texture and since it has no way of removing the part shaders from the part, they would still have reflections and still not have cabin lights. Unless you mean swapping the texture to one that has cabin lights painted on? That'd work but they wouldn't glow.
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maybe? I've never experimented with that mod
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Sorry to say but no there's no way to fix that currently. If I can get someone to add the new shaders then yes, it should fix it but until then there's nothing I can do about it. Can I ask why the bold letters? Well, you could plain just remove the reflection modules for parts with cabin lights... but that kind of defeats the purpose of WindowShine? They're located in the .cfg folder that's in the WindowShine DL. You can locate the part name in that config and delete the pertaining lines if you want.
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That's the wrong file path! What version of KSPRC did you copy it from? It should say "KSPRC/Terrain" where you have "KSPRC/Textures". In older versions of KSPRC the terrain folder was placed inside the textures folder. It's probably like that in your game and you can move the terrain folder out of the textures folder and it should work fine? The kopernicus configs don't know where the images are and so they're showing up white in game.
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Could you describe your error? I'm currently using the WIP pre-release of Scatterer, which has new ocean shore features. It's all wrapped in the download as well. EDIT: But yes as Galileo said Scatterer has some issues with EVE integration and so if you are referring to the integration feature in the scatterer menu config, it's been disabled because its at an incomplete/broken state right now and will take some work before it's usable on any visual pack
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Doing another showcase stream tomorrow at 9am PST/noon PST to gather all of your guys final input on surface textures. If you want a say into Spectra, show up to the stream. I'll be chatting with @million_lights in call too - he's been extremely helpful in focusing on the little bugs . I hope to see some of you guys there! Twitch.tv/Avera9eJoe
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Well said. You could say the same for the console exports too - Sure they aren't nearly as good as the PC game but if it means they sell more copies of the game it means there is more money made, which will directly add to the funding for the PC original. Thanks for saying that so well Kerbart
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Would this be doable? I.E. Objects far away are blurred. Would be extremely handy for filming and hiding tiling on planet surfaces.