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Everything posted by HafCoJoe
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
Alas, I am not a time traveler- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
Eh? I'm going live tomorrow not today...- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
:') I look forwards to chatting!- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
@waterlubber, @Blaarkies, @cy4n, and @Spartwo I wanted to ping you guys because you seemed to show interest in my music pack and I can finally say that It has an ETA: Tomorrow. I'm going to showcase it on stream tomorrow at noon-time EST and then will be releasing it to the world shortly after. This stream is actually pretty important to me as It's serving as a sort of interview for future events and as such If any of you find yourselves with free time around lunch I would love to see you there. It's time for me to make a first impression. o7- 779 replies
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
Progress is still progressing - I'm down to 1.17GB of music, spanning 130+ tracks and somewhere in the ballpark of 8 hours of playtime... Hoping to not get bored of in-game music once it's done - Still no ETA, though I'll have a solid 2 Hours of unadultered editing time on the bus back into town.- 779 replies
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Quickly, can you try removing the Ven's revamp pack? It's had issues that I've been overlooking
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Which engines are glossing over and what other mods are you using? Are you using any of the compatibility packs in the OP? Also just to make sure - could you tell me the version number of your TR version? The most recent version of TextureReplacer might not be officially listed on the TextureReplacer OP. RangeMachine has been updating it in Shaw's absence and so you may find a newer version on his github. I linked it in the WindowShine OP.
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Wait, does this not work any more? are you using the TextureReplacer version that's linked in the OP?
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
Hm , I've had issues with it running .mp3 files before. Try converting them all to .oggs and trying again? Audacity has a quick convert/export function you can use.- 779 replies
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If by reflection map you mean what tells the game "what should be reflective and what shouldn't" than yes - the transparency of the part decides how much it reflects (the more opaque it is the more it reflects). If by reflection map you mean "the 3D environment that is reflected through the part" then no; the reflection is determined by the part creating cameras and taking a 'snapshot' every few seconds of the surrounding world, which is then mapped onto a cube and reflected through the part. Hope that explains a bit? You need to know that I'm not the creator of the plugin - Shaw is the original inventor and Rangemachine is maintaining it.
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No sadly That'd be an interesting thing to ask Rangemachine/Shaw about though.
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
Thank you so much Pizza I've got some work cut out to implement my playlists now...- 779 replies
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It might... You can try the compatibility pack download but in short explanation Ven's Revamp breaks a lot of things with stock parts and I've had bad luck with it in the past
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You can also argue that the immense amount of electricity created from Jool could be creating enough Ozone to keep the atmosphere there - Ozone can be created through lightning and so it isn't out of the picture as a theory as well. And you could blame the liquid ocean on the water being heavily saturated with other chemicals, like Chlorine or other chemicals
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
Sorry to say Alex but this mod is actually out of date and does not work with the most recent version of KSP. Even if you are installing it correctly the mod doesn't currently do anything in game.- 779 replies
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totm june 2018 Work-in-Progress [WIP] Design Thread
HafCoJoe replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
That random jump is also probably caused by the wheels on your truck trying to jump on top of the trailer... There's a very annoying bug where if anything collides with the built in wheel suspension (or, just the wheel...), they will assume said 'thing' to be the ground and try to jump on top of it. See here -
totm june 2018 Work-in-Progress [WIP] Design Thread
HafCoJoe replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Another question for you... Does the rear engine dock once it's lowered? You say you have full gimbal control on it once it's lowered but I don't see a docking port for it to attach too In all seriousness though this is one of the prettiest and most streamlined remake I've seen yet... Bravo -
totm june 2018 Work-in-Progress [WIP] Design Thread
HafCoJoe replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I think I'll do the same for my swiveling VTOL as well - Sadly though I haven't seen any craft files with the hinge... I always like to start my hinges based off of ones that have already been tested for a better fitting. Have you guys seen the Volta - Switch before? I sadly don't think I have any twitch gods of it but it's a newer version of the Volta VI - Phantom but with swiveling VTOL engines. The only thing I regret with it is the excessive drag from the mechanism to rotate the engines